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DocScrutinizer | the builtin browser refused to play video on any settings for codec on http://www.3sat.de/mediathek/mediathek.php?obj=9279 | 00:02 |
---|---|---|
djszapi_2 | fakeroot apt-get update | 00:04 |
djszapi_2 | 0% [Connecting to harmattan-dev.nokia.com] | 00:04 |
djszapi_2 | and nothing happens | 00:04 |
djszapi_2 | What can be wrong ? | 00:04 |
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GeneralAntilles | javispedro, well, it crashes on 3/4 of the sites I try to visit. | 00:05 |
javispedro | that's true. | 00:06 |
javispedro | but, fennec? | 00:06 |
javispedro | is the launch time still measured in eons? | 00:06 |
GeneralAntilles | Slightly fewer than on Maemo. | 00:07 |
GeneralAntilles | Yeah, Fennec is impressively shitty | 00:07 |
GeneralAntilles | I'm not sure what they're testing it on | 00:07 |
GeneralAntilles | but it sure aint anything I've run it on so far. | 00:08 |
javispedro | in the topic of crashing, maps also crashes a lot | 00:08 |
DocScrutinizer | GeneralAntilles: s/testing it// | 00:08 |
javispedro | in fact, no way I can actually do pedestrian autorouting using ovimaps, it always crashes somewhere in the process | 00:09 |
GeneralAntilles | lol | 00:09 |
GeneralAntilles | I want retail firmware | 00:09 |
GeneralAntilles | I thought we were supposed to have N9s this month. . . . | 00:09 |
DocScrutinizer | GeneralAntilles: there are weeds that make you very patient I've been told | 00:09 |
javispedro | ok, this is funny | 00:10 |
javispedro | so I'm trying to setup sync on fennec, and I click on "Setup sync", I get a 9 digit code | 00:10 |
javispedro | I'm supposed to enter that on my desktop firefox | 00:10 |
Venemo_N950 | GeneralAntilles, I'd pick an N950 with final firmware against an N9 any time. | 00:11 |
javispedro | so I click "How?" | 00:11 |
javispedro | and the help calmly tells me to ignore the code and click on "I do not have a desktop/ I am not near a desktop". | 00:11 |
javispedro | ah | 00:11 |
Venemo_N950 | javispedro, that part just sux, because you have to scroll down in fennec and tell it you're not near a desktop | 00:11 |
javispedro | it might be because I'm not on 4.0 in desktop | 00:12 |
javispedro | just realized (but obviously it doesn't say that on the help page) | 00:12 |
Venemo_N950 | well, I am, and it still isn't implemented | 00:12 |
javispedro | hah | 00:12 |
Venemo_N950 | yeah, they COULD HAVE fixed this in the past year or so | 00:12 |
Venemo_N950 | lazy bastards | 00:12 |
javispedro | at least I agree with GAN, launch time is improved! | 00:13 |
javispedro | send some champagne in their direction | 00:13 |
javispedro | (panning is as slow as always) | 00:13 |
javispedro | despite virtually 2x the gfx power | 00:13 |
javispedro | I have 500 MiB of RAM left, it could virtually store a uncompressed bitmap of the entire webpage in RAM.. | 00:14 |
Venemo_N950 | yeah, lol | 00:15 |
Venemo_N950 | fennec has degraded a lot, 1.0 was slow, but at least usably slow | 00:15 |
Venemo_N950 | 1.1 was a lot slower, and they promised a lot faster 2.0, which never happened | 00:16 |
Venemo_N950 | they jumped to 4.0 or whatever with its versioning, but they still haven't made it perform any better | 00:17 |
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lardman | evening | 00:22 |
* lardman is quite stunned to see that his multicoloured qml interface actually receives data over DBus | 00:24 | |
javispedro | dbus opens its doors to everyone :) | 00:29 |
lardman | oi! :p | 00:29 |
lardman | I'm more surprised that the commands I was using to update the relevant fields actually worked out of the box | 00:29 |
DocScrutinizer | javispedro: ( tells me to ignore the code ) LOL | 00:32 |
GeneralAntilles | lol | 00:41 |
GeneralAntilles | It wants to warn be about closing multiple tabs when I try to close it from the switcher. | 00:41 |
javispedro | he | 00:44 |
javispedro | these days everytime I read "don't worry about the future of Qt even if Symbian/Harm dies, it will be the API to use if you want to code for Android, iOS, the next billion!", I translate it as "don't worry about the future of WebOS, it will be licensed by Samsung, HTC!" | 00:46 |
* lardman hits the sack | 00:50 | |
lardman | night chaps | 00:50 |
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SpeedEvil | 'this time next year, we'll be millionaires' | 00:54 |
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MohammadAG | holy shit angry birds is fast on the N950 | 03:02 |
special | is it in the store now, or? | 03:03 |
MohammadAG | That N9 on RDA is useful for something :P | 03:04 |
special | lol | 03:06 |
MohammadAG | also got skype, but it opens a white config window | 03:06 |
special | I really hope skype will be less annoying than it was on the n900. | 03:10 |
special | ..but skype is annoying everywhere, honestly | 03:10 |
special | for every message you get, you have to go around to all of your devices and read it. | 03:10 |
Tronic | Also for every messages you SEND :O | 03:13 |
special | yeah. | 03:14 |
Tronic | Oh, I got a new message... From myself... On all my gadgets. | 03:14 |
GeneralAntilles | MohammadAG, nice. | 03:16 |
MohammadAG | HA, worked | 03:21 |
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MohammadAG | GeneralAntilles, http://i54.tinypic.com/2m85gsw.jpg | 03:23 |
GeneralAntilles | Weee | 03:24 |
GeneralAntilles | You haven't nixed the Developer Edition crap? | 03:24 |
MohammadAG | so, it's "Checking", I wonder if that means it failed | 03:24 |
MohammadAG | Aug 27 03:24:11 (none) kernel: [159948.925231] Aegis: voicehost verification failed (incorrect hash) javispedro tips? | 03:25 |
javispedro | you can disable aegis enforcing these days, you know ;) | 03:26 |
npm | nice warm n950 after a 20 minute call.. or after recording video.... | 03:26 |
javispedro | omg, vsynced angry birds | 03:27 |
* javispedro has orgasm, and I promise it's not related at all to my current hacking session with the vibrator library, I promise! | 03:27 | |
MohammadAG | javispedro, epic angry birds | 03:27 |
MohammadAG | sadly, free version is 15 levels without the 5 magic levels | 03:28 |
javispedro | vsynced bird launching, must see that. | 03:28 |
MohammadAG | the swipe's slow when playing angry birds | 03:28 |
javispedro | hah | 03:28 |
javispedro | I've seen that | 03:28 |
MohammadAG | system UX swipe, not the in game camera one, that's epic | 03:28 |
* javispedro suggests capping the frame rate to 30fps when swiping starts | 03:29 | |
javispedro | or even 20fps, 30 fps is already a bit sluggish. | 03:29 |
MohammadAG | anyway | 03:29 |
MohammadAG | how do I kill aegis again? | 03:29 |
javispedro | MohammadAG: you are still using the same kernel we all use | 03:29 |
javispedro | ? | 03:29 |
MohammadAG | I'm on 22-6 | 03:30 |
javispedro | MohammadAG: http://talk.maemo.org/showpost.php?p=1066889&postcount=11 | 03:30 |
MohammadAG | javispedro, should I expect a self destruct? | 03:31 |
MohammadAG | I replaced voicehost/skyhost | 03:31 |
javispedro | lemme check | 03:31 |
MohammadAG | and videohost | 03:32 |
MohammadAG | wait, videohost, Skype has video calling!!! | 03:32 |
javispedro | not necessarily; they could have pulled the entire skypesdk but never get the video part working in the UI | 03:32 |
javispedro | nothing about skype or *host is on the mandary list, so you shouldn't get a selfdestruct. | 03:33 |
javispedro | *mandatory list. | 03:33 |
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MohammadAG | Aug 27 03:24:11 (none) DSME: Got Validator message [ Fail: 4 (incorrect hash) Method: 3 Process: telepathy-spiri File: /usr/lib/skyhost/voicehost ] | 03:34 |
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MohammadAG | Aug 27 03:24:11 (none) DSME: OK, not a mandatory file: /usr/lib/skyhost/voicehost | 03:34 |
javispedro | if it was mandatory, you'd be in MALF state already | 03:34 |
javispedro | aka selfdestructed. | 03:34 |
MohammadAG | javispedro, thanks, have another complimentary orgasm http://i52.tinypic.com/dnmtd2.jpg | 03:35 |
javispedro | haha, I need to see that live. | 03:36 |
MohammadAG | javispedro, http://paste.ubuntu.com/675648/ | 03:36 |
javispedro | hm, 864x480? | 03:37 |
javispedro | someone made a typo. | 03:37 |
MohammadAG | oh and you'll like this /usr/share/policy/etc/pulse/xpolicy.conf.d/angrybirdsfreemagic.conf | 03:37 |
MohammadAG | xpolicy.conf has a .d folder | 03:37 |
javispedro | it probably just says [game] or similar. | 03:38 |
javispedro | oh, the more interesting part is the syspart.conf.d one. | 03:38 |
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* javispedro fails to remember what happens when validator-init detects a hash mismatch on a non mandatory file.. | 03:39 | |
MohammadAG | "Sorry, can't connect to skype" :/ | 03:40 |
GeneralAntilles | It's fun watching progress. | 03:40 |
javispedro | what progress? we want a later image! ;) | 03:40 |
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MohammadAG | * javispedro fails to remember what happens when validator-init detects a hash mismatch on a non mandatory file.. | 03:42 |
MohammadAG | err, what? | 03:42 |
javispedro | MohammadAG: that I'm not sure what will happen after reboot. | 03:42 |
MohammadAG | should I expect something bad? | 03:42 |
MohammadAG | the skype icon is just Exec=dbus-send --session --print-reply --type="method_call" --dest=com.nokia.maemo.meegotouch.Contacts / com.nokia.maemo.meegotouch.ContactsInterface.openContactListForService string:"skype" | 03:43 |
javispedro | MohammadAG: think not, but, as usual, backup :) | 03:43 |
MohammadAG | backup what? flashing rootfs should be fine :) | 03:44 |
MohammadAG | actually, bored | 03:44 |
MohammadAG | Broadcast message from root@RM680 | 03:44 |
MohammadAG | (/dev/pts/1) at 3:44 ... | 03:44 |
MohammadAG | The system is going down for reboot NOW! | 03:44 |
MohammadAG | I forgot how cute the startup tune was | 03:45 |
javispedro | so, nothing weird happened, ok | 03:46 |
javispedro | you need to do the unseal thing again btw | 03:46 |
MohammadAG | insmoding a python file | 03:47 |
MohammadAG | I need sleep | 03:47 |
MohammadAG | RM680-22-6_PR_RM680:~# python modhash.py | 03:47 |
MohammadAG | Traceback (most recent call last): | 03:47 |
MohammadAG | File "modhash.py", line 4, in <module> | 03:47 |
MohammadAG | with open(sys.argv[1], 'rb') as f: | 03:47 |
MohammadAG | IndexError: list index out of range | 03:47 |
javispedro | python modhash.py unseal.ko :P | 03:48 |
MohammadAG | can't connect to skype | 03:49 |
MohammadAG | Aug 27 03:49:16 (none) SKYPE-ACCOUNT-PLUGIN: Warning: [16:746] Skype Connection could not be connected | 03:49 |
MohammadAG | wow | 03:49 |
MohammadAG | I'm impressed | 03:50 |
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javispedro | you might be missing something? | 03:50 |
MohammadAG | idk, didn't update org.freedesktop.Telepathy.ConnectionManager.spirit.service | 03:51 |
* MohammadAG tries again | 03:51 | |
MohammadAG | and yeah, it's still checking :/ | 03:55 |
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javispedro | WTH | 04:30 |
javispedro | n950 fmrx code in ohm-plugins-misc | 04:30 |
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hiemanshu | MohammadAG: around? | 05:15 |
MohammadAG | hiemanshu, no | 05:15 |
MohammadAG | :P | 05:15 |
hiemanshu | MohammadAG: lol, so did anything come out of it? I see angry birds :P | 05:15 |
MohammadAG | hiemanshu, http://i54.tinypic.com/2m85gsw.jpg | 05:16 |
MohammadAG | doesn't log in, yet | 05:16 |
hiemanshu | MohammadAG: PM | 05:16 |
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djszapi_2 | Can someone tell me the link of this package ? opengles-sgx-img-common-dev | 06:33 |
djszapi_2 | javispedro ^ | 06:36 |
javispedro | nokia-binaries | 06:36 |
djszapi_2 | a link pls | 06:36 |
javispedro | cannot -- it's on the private repo | 06:36 |
djszapi_2 | well | 06:37 |
djszapi_2 | I guess you have a proper sources.list | 06:37 |
djszapi_2 | in that case, there should be some deb tool for getting the link... | 06:37 |
javispedro | the private repo is passworded | 06:37 |
djszapi_2 | could you please share this debian package ? | 06:38 |
djszapi_2 | or hiemanshu, MohammadAG ^ | 06:39 |
djszapi_2 | DocScrutinizer or basically anybody ^ | 06:41 |
djszapi_2 | link is also fair enough | 06:49 |
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rantom | Question: if I enable landscape for lock screen and applications-list will those be overwritten back to portait in later update, possibly? | 09:20 |
kimju | the landscape mode has annoying redrawing issue, it's not usable | 09:31 |
dm8tbr | and as portrait is the hype I'd bet it won't be fixed in pr1, maybe never | 09:32 |
rantom | Ok | 09:40 |
rantom | I have no issus with portrait, I do like it | 09:41 |
rantom | It's just a bit odd to have hw-keyboard open and trying to navigate the applications | 09:41 |
hiemanshu | djszapi_2: link to what? | 09:43 |
rantom | hiemanshu: 06:33:55 < djszapi_2> Can someone tell me the link of this package ? opengles-sgx-img-common-dev | 09:43 |
hiemanshu | ah | 09:43 |
dm8tbr | sgx, hmm likely closed? | 09:44 |
rantom | 06:36:45 < djszapi_2> a link pls | 09:44 |
rantom | 06:36:56 < javispedro> cannot -- it's on the private rep | 09:44 |
hiemanshu | djszapi_2: for N950? | 09:44 |
rantom | So yes, I'd say | 09:44 |
djszapi_2 | hiemanshu: yep | 09:44 |
hiemanshu | the links are all encryptred even in the sources.list :/ | 09:44 |
djszapi_2 | what do you mean ? | 09:45 |
djszapi_2 | if it is https://user:password@ then it should be no issue | 09:45 |
hiemanshu | just a sec | 09:45 |
hiemanshu | looking | 09:45 |
djszapi_2 | I can put my user, password for sure | 09:45 |
dm8tbr | encrypted or just containing hashed parts? | 09:45 |
djszapi_2 | thing is that I need to install libqt4-dev in scratchbox | 09:45 |
djszapi_2 | and this is a hard dependency | 09:45 |
djszapi_2 | and I would not like to mess up my internal repository setup with the external just because of one package. | 09:46 |
hiemanshu | djszapi_2: PMing | 09:46 |
hiemanshu | done | 09:47 |
hiemanshu | dm8tbr: seems hashed | 09:47 |
djszapi_2 | hiemanshu: does not really work | 09:47 |
djszapi_2 | copy/paste into the browser bar, I am having got just access denied | 09:48 |
hiemanshu | djszapi_2: that is what sources.list has | 09:48 |
djszapi_2 | but that is the thing, I would not like to mess it up | 09:48 |
djszapi_2 | that is why I asked for an URL what I can just drop to wget | 09:48 |
hiemanshu | djszapi_2: apt-cache search only shows a opengles-sgx-img-common | 09:49 |
* hiemanshu does a apt-get update | 09:50 | |
djszapi_2 | well, there is a separate debian tool for this | 09:50 |
hiemanshu | djszapi_2: no -dev sorry | 09:50 |
djszapi_2 | I know it is a shame they do not have an url getter option | 09:50 |
djszapi_2 | even my package manager has ... | 09:51 |
djszapi_2 | dget or something like that, I cannot recall the debtool for it | 09:51 |
hiemanshu | well, there is --download-only so I could download and upload it for you, if there was such a package | 09:51 |
djszapi_2 | download-only does not return the link | 09:51 |
hiemanshu | ofc, but I could up it for you | 09:52 |
djszapi_2 | there must be such a package since it is the dependency of libqt4-dev | 09:53 |
djszapi_2 | say, hard dependency | 09:53 |
radiofree | djszapi_2: there is, it's in a private repository for maemo developers | 09:53 |
djszapi_2 | yes, you already told it | 09:54 |
djszapi_2 | but this is not proceeding :) | 09:54 |
hiemanshu | :P | 09:55 |
djszapi_2 | hiemanshu: so how about "dpkg -l opengles-sgx-img-common-dev" | 09:55 |
radiofree | ignore the dependency | 09:55 |
djszapi_2 | ?? | 09:55 |
djszapi_2 | sorry, I would not like to ignore a hard dependency... | 09:55 |
hiemanshu | djszapi_2: 'No packages found matching ...' | 09:55 |
djszapi_2 | hiemanshu: that is utterly odd... | 09:56 |
djszapi_2 | download the libqt4-dev package... | 09:56 |
djszapi_2 | unpack and see the control file... | 09:56 |
djszapi_2 | it is there as a dependency... | 09:56 |
djszapi_2 | and libqt4-dev is a must have for most of things. | 09:56 |
djszapi_2 | the things* | 09:56 |
hiemanshu | djszapi_2: 'Package libqt4-dev is not available, but is referred to by another package' :/ | 09:59 |
djszapi_2 | irc-chatter needs libqt4-dev for instance... just from your area... | 10:00 |
hiemanshu | yeah, dpkg -l lists it as installed though | 10:03 |
djszapi_2 | exactly. | 10:03 |
djszapi_2 | where does "libsaveas" come from ? | 10:04 |
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djszapi_2 | hiemanshu: so if you accidentally remove libqt4-dev, I can hardly believe you are "dead". | 10:04 |
djszapi_2 | that would be a big fail of Nokia. | 10:04 |
hiemanshu | sadly yes | 10:05 |
djszapi_2 | I am pretty sure it can be installed. | 10:05 |
RST38h | pine | 10:06 |
* RST38h yawns | 10:06 | |
hiemanshu | djszapi_2: libsaveas is part of the the rm680 repo | 10:09 |
hiemanshu | djszapi_2: the one I PM'ed to you | 10:09 |
djszapi_2 | also, libqt4-dev is publicly available | 10:09 |
djszapi_2 | that is how I tried to install... | 10:09 |
hiemanshu | uhm sorry, its tools | 10:09 |
djszapi_2 | so if the dependency cannot be installed: it well means another broken Nokia package. | 10:09 |
djszapi_2 | not the first one | 10:10 |
hiemanshu | lol, removing libsaveas removes about 99 pcakages :/ | 10:11 |
djszapi_2 | yes, that is the thing | 10:11 |
djszapi_2 | and it is not installed in scratchbox, so you can imagine that I need it... | 10:11 |
hiemanshu | yup | 10:11 |
hiemanshu | well the scratchbox SDK is really really broken, atleast what we have access to | 10:12 |
djszapi_2 | well, I could of course re-generate the sb target | 10:12 |
djszapi_2 | but it seems a big fail to me if it is because Nokia packages are rather broken | 10:12 |
hiemanshu | the sysroot is also a part of the QtSDK, that seems to work for me perfectly with qemu | 10:13 |
djszapi_2 | also, I could not actually re-generate the target since I do not have access to the internal stuff now | 10:13 |
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* djszapi_2 fails to see the libsignon-ui0 package as well... | 10:15 | |
djszapi_2 | http://harmattan-dev.nokia.com/pool/harmattan-beta/free/a/applauncherd/applauncherd_0.29.9+0m6.dsc -> referenced here, but cannot be found | 10:16 |
djszapi_2 | hiemanshu: can you find this libsignon-ui0 ? | 10:17 |
hiemanshu | give me a sec | 10:17 |
hiemanshu | djszapi_2: libsignon-ui0 - Signon-ui library | 10:19 |
djszapi_2 | right, link ? | 10:19 |
* djszapi_2 dislikes the Nokia SDK, it does not even have a basic search engine.. | 10:19 | |
RST38h | search engines are for sissies! | 10:20 |
RST38h | (besides, Google does the job better, even for Nokia SDK contents) | 10:20 |
djszapi_2 | not really, nope | 10:21 |
djszapi_2 | quite a few packages google did not actually find | 10:21 |
RST38h | example? | 10:21 |
djszapi_2 | and they were there.... | 10:21 |
hiemanshu | djszapi_2: 'Reinstallation of libsignon-ui0 is not possible, it cannot be downloaded.' :( | 10:21 |
djszapi_2 | hahahahahaha | 10:21 |
hiemanshu | apt-get install --reinstall --print-uris libsignon-ui0 would print uirs | 10:22 |
djszapi_2 | thanks N! | 10:22 |
hiemanshu | url | 10:22 |
djszapi_2 | except that, you do really no want to install it | 10:22 |
hiemanshu | well, its already installed, so reinstallation would not cause a problem really, if it could be access | 10:23 |
djszapi_2 | yes, it does | 10:23 |
djszapi_2 | what you should understand is that, pacman has an option for it without messing up with installation (aka. a getter) | 10:23 |
hiemanshu | djszapi_2: well, even yum has one, yum-downloader, but I am not really a debian guy | 10:24 |
* hiemanshu hugs rpm | 10:24 | |
djszapi_2 | so my case: | 10:24 |
djszapi_2 | Reinstallation of libsignon-qt0 is not possible, it cannot be downloaded. | 10:25 |
djszapi_2 | and I do not get any link either | 10:25 |
hiemanshu | yeah | 10:25 |
djszapi_2 | however it /is/ there. | 10:25 |
djszapi_2 | in the public repository. | 10:25 |
djszapi_2 | so this option is really a big no go | 10:25 |
hiemanshu | djszapi_2: pre-installed, but no link to repo | 10:25 |
djszapi_2 | but it /is/ in the repository. | 10:25 |
djszapi_2 | anyway, I cannot hack anything this way till Monday about Harmattan :) | 10:26 |
hiemanshu | djszapi_2: but which one? | 10:26 |
djszapi_2 | sorry ? | 10:27 |
hiemanshu | <djszapi_2> but it /is/ in the repository. | 10:27 |
djszapi_2 | read back | 10:27 |
djszapi_2 | Reinstallation of libsignon-qt0 is not possible, it cannot be downloaded. | 10:27 |
hiemanshu | yes | 10:28 |
* hiemanshu goes to check why WebView wont work | 10:29 | |
djszapi_2 | btw, your setup seems to be broken | 10:29 |
djszapi_2 | there is no reason you cannot reinstall libqt4-dev, it /is/ in the public repository. | 10:29 |
djszapi_2 | so at least, your system should try. | 10:30 |
hiemanshu | djszapi_2: 'E: Package libqt4-dev has no installation candidate' | 10:30 |
hiemanshu | and I flashed the phone last night, and haven't touched apt-get until now | 10:31 |
djszapi_2 | your setup seems to be broken | 10:31 |
djszapi_2 | it /should/ be able to fetch the public repository if you have that one configured. | 10:31 |
djszapi_2 | I am all kinf of frustrated, libqt4-dev cannot be installed on Harmattan... | 10:32 |
djszapi_2 | kind* | 10:32 |
djszapi_2 | so it might be that: "opengles-sgx-img-common-dev" is available, your setup is just broken...would be nice if someone else can confirm this situation.. | 10:33 |
hiemanshu | maybe if anyone else is around and can confirm | 10:33 |
hiemanshu | yeah | 10:33 |
djszapi_2 | I would not like to create a bug internally before making sure. | 10:34 |
djszapi_2 | hiemanshu: you can see why I mentioned from the beginning, I do not have time to help your software, it is such a fuss, you can realize it.. | 10:39 |
hiemanshu | djszapi_2: well thats understood | 10:49 |
rantom | I hate to ask obvious questions but: 1. Why can't I remove Facebook? I held the icon, tapped the X, it said it was removing and then later, when I tried again, "Can't be removed". 2. Is the N950 16 Gb? | 10:58 |
Stskeeps | 2) yes 1) all your base are belong to us | 10:59 |
rantom | :D | 10:59 |
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RST38h | and good morning, Stskeeps | 10:59 |
rantom | Oh right, morning | 11:00 |
Stskeeps | seriously though, i think you can remove in settings -> control panel | 11:00 |
rantom | .. | 11:01 |
Arkenoi | f.ck! there is a (free at least) item in ovi store named Foilant, a ebook reader program for mobile phones. guess WHAT is actually there? | 11:01 |
rantom | No installed software | 11:01 |
rantom | wtf... | 11:01 |
RST38h | fAilant? | 11:01 |
Arkenoi | it is FSCKING BOOKMARK to a FSCKING BLOG! and the software itself is j2me and won't run on harmattan! | 11:02 |
Stskeeps | can't you complain about that? | 11:02 |
Stskeeps | :P | 11:02 |
Arkenoi | why are all that bookmarks there? | 11:02 |
RST38h | so , is it a bookmark or a software? | 11:04 |
RST38h | and how much have you paid for it? =) | 11:04 |
Arkenoi | bookmark | 11:04 |
hiemanshu | morning RST38h Stskeeps | 11:04 |
Stskeeps | morn | 11:04 |
Arkenoi | nothing, but i spend several minutes in frustration | 11:04 |
Arkenoi | spent | 11:04 |
* RST38h hates hates hates Android | 11:04 | |
RST38h | probably have to hate qml, by extensions | 11:05 |
hiemanshu | hah | 11:05 |
rantom | RST38h: You're not the only one here... | 11:05 |
rantom | (about hating android) | 11:05 |
RST38h | adding a button to a dialog, after a delay = near impossible | 11:05 |
hiemanshu | so how can I push a new page in the PageStackWindow as soon another page is opened? | 11:05 |
hiemanshu | (I want to show a loading page until its completed) | 11:06 |
rantom | Busybox in MeeGo Harmattan doesn't have reboot/poweroff? :( | 11:06 |
hiemanshu | rantom: nope | 11:06 |
rantom | Darn | 11:06 |
rantom | Well it has apt-get so that's a plus | 11:06 |
RST38h | hiemanshu: maybe use a progress dialog? | 11:06 |
hiemanshu | RST38h: I am using a Loading dialog with a BusyIndicator | 11:07 |
hiemanshu | I have the made dialog on my own too | 11:07 |
RST38h | oh | 11:07 |
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hiemanshu | but I dont know how to push that page when its loading ( I can pop it using Connections and a onStatusChange symbol) | 11:08 |
sandst1 | rantom: yes it has reboot | 11:09 |
RST38h | hiemanshu: does a page have onCreate or onOpen or something like that? | 11:09 |
RST38h | hiemanshu: onShow maybe? | 11:09 |
hiemanshu | RST38h: checking | 11:10 |
sandst1 | rantom: http://pastebin.com/g0TyZtT3 | 11:10 |
rantom | Stskeeps: I found Facebook from Control Panel and removed it but the facebook-meego was left there | 11:10 |
rantom | I assume it's meant to be there IF I decide to reinstall it? | 11:11 |
RST38h | Android = Symbian rewritten in Java | 11:11 |
djszapi_2 | RST38h: Could you please add the public nokia repository to the parsed list by hand ? | 11:11 |
Stskeeps | heh | 11:11 |
rantom | sandst1: Ok, thanks. So it has to be run manually from /sbin, right? | 11:11 |
sandst1 | rantom: you can run it as root from anywhere | 11:12 |
RST38h | djszapi: I have talked to Adam. He says adding it by hand is no problem, but it requires a token to access | 11:12 |
RST38h | so he can't index it | 11:12 |
djszapi_2 | RST38h: Could you please add the public nokia repository to the parsed list by hand ? | 11:12 |
rantom | sandst1: devel-su≠root? | 11:12 |
sandst1 | rantom: both work | 11:12 |
djszapi_2 | RST38h: well, it worked in the past.. | 11:12 |
RST38h | djszapi: please, refer to my answer above | 11:12 |
djszapi_2 | RST38h: that answer is bogus | 11:13 |
djszapi_2 | it worked in the past. | 11:13 |
RST38h | djszapi: if you have a nokia repo that can be freely accessed without a token, give me the url | 11:13 |
djszapi_2 | http://harmattan-dev.nokia.com/pool/harmattan-beta/free/ | 11:13 |
RST38h | thanks, I will tell adam to add it | 11:13 |
djszapi_2 | lol, one person can add it, and others depend on him ? :) | 11:14 |
djszapi_2 | Is that really a good approach ? | 11:14 |
djszapi_2 | anyway, ok... | 11:14 |
* RST38h sighs again | 11:14 | |
RST38h | Adam is managing the server hosting PackRat. He has access rights and can add or remove stuff. | 11:15 |
djszapi_2 | yes, this is not a good approach. Say, he has on a long vacation for instance | 11:16 |
hiemanshu | RST38h: there seems to be Created: Component.onCompleted() | 11:17 |
* hiemanshu tries | 11:18 | |
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RST38h | djszapi: Yes, very disturbing thought | 11:21 |
RST38h | djszapi: Let us do it this way: you provide me and Adam with reliable hosting for PackRat | 11:23 |
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djszapi_2 | RST38h: sorry ? | 11:24 |
Venemo_N950 | morning | 11:24 |
hiemanshu | hey Venemo_N950 | 11:24 |
RST38h | djszapi: As it is a non-profit service and neither of us has money, it will have to be free hosting, but fast and reliable | 11:25 |
Venemo_N950 | IRC Chatter connects blazing fast on 3.5G | 11:25 |
RST38h | djszapi: What? | 11:25 |
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djszapi_2 | RST38h: seriously not sure what you mean... | 11:25 |
Venemo_N950 | and utter slowly on 2.5G | 11:25 |
villager | å | 11:25 |
djszapi_2 | RST38h: from what I can say, I will not host it at all ... | 11:25 |
RST38h | djszapi: I mean, if you want the service to be fast, reliable, regularly maintained, you have to do something for it | 11:26 |
villager | 11:26 | |
villager | oops | 11:26 |
djszapi_2 | RST38h: I think you /slightly/ misunderstood, but I am pretty sure a read back help a lot. | 11:26 |
villager | hate the capacitive screen | 11:26 |
hiemanshu | Venemo_N950: well ofc, edge is slow | 11:26 |
RST38h | djszapi: If you are not doing anything, and just complaining about things being ""wrong", "unreliable", etc, you probably know where your opinion goes. | 11:26 |
djszapi_2 | RST38h: give me rights then... | 11:26 |
djszapi_2 | otherwise how the earth could I add it ? | 11:27 |
RST38h | rights to what? | 11:27 |
djszapi_2 | forget it, really. | 11:27 |
djszapi_2 | Venemo_N950L How can I install libqt4-dev for irc-chatter build ? | 11:28 |
djszapi_2 | if I do not have it and nor some of its dependencies. | 11:29 |
djszapi_2 | like: opengles-sgx-img-common-dev | 11:29 |
hiemanshu | djszapi_2: we built it using Madde | 11:29 |
hiemanshu | it has everything | 11:30 |
hiemanshu | or c-obs | 11:30 |
djszapi_2 | c-obs does not have everything, that is unfortunately not true | 11:30 |
djszapi_2 | but yep, I am not using madde... | 11:30 |
Venemo_N950 | djszapi, if you use MADDE (Qt SDK), it is installed by default. if you use the Scratchbox-based SDK, then you can 'fakeroot apt-get install libqt4-dev' | 11:31 |
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djszapi_2 | Venemo_N950: no, we could not | 11:32 |
djszapi_2 | its dependency seems to be not available, wanna verify ? | 11:32 |
Venemo_N950 | djszapi, interesting. which SDK do you use? | 11:33 |
Venemo_N950 | sorry, that's djszapi_2 | 11:33 |
djszapi_2 | djszapi is also get highlighted for djszapi* stuff | 11:34 |
djszapi_2 | at any rate, I do not use sdk, just sb | 11:34 |
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Venemo_N950 | djszapi, you mean the "Harmattan Platform SDK" (which is based on SB)? | 11:35 |
djszapi_2 | no | 11:35 |
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djszapi_2 | I mean sratchbox by scratchbox | 11:35 |
Venemo_N950 | have you added the Harmattan SDK repo? | 11:36 |
djszapi_2 | nope, but that is not the point | 11:36 |
djszapi_2 | why I did not add it is that I have a setup for an internal repository list | 11:36 |
djszapi_2 | would be all kind of awkward to mess up | 11:36 |
djszapi_2 | at any rate, the dependency seems to be missing from the SDK | 11:36 |
djszapi_2 | could you please verify it ? maybe hiemanshu's setup was broken | 11:37 |
Venemo_N950 | well, you need some repo which contains a libqt4-dev... last time I cheched it was preinstalled on both Qt SDK and harmattan SDK | 11:37 |
hiemanshu | djszapi_2: my setup was from my N950 :P | 11:37 |
djszapi_2 | Venemo_N950: no, I do not. I can use wget | 11:37 |
djszapi_2 | if I have a link | 11:37 |
Venemo_N950 | djszapi_2, I'll check as soon as I get home from holiday... that good enough for you? | 11:37 |
Venemo_N950 | djszapi_2, I can't recall the URL of that repo off the top of my head, sorry :( | 11:38 |
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Venemo_N950 | anyway, I need to leave now | 11:41 |
Venemo_N950 | djszapi_2, I'll catch you later | 11:41 |
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radiofree | djszapi: how did you end up with a sb without libqt4-dev? | 11:42 |
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djszapi__ | radiofree: that is not really the point, seriously. | 11:42 |
djszapi__ | but of course a simple delete is enough | 11:43 |
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radiofree | how do you simply delete it? | 11:43 |
djszapi__ | not sure I understand the question | 11:43 |
djszapi__ | apt-get remove | 11:43 |
djszapi__ | dpkg -P | 11:43 |
djszapi__ | apt-get -f install etc | 11:43 |
radiofree | no, i know HOW you would delete it, but it wouldn't be simple due to the dependencies of libqt4-dev | 11:44 |
radiofree | so you did it, and ignored the warnings, but why? | 11:44 |
djszapi__ | no, I did not. | 11:44 |
djszapi__ | and, I did not ignore any warnings | 11:44 |
radiofree | well how did you end up without libqt4-dev in sb then | 11:44 |
djszapi__ | but seriously, I do not have for this discussion, this goes nowhere. | 11:44 |
djszapi__ | it is not really about proceeding. | 11:44 |
djszapi__ | time* | 11:44 |
radiofree | no, asking for ta package that is in a private repository goes no where | 11:44 |
radiofree | it is called scratchbox for a reason you know, it's always quicker to scratch it than it is to try and fix things there | 11:45 |
djszapi__ | I can install it anytime internally seriously.... | 11:45 |
radiofree | solution: reinstall | 11:45 |
djszapi__ | and that is the proper way. | 11:45 |
djszapi__ | so will I do on Monday. | 11:45 |
djszapi__ | I do not reinstall anything no.... | 11:45 |
djszapi__ | reinstallation is way much more time than apt-get install ... on Monday. | 11:46 |
radiofree | you're entire discussion has been pointless then | 11:46 |
djszapi__ | including that I lose /quite/ a few things. | 11:46 |
radiofree | you're finding a problem in the most obscure corner case | 11:46 |
Stskeeps | ah, aegis and scratchbox, my two favourites | 11:46 |
djszapi__ | radiofree: I do not care about what corner case. | 11:47 |
djszapi__ | that is not really the point | 11:47 |
djszapi__ | the point is the proceeding. | 11:47 |
djszapi__ | and the "the most obscure corner case" is rather offensive, very easy to actually reproduce. | 11:49 |
radiofree | very easy to actually reproduce, you mean removing libqt4-dev? | 11:49 |
djszapi__ | indeed, just run an update while running out of the space... | 11:49 |
djszapi__ | your restok is damaged | 11:50 |
djszapi__ | and then try to run apt-get -f install | 11:50 |
radiofree | what? | 11:50 |
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djszapi__ | and there you go | 11:50 |
radiofree | ok, i can see your point there | 11:50 |
radiofree | but again, it's scratchbox, time to scratch if that happens | 11:51 |
djszapi__ | why ? | 11:51 |
djszapi__ | reinstalling and losing everything in comparison with waiting till Monday and run one command ? | 11:51 |
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radiofree | because they you're up and running again in 10 minutes, rather than moan about it on a chat room for 2 hours | 11:51 |
djszapi__ | sorry, but I do not need 10 minutes hack | 11:52 |
radiofree | no, you prefer to moan for 2 hours | 11:52 |
djszapi__ | I would like to know what is going around instead of making something quickly in 10 minutes | 11:52 |
djszapi__ | that is not really my approach. | 11:52 |
radiofree | well you know what's going on | 11:52 |
djszapi__ | *by now* | 11:52 |
radiofree | it's quite clear whats going on | 11:52 |
djszapi__ | no, it was not clear to me at all | 11:52 |
djszapi__ | not even for others, apparently | 11:52 |
djszapi__ | whom I asked. | 11:53 |
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djszapi__ | to be honest, it is still not clear to me in fact. | 11:55 |
djszapi__ | since libqt4-dev has a hard dependency and there are people said above, they do not have this dependency installed. | 11:56 |
djszapi__ | so actually it is not just unclear, but ambigous to me. | 11:56 |
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faenil_ | djszapi__: pmed :) | 12:06 |
djszapi__ | I think #qt is a better channel for you faenil_ since I am off soon. | 12:06 |
faenil_ | already trying in #qt-qml | 12:07 |
faenil_ | thanks anyway ;) | 12:07 |
faenil_ | none ever answers there :D | 12:07 |
djszapi__ | well, it is weekend | 12:07 |
djszapi__ | :p | 12:07 |
djszapi__ | I would actually try #qt with that question, more flow there. | 12:07 |
djszapi__ | hiemanshu: could you please generate me a working irc-chatter package for N9 ? | 12:09 |
djszapi__ | I cannot do it myself because of libqt4-dev xD | 12:09 |
faenil_ | #qt people told me to try at qt-qml XD | 12:11 |
djszapi__ | most of the job is done in the C++ code though | 12:12 |
djszapi__ | but ok | 12:12 |
rzr | djszapi: doesnt the one in h:r:h work ? | 12:13 |
djszapi__ | rzr: does not | 12:13 |
rzr | it does on n950 | 12:13 |
rzr | what's wrong tell me | 12:13 |
djszapi__ | I did not speak about N950 | 12:13 |
rzr | i am wondering what is the difference | 12:13 |
djszapi__ | rzr: the import... | 12:14 |
faenil_ | yea it is, I have the qdeclarative item, but I don't know how to handle resizegl and initializegl...who's to call them now? and what about glwidget's calls such as BindTexture (which I use in the initialize) or others? | 12:14 |
djszapi__ | rzr: could you please re-generate it if I tell you the one liner fix ? | 12:14 |
jkt | djszapi__: pong | 12:14 |
rzr | djszapi: sure i planned to ask you this | 12:14 |
hiemanshu | djszapi__: doing it | 12:14 |
hiemanshu | djszapi__: give me a few | 12:14 |
djszapi__ | rzr: hold on | 12:14 |
djszapi__ | rzr: import com.meego.extras -> import com.nokia.extras | 12:15 |
rzr | hiemanshu u fixing the git and i built it ? | 12:15 |
djszapi__ | in the firstrunpage | 12:15 |
djszapi__ | qml subfolder | 12:15 |
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rzr | hiemanshu: let me suggest to test/debug it on a bip server ( apt-get install bip ) | 12:15 |
djszapi__ | rzr: make a package like irc-chatter-ng :D :D | 12:15 |
hiemanshu | rzr: I have a lot of un-pushed commits and changes, so well no, not pushing them to git until it doesn't work | 12:15 |
hiemanshu | djszapi__: lol | 12:15 |
rzr | ok | 12:15 |
djszapi__ | rzr: sync up with hiemanshu | 12:17 |
djszapi__ | but if it is more than few minutes, regeneration makes sense | 12:17 |
djszapi__ | that is just few minutes | 12:17 |
hiemanshu | djszapi__: my version has a few extra added stuff, like /msg, and /kick and such working | 12:17 |
hiemanshu | djszapi__: and you'll need to wget and install it, single click doens't work, (the server I am hosting it on is fucked up) | 12:19 |
rzr | i am on it | 12:19 |
djszapi__ | hiemanshu: I got used to the hard things :) | 12:19 |
hiemanshu | djszapi__: http://j.mp/qtTjgf | 12:20 |
djszapi__ | hiemanshu: could you verify it also works on N950 ? | 12:20 |
hiemanshu | djszapi__: wait | 12:20 |
hiemanshu | there seems to be an issue | 12:20 |
hiemanshu | djszapi__: yes, doing it | 12:20 |
hiemanshu | (stupid typo in my -dev stuff) | 12:21 |
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djszapi__ | happend ;) | 12:22 |
djszapi__ | happens* | 12:22 |
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hiemanshu_N950 | djszapi__, so yes works here | 12:22 |
djszapi__ | so for me no need to wait another package then ? | 12:23 |
hiemanshu_N950 | djszapi__, use the same link now | 12:23 |
djszapi__ | k | 12:23 |
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hiemanshu | rzr: let me push my code so you can rebuild too | 12:25 |
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djszapiN9 | ok cool ;) | 12:26 |
hiemanshu | djszapiN9: :) | 12:26 |
hiemanshu | djszapiN9: try /msg and /query and such | 12:26 |
hiemanshu | and see if they are ok | 12:26 |
hiemanshu | or too hard on the vkd | 12:26 |
rzr | hiemanshu: in your branch or master ? | 12:26 |
djszapi__ | well yes... | 12:26 |
hiemanshu | rzr: master | 12:26 |
djszapi__ | would be easier hiemanshu if I can click on nick names in the channel | 12:26 |
djszapi__ | and it would open up a query | 12:27 |
rzr | master i see it now | 12:27 |
djszapi__ | hiemanshu: I made a "/msg hiemanshu test" | 12:27 |
hiemanshu | yeah, I got it | 12:27 |
hiemanshu | but the focus window doesn't chagne | 12:27 |
djszapi__ | ah yes | 12:27 |
hiemanshu | change* | 12:28 |
djszapi__ | well, this is also buggy... | 12:28 |
hiemanshu | thats a known issue yes | 12:28 |
djszapi__ | well, not buggy, but not UX friendly. | 12:28 |
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djszapi__ | the VKB hides the queries | 12:28 |
djszapi__ | at the bottom | 12:28 |
djszapi__ | you should redesign the ui of it | 12:28 |
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djszapi__ | or we need to tap out of VKB | 12:28 |
hiemanshu | djszapi__: hides queries? | 12:29 |
djszapi__ | anyway, that would be nice feature if I can tap on a name | 12:29 |
djszapi__ | and it would show up the query tab | 12:29 |
hiemanshu | djszapi__: I'll look into adding that bit | 12:29 |
djszapi__ | and clicking on URLs for sure | 12:29 |
djszapi__ | is it already done ? | 12:29 |
djszapi__ | http://google.com | 12:30 |
djszapi__ | yes, it works, cool | 12:30 |
hiemanshu | yeah clicking on URL works | 12:30 |
djszapi__ | I am wondering whether the nick name click would bother the swipe UX | 12:31 |
hiemanshu | djszapi__: most of this was written in about two weeks, it still has to mature, a lot | 12:31 |
djszapi__ | probably the people list on the channel would also be cool | 12:31 |
hiemanshu | but for now, it works | 12:31 |
djszapi__ | not by default, but an icon | 12:31 |
djszapi__ | so an icon could show it up or so | 12:32 |
djszapi__ | it would be cluttered if it is shown by default | 12:32 |
djszapi__ | I would even hide the channel list to be honest | 12:33 |
djszapi__ | that could also be an icon in the workflow | 12:33 |
djszapi__ | or at least a configuration whether to show it or not | 12:33 |
hiemanshu | djszapi__: yes, all that is still being worked on | 12:34 |
djszapi__ | right, so the same import works on N950 ? | 12:35 |
hiemanshu | yup | 12:35 |
rzr | good ! | 12:35 |
hiemanshu | the default import by QtSDK is com.meego, which is why we used com.meego.extras, and this has been fixed in a later commit as well | 12:36 |
hiemanshu | rzr: built my branch? | 12:36 |
djszapi__ | it is an easy fix then ;) | 12:36 |
hiemanshu | err | 12:36 |
hiemanshu | my version | 12:36 |
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hiemanshu | djszapi__: like I said it is an easy fix | 12:36 |
rzr | it's in the queue | 12:36 |
rzr | i'll ping u | 12:36 |
hiemanshu | rzr: awesome! | 12:36 |
hiemanshu | sure | 12:36 |
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djszapi__ | hiemanshu: I am planning to make a dictionary application | 12:37 |
djszapi__ | however I have been planning since last autumn, so :) | 12:37 |
hiemanshu | djszapi__: isnt there one already being made? | 12:37 |
djszapi__ | not that I am aware of. | 12:37 |
djszapi__ | if you mean QStarDict, I have few issues with that project, I would not like to participate to that. | 12:38 |
hiemanshu | I remember seeing one in f.m.o | 12:38 |
hiemanshu | djszapi__: who dont you have an issue with? | 12:38 |
* hiemanshu runs | 12:38 | |
djszapi__ | hiemanshu: Harmattan in general | 12:38 |
djszapi__ | I think it is a very good platform, also linux kernel, kde etc so many things really :) | 12:39 |
rzr | kimju: hi, seems obs is stuck on your pkg https://build.pub.meego.com/monitor/old | 12:39 |
sivang | djszapi__: you mean harmattan? | 12:39 |
sivang | For all I know, just like Maemo, harmattan is the best thign since sliced bread. | 12:40 |
sivang | I mean, it is like a jewl being polished to be perfect.(Maemo was a bit rough on the edges) | 12:40 |
* sivang wonders if this is hpw you speel this word | 12:40 | |
rzr | kimju: but it appear finished https://build.pub.meego.com/package/live_build_log?arch=armv7el&package=mg-terminal&project=home%3Akimju%3Aharmattan&repository=harmattan | 12:40 |
hiemanshu | djszapi__: I was kidding, and that was rhetorical question :P | 12:41 |
hiemanshu | was a* | 12:41 |
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faenil_ | can anybody help me show a qglwidget inside a qml file? :D | 12:44 |
djszapiN9 | hiemanshu copy/pazte | 12:45 |
djszapiN9 | in irc chatter ? | 12:45 |
hiemanshu | djszapiN9: doesnt, work, that's in the TODO as well | 12:48 |
hiemanshu | doesnt work* | 12:48 |
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kimju | rzr, known bug. I was trying to debug the aegis-deb-add vs. aegis-deb-util difference. | 12:49 |
kimju | rzr, luckily it releasses the builder, it's just displayed as still building. | 12:49 |
rzr | kimju: can you try to disable your repo workers and reenable them to kill that job ? | 12:50 |
kimju | can't. | 12:51 |
kimju | can't even trigger rebuild without new source upload | 12:52 |
kimju | nor cancel the build | 12:52 |
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kimju | as the build job itself has finished and released the worker, it's just listed as still building | 12:54 |
rzr | go to | 12:55 |
rzr | https://build.pub.meego.com/project/repositories?project=home%3Arzr%3Adebian | 12:55 |
rzr | w/ your id | 12:55 |
rzr | https://build.pub.meego.com/project/repositories?project=home%3Akimju# ... | 12:55 |
rzr | and select disable all | 12:56 |
rzr | to double check | 12:56 |
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kimju | I'll try when I'm in front of computer next time.. (currently only ircing via phone) | 12:57 |
djszapiN9 | hiemamshu mmm the internal nokia network does not wor | 13:01 |
djszapiN9 | rzr sup in malaysia | 13:02 |
hiemanshu | djszapiN9: you can tab, the button on the left | 13:02 |
hiemanshu | auto complete nicks | 13:02 |
djszapiN9 | hiemanshu, True | 13:02 |
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djszapiN9 | hiemanshu can i connect to more servers from the beginning | 13:05 |
hiemanshu | djszapiN9: nope, its limited to one server right now, the next version will have more | 13:05 |
djszapiN9 | yep misthave | 13:06 |
hiemanshu | Venemo is looking at that part | 13:06 |
djszapiN9 | people list is also a musthave | 13:07 |
hiemanshu | djszapiN9: there is not much space on have that on such a small device sadly :( | 13:08 |
hiemanshu | s/on/to/ | 13:09 |
infobot | hiemanshu meant: djszapiN9: there is not much space to have that on such a small device sadly :( | 13:09 |
djszapiN9 | but my advice workd | 13:09 |
djszapiN9 | works | 13:09 |
hiemanshu | well yeah, also the current way also works, with an icon on the toolbar | 13:09 |
djszapiN9 | not for me | 13:10 |
djszapiN9 | i mean i cannot start a query | 13:11 |
djszapiN9 | it should not be msg box imho | 13:11 |
djszapiN9 | just like the internet connections | 13:11 |
hiemanshu | you can start a query, just you have to manually do it right now | 13:11 |
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djszapi_ | hiemanshu: also, sound would be nice | 13:14 |
hiemanshu | djszapi_: I am currently working on getting a way to change the font sizes, and getting the notifications in the notification area, ofc with sound | 13:15 |
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djszapi_ | how can I leave a channel ? | 13:16 |
djszapi_ | from the Ui without a command ? | 13:16 |
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djszapi_ | How about the "whois" ui workflow ? | 13:19 |
lcuk | hiemanshu, is the irc client handling most normal stuff now? | 13:21 |
hiemanshu | djszapi_: /part | 13:21 |
hiemanshu | or menu, /part | 13:21 |
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hiemanshu | or menu -> close/part | 13:21 |
djszapi_ | that closed the app | 13:22 |
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hiemanshu | wtf, /me tries | 13:22 |
hiemanshu | djszapi_: menu -> close/part | 13:23 |
hiemanshu | works | 13:23 |
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hiemanshu | works for me | 13:24 |
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rantom | Can someone do me a small favor? Please check if user rantom has been active in: https://sso.developer.nokia.com/login?service=http%3a%2f%2fwww.developer.nokia.com%2fbugs%2fenter_bug.cgi | 13:24 |
trx | hm, how do i turn off the power saving mode of WiFi adapter (n950)? | 13:25 |
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rantom | I'd just want to confirm whether it's my account, that I've lost the email-address or someone elses | 13:25 |
rzr | djszapiN9: will take off in 2 wk | 13:25 |
hiemanshu | rantom: that a link to enter a new bug | 13:25 |
rantom | hiemanshu: That's all I have, I can't enter listing.. | 13:25 |
rantom | No account as of yet, unless I've made one earlier | 13:26 |
hiemanshu | rantom: well, you should be able to | 13:26 |
hiemanshu | rantom: but you got a N950 without an account? | 13:26 |
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rantom | hiemanshu: I've been helping with the Community Edition for N900 | 13:27 |
rantom | So yes | 13:27 |
rzr | kimju: https://build.pub.meego.com/project/repositories?project=home%3Akimju%3Aharmattan should open on firefox :) | 13:27 |
hiemanshu | rantom: ah, from where? | 13:27 |
rantom | hiemanshu: From Nokia | 13:27 |
rantom | :P | 13:27 |
hiemanshu | rantom: I mean, any special program | 13:27 |
hiemanshu | or something :P | 13:27 |
rantom | hiemanshu: I'm not sure. I can tell that Makoto sent it to me | 13:27 |
Stskeeps | rantom's just been useful, so :P | 13:27 |
rzr | i can open that page http://www.developer.nokia.com/bugs/buglist.cgi?&product=MeeGo%201.2%20Harmattan&query_format=advanced&order=votes | 13:28 |
hiemanshu | Stskeeps: ah I see :) | 13:28 |
rantom | hiemanshu: In short: I'm long-term volunteer helping to test the newest images in MeeGo vanilla handset and N900 CE | 13:28 |
SpeedEvil | rantom: ask it to send you your password that you've forgotten. See if it turns up on an email address | 13:28 |
rantom | SpeedEvil: Yeh, did that, nothing in those two that I use | 13:28 |
rantom | I guess it's lost then or someone else uses it | 13:29 |
rantom | I'd claim the second one, since that nick is anyways quite popular | 13:29 |
SpeedEvil | rantom: You're sure it's an existing account? | 13:29 |
djszapi_ | hiemanshu: yep, I probably touched the close previously accidentally. | 13:29 |
rantom | SpeedEvil: Yes | 13:29 |
hiemanshu | djszapi_: sausage fingers :P | 13:29 |
djszapi_ | hiemanshu: we need that, bass guitarists, long bund distance. | 13:30 |
djszapi_ | :p | 13:30 |
rantom | Well, I'll let it be, I'd rather not have yet another account to use | 13:30 |
rantom | Thanks anyways | 13:31 |
hiemanshu | djszapi_: you need long fingers not fat fingers, /me is a guitarist too :P | 13:31 |
rzr | Milhouse: i see you also voted for http://www.developer.nokia.com/bugs/show_bug.cgi?id=347 | 13:32 |
djszapi_ | I do not have fat fingers :) | 13:32 |
rzr | djszapi: http://www.who.is.free.fr/wiki/doku.php?id=touch#more | 13:33 |
djszapi_ | rzr: blol :) | 13:35 |
faenil_ | so now I'm creating the QDeclarativeItem...but gl content is not showing...the clearScreen is executed (everything is blue XD) but the rest is not painted...-.- | 13:37 |
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faenil_ | the paint function is correct because it works in a glwidget | 13:37 |
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djszapi_ | rzr what environment do you use for packaging ? | 13:41 |
rzr | debian here why ? | 13:41 |
djszapi_ | how do you make harmattan packages on your debian ? What is the workflow ? | 13:42 |
rzr | it depends on the package but i build source package i am uploading to obs | 13:43 |
djszapi_ | how do you build it ? (me scratchbox) | 13:43 |
rzr | i hacked a few script shell to avoid repetitive tasks but it's not reliable | 13:43 |
rzr | i use scratchbox sometime but not on my main laptop w/ is a 2003 reliq :) | 13:44 |
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vladest | hi | 13:45 |
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trx | is there a file selection dialog in QML ? | 14:13 |
mikhas | trx, no file selection dialogs in Harmattan, please. | 14:13 |
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trx | mikhas why, are they taboo here or what? | 14:14 |
leinir | trx: you're not really supposed to expose the filesystem - what do you need? :) | 14:14 |
trx | i am writing a code editor (porting), so i do need to expose it :) | 14:15 |
lcuk | trx see khertan he has already gotten far with new version of khteditor | 14:15 |
trx | is there a "standard" one or do i have to write my own? | 14:15 |
lcuk | morning mikhas leinir \o | 14:15 |
trx | ty lcuk | 14:15 |
djszapi_ | trx: there was a file manager competition, maybe that is your best bet | 14:17 |
leinir | Aah right, in that case, grab a hold khertan, yeah, you would have the same requirements :) | 14:17 |
leinir | There won't be an official component for it, but for this particular purpose, sharing the code would make good sense :) | 14:17 |
trx | yeah, i figured as much.. doesnt make sense to make 100 diffrent components.. | 14:18 |
trx | file selection components* | 14:18 |
leinir | *nods* :) | 14:18 |
leinir | just a case of knowing who to speak with, of course ;) | 14:18 |
trx | yeah, thanks | 14:18 |
leinir | perhaps this would be something for that Qt catalogue thing that was being discussed at QtCS and the Desktop Summit... | 14:18 |
leinir | To have it be not just for larger library type components, but also for smaller components, single QML Components, that sort of thing | 14:19 |
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djszapi_4 | trx: the filemanager applications exposed the filesystem quite well, try to pick up the best version you like. QML causes a lot of duplication independently from this matter. | 14:23 |
tomma | easiest way could be using QFileSelectionDialog with custom stylesheet | 14:24 |
trx | djszapi_4 is there any particular that you found "better" than the others? | 14:24 |
trx | tomma yeah, but i want to avoid that | 14:24 |
djszapi_4 | trx: I have not checked them all out :) | 14:24 |
trx | djszapi_4 :)) | 14:25 |
trx | i'll look arround, thanks | 14:25 |
djszapi_4 | but how about looking at their screenshots and videos ? | 14:25 |
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Venemo_N950 | applauncherd is crap. it displays the portrait splashscreen sometimes even in landscape | 14:28 |
djszapi_4 | Venemo_N950: please let me know when multiple server connections work in irc-chatter :) | 14:29 |
Venemo_N950 | djszapi_4, planned feature for v0.2 | 14:31 |
Venemo_N950 | djszapi_4, but there IS a workarund if you're interested | 14:32 |
djszapi_4 | I do not follow the releases, just drop me a query when it is done or so :) | 14:34 |
Venemo_N950 | ok, sure | 14:35 |
Venemo_N950 | djszapi_4, in the meantime, you can launch multiple instances of the app with 'irc-chatter &' in the terminal and you can connect to different servers from each. | 14:35 |
Venemo_N950 | djszapi_4, btw, here is what you were looking for: | 14:36 |
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Venemo_ | djszapi_4, sorry, N950 disconnected me | 14:39 |
Venemo_ | djszapi_4, http://harmattan-dev.nokia.com/pool/harmattan-beta/free/q/qt4-x11/ | 14:39 |
Venemo_ | there you can find what you were looking for this morning | 14:39 |
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djszapi_4 | I have not seen it there.. | 14:39 |
djszapi_4 | dpkg -l opengles-sgx-img-common-dev | 14:40 |
djszapi_4 | No packages found matching opengles-sgx-img-common-dev. | 14:40 |
djszapi_4 | Venemo_: is that the same also in your environment ? | 14:40 |
Venemo_N950 | that one is a nokia-binary, to which the server kindly doesn't give permission to me | 14:40 |
Venemo_N950 | djszapi_4, not sure, I'm not on my computer now | 14:41 |
djszapi_4 | bit funky, you cannot even get binary packages. | 14:41 |
Venemo_N950 | anyway, libqt4-dev (what you needed) is there :) | 14:41 |
djszapi_4 | yes, we all knew that. | 14:42 |
djszapi_4 | look into its description/control file :) | 14:42 |
Venemo_N950 | does it need this opengl thing? | 14:43 |
Venemo_N950 | ah. | 14:43 |
djszapi_4 | yes, of course. | 14:43 |
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Venemo_N950 | I see... hmpfh | 14:43 |
djszapi_4 | because "everything" is inside one dev package on Harmattan | 14:44 |
Venemo_N950 | okay, I get it. | 14:44 |
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Venemo_N950 | djszapi_4, you can spare yourself a lot of pain if you just use the harmattan platform sdk or madde | 14:45 |
djszapi_4 | hahahah :D | 14:45 |
djszapi_4 | no thanks, it is enough if I just read the bugs about it here. | 14:45 |
Venemo_N950 | both of them have these stuff preinstalled | 14:45 |
djszapi_4 | also, this dpkg wrapper bug can be reproduced there anytime... | 14:45 |
djszapi_4 | it is not really environment specific, it is a dpkg wrapper bug. | 14:46 |
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djszapi_4 | yes, of course, sb also has. | 14:46 |
Venemo_N950 | what is the dpkg wrapper bug? never heard of it | 14:46 |
djszapi_4 | well, try to install packages while running out of space. | 14:46 |
djszapi_4 | and then make apt-get -f install after freeing up space. | 14:46 |
Venemo_N950 | doesn't sound good | 14:46 |
djszapi_4 | you might get into this issue in /any/ environment. | 14:46 |
djszapi_4 | well, it is not a serious bug, I will propose a "fix" for this on Monday. | 14:47 |
Venemo_N950 | mhm | 14:47 |
djszapi_4 | I mean easy to fix. | 14:47 |
Venemo_N950 | :) | 14:47 |
Venemo_N950 | nice :) | 14:47 |
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Venemo_N950 | djszapi_4, I think I figured out how to workaround the fact that newer software has com.nokia.extras instead of com.meego.extras. If you can spare me 5 minutes tomorrow, we could test if it works | 14:49 |
djszapi_4 | Venemo_N950: actually I can write a package which will get you into this trouble... | 14:49 |
djszapi_4 | * will put you | 14:49 |
djszapi_4 | Venemo_N950: already fixed | 14:49 |
djszapi_4 | com.nokia.extras is ok for both. | 14:49 |
Venemo_N950 | oh... good to hear | 14:49 |
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Venemo_N950 | so the current release of my stuff worksforyou? | 14:50 |
djszapi_4 | Venemo_N950: so I think since I can write a package which can put you into this trouble and see no reason why not distribute binary packages like skype and so forth. I do not understand this situation. | 14:50 |
Venemo_N950 | mhmmm, me neither | 14:51 |
hiemanshu | Venemo_N950: I fixed it and I tested it, works fine on both | 14:56 |
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Venemo_N950 | hiemanshu, nice, thank you | 15:04 |
hiemanshu | pleasure | 15:04 |
Venemo_N950 | :) | 15:04 |
Venemo_N950 | when I get back from holiday, I'll implement the multi-server capability and will make a new release | 15:04 |
hiemanshu | :D | 15:05 |
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jkt | djszapi_4: you've pinged me last night | 15:08 |
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faenil | elpuri_: ping | 15:12 |
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Venemo_N950 | any news about new software for N950? | 15:27 |
SpeedEvil | I heard someone was releasing a multi-server capable IRC client soon. | 15:30 |
Venemo_N950 | SpeedEvil, that is me. | 15:30 |
SpeedEvil | Sorry, I'm not properly awake, that was an attempted joke. | 15:30 |
Venemo_N950 | :P | 15:31 |
MohammadAG | I wish skype was redistributable, i wouldn't have spent yesterday trying to get it to work | 15:35 |
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faenil | I'll give 5€ to the person who'll help me show my stupid qglwidget in the qml file!!! XD Let's see if this works :P | 15:36 |
RST38h | Quim got a widget named after him? =) | 15:38 |
MohammadAG | lol | 15:38 |
faenil | xD | 15:43 |
faenil | elpuri seems to be the only one who has an answer :D | 15:44 |
faenil | but he's afk.. | 15:45 |
faenil | that's why there are no 3d games made with qml XD | 15:48 |
faenil | (without using qml3d/qt3d) | 15:48 |
faenil | does anyone know at least how to call the swapBuffers() for that item? | 15:51 |
Venemo_N950 | faenil, why would you want to mess a QGLWidget into QML? | 15:51 |
faenil | because I want to use QML for the ui | 15:51 |
faenil | and QGLWidget for the game | 15:51 |
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RST38h | trouble. | 15:52 |
berndhs | I did this some months ago, wasn't pretty | 15:52 |
faenil | but it seems like none can do this.. | 15:53 |
RST38h | it is trouble. avoidit. | 15:54 |
faenil | :( | 15:54 |
faenil | what shall I do then? | 15:54 |
Venemo_N950 | faenil, I got an idea for you | 15:55 |
faenil | I mean | 15:55 |
RST38h | YOu can switch between qml and native UIs ifyou wish | 15:55 |
faenil | I'm near to the solution imho | 15:55 |
berndhs | the basic problem is that QML is rendered using GL, so it tends to clobber what you draw | 15:55 |
faenil | in the paintGL() I have QPainter paint the fps | 15:55 |
faenil | and that works! | 15:55 |
faenil | the fps is painted in the qml code too... | 15:55 |
faenil | but the code between begineNativePainting and end seems not to be painted | 15:56 |
faenil | berndhs: but there's begin/end nativepainting for that | 15:56 |
faenil | the fps is painted...so I think the only thing missing atm | 15:57 |
faenil | is the call to swapBuffers | 15:57 |
faenil | but QDeclarativeItem doesn't have that ofc... | 15:58 |
faenil | or maybe the problem is not there, I don't know :( but the QPainter thing is painted, while what's between begin/end nativepainting is not | 15:58 |
faenil | Venemo_N950: what's your idea :D | 16:00 |
berndhs | why do you want to use QML for this ? | 16:02 |
faenil | so that I can embed it in a qml UI | 16:02 |
djszapi_ | berndhs: why not ? | 16:02 |
faenil | which I'll use for menus, on-screen buttons, etc | 16:02 |
berndhs | because it seems QML interferes with the main purpose of his app, seems like a good reason not to use it :) | 16:02 |
djszapi_ | I fail to see why it cannot be a valid use case. | 16:02 |
djszapi_ | faenil: btw, I do not understand why you do not do what I showed you for in-game ui. | 16:03 |
RST38h | faenil: When creating a widget, it has got a bunch offlags, including ones that force it into native paint mode | 16:03 |
RST38h | faenil: Maybe you are missing these? | 16:03 |
RST38h | berndhs: Nokia has made it very difficult notto use QML in Harmattan | 16:03 |
faenil | djszapi_: ehm, I don't remember atm...did you show the GLUON thing? you said it was 2d only | 16:04 |
faenil | RST38h: could be... but how can I know that? | 16:04 |
djszapi_ | yeah, but the concept is the same for 2 and 3d ... | 16:04 |
RST38h | berndhs: The only semireasonable way to do it that I found is by creating standard QMenus with a big bad font | 16:04 |
RST38h | faenil: BY reading documentation? | 16:04 |
faenil | I looked it up... | 16:05 |
faenil | only found | 16:05 |
djszapi_ | faenil: you can see how painful and useless to reinvent the wheel :) | 16:05 |
berndhs | well then, use QML for the main control, and spawn off another QWidget window for the real game | 16:05 |
faenil | setFlag(QGraphicsItem::ItemHasNoContents, false); ù | 16:05 |
RST38h | faenil: http://doc.qt.nokia.com/latest/qt.html#WidgetAttribute-enum | 16:06 |
faenil | djszapi_: please don't bring that discussion up again :D it's painful, but it's not useless | 16:06 |
RST38h | Setiing with QWidget::setAttribute() | 16:06 |
djszapi_ | faenil: from what I see you are trying to reinvent the wheel instead of just checking out a project which already solved these painful issues. | 16:07 |
djszapi_ | actually, there are more projects who already solved it. | 16:07 |
faenil | RST38h: setAttribute in the QDeclarativeItem? ... | 16:07 |
faenil | djszapi_: sure I don't mean to avoid that project, could you please link me again to it? | 16:08 |
RST38h | faenil: It is a QWidget function. | 16:08 |
faenil | yes, but where should I call it? on the dummy QGLWidget which I set as QDeclView's viewport? | 16:09 |
RST38h | It is your program, you decide. | 16:10 |
faenil | what's the alternative? | 16:10 |
RST38h | alternative to what? | 16:11 |
faenil | they have different effect depending on where they're called, right? | 16:11 |
RST38h | no | 16:12 |
RST38h | anyways, I need to go. | 16:12 |
faenil | no? | 16:12 |
faenil | djszapi_: I'm looking at gluon's code.. | 16:13 |
faenil | so setAttributes has the same effect if I call it on QDeclView, on QGLWidget, on QDeclItem?.... | 16:16 |
faenil | are they software global attributes? | 16:16 |
djszapi_ | faenil: to be honest, I do not understand why you wanna embed opengl into qml for in game ui, you need the other way around anyways | 16:17 |
faenil | I need the other way around? | 16:17 |
djszapi_ | I think so, yes. | 16:17 |
faenil | djszapi_: I want a convenient and fast way to do menus and on-screen buttons...is there any better choice? | 16:18 |
faenil | what do you mean by "I need the other way around"? | 16:18 |
tomma | hmm... fullscreen glwiget and inside of it declarativeview with ui... | 16:18 |
tomma | maybe it would work | 16:18 |
faenil | mmm | 16:19 |
djszapi_ | I do not think you need qdeclarativeview | 16:20 |
djszapi_ | sorry, I was wrong, you need. | 16:20 |
djszapi_ | anyway, I would do the other way around. However this one might also be a use case. faenil: btw, fullscreen game is ftw :) | 16:21 |
faenil | djszapi_: please explain I don't understand what you mean :) | 16:21 |
djszapi_ | faenil: embed the in game ui into the game.. | 16:21 |
djszapi_ | but a said, your idea might also make sense... | 16:21 |
djszapi_ | we do this in the creator with qwidgets...I can imagine it can be done the same concept in qml somehow.. | 16:22 |
faenil | but none seems to be able to help me with that XD all people do is saying "it's hard" | 16:22 |
djszapi_ | with what ? | 16:22 |
faenil | with this thing | 16:22 |
djszapi_ | with what thing ? | 16:23 |
faenil | ahaha XD | 16:23 |
djszapi_ | we are now discussing two different use cases. | 16:23 |
faenil | with the problem I have, i.e. showing a glwidget as a Item{} | 16:23 |
djszapi_ | I have not done anything like that previously. | 16:23 |
djszapi_ | but I fail to see how it is different to other items. | 16:24 |
faenil | I mean you have the ui, buttons, lists, etc, and then you have another Item which is the game screen, that sound so straightforwards | 16:24 |
faenil | then why don't I manage to make it work? | 16:24 |
djszapi_ | no clue | 16:25 |
djszapi_ | https://projects.kde.org/projects/playground/games/gluon/repository/revisions/master/entry/creator/plugins/kparts/gluonviewerpart/gluonviewerpart.cpp#L65 -> this is how it is done in KPartS which is not a QML approach | 16:25 |
djszapi_ | so I am just showing that with this example, this use case makes sense, but I fail to see how it is different to any other item coming from the widget world. | 16:26 |
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djszapi_ | However even if you are persistent with this menu design, you cannot avoid the in game ui | 16:27 |
djszapi_ | this is not in game ui what you were discussing | 16:27 |
djszapi_ | this is just the player Ui. | 16:27 |
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faenil | yes | 16:30 |
faenil | on-screen buttons | 16:30 |
faenil | and menus for the rest | 16:30 |
djszapi_ | it is player, it has nothing to do with in game ui | 16:30 |
djszapi_ | and it sounds a simple how to embed a widget into a qml program question | 16:30 |
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faenil | :O | 16:31 |
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faenil | my question has always been, "how to embed my qglwidget in a qml file?" | 16:31 |
djszapi_ | qglwidget is qwidget | 16:32 |
faenil | ok | 16:32 |
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faenil | then how can I do that? All forum threads say I need to create a QDeclarativeItem | 16:32 |
faenil | and register it as a type | 16:32 |
djszapi_ | yes. | 16:32 |
faenil | and that's what I am doing... | 16:32 |
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faenil | I copied paintGL() to paint(...) of the QDeclarativeItem | 16:33 |
faenil | .. | 16:33 |
djszapi_ | that is it, nothing fancy... | 16:33 |
faenil | but what about initializeGL() and resizeGL()? and what about swapbuffers()? | 16:33 |
faenil | it's not working...that's my problem... | 16:33 |
faenil | only the QPainter part of the ex-paintGL is showing | 16:34 |
djszapi_ | first try to make a simple work horse | 16:34 |
faenil | the paintGL is correct, because the QGLWidget worked flawlessly | 16:34 |
faenil | then, I registered it as "GameWidget" type in QML, but if I set its width and height, it still gets the whole screen | 16:35 |
djszapi_ | http://developer.qt.nokia.com/forums/viewthread/9203 -> would help a lot if you showed your code, really. | 16:35 |
faenil | but it's a bit long... | 16:35 |
djszapi_ | so they have crystal ball ? :) | 16:36 |
faenil | here's initializeGL and paintGL | 16:36 |
faenil | http://pastebin.com/xGCa9bVQ | 16:36 |
djszapi_ | http://doc.qt.nokia.com/4.7/qgraphicsproxywidget.html#setWidget | 16:36 |
faenil | I read that this doesn't work | 16:37 |
djszapi_ | Note that widgets with the Qt::WA_PaintOnScreen widget attribute set and widgets that wrap an external application or controller cannot be embedded. Examples are QGLWidget and QAxWidget. | 16:37 |
faenil | http://developer.qt.nokia.com/forums/viewthread/4109 | 16:37 |
faenil | ok | 16:37 |
faenil | so | 16:37 |
faenil | nothing :) | 16:37 |
faenil | in that thread you can see what was suggested...but in that case he was only drawing little stuff, not animated, etc | 16:38 |
faenil | and they don't even talk about the initializeGL | 16:39 |
djszapi_ | well, you asked something without a workhorse code. | 16:40 |
faenil | shall I put that pastebin in there? | 16:40 |
javispedro | well, that snippet djszapi_ put explains he "it renders the whole screen part" | 16:40 |
faenil | ? | 16:41 |
djszapi_ | setViewport... | 16:41 |
djszapi_ | I suggested it to you as well yesterday imho | 16:42 |
javispedro | more like glViewport | 16:42 |
djszapi_ | you said it was not okay. | 16:42 |
faenil | I'm already using setViewport... | 16:42 |
djszapi_ | haha | 16:42 |
faenil | ? :( | 16:42 |
djszapi_ | when I told you yesterday, you were heavily against it :) | 16:42 |
faenil | :O | 16:43 |
faenil | let me look at the logs, | 16:43 |
javispedro | p | 16:43 |
faenil | because I don't remember saying such things | 16:43 |
djszapi_ | faenil: you told me that, that will render the whole screen | 16:43 |
faenil | setViewport was the only thing I was sure of... | 16:43 |
faenil | oh yes | 16:43 |
faenil | that's another problem :D | 16:43 |
javispedro | you are calling glViewport(0,0,854,480) and you complain it fills the entire screen? | 16:43 |
djszapi_ | that is a very big problem in your design | 16:43 |
faenil | nonono :D | 16:44 |
djszapi_ | javispedro: nobody is speaking about glViewport | 16:44 |
djszapi_ | we were speaking about the declarative view's viewport | 16:44 |
faenil | yes | 16:44 |
javispedro | but that WILL make it render to the entire screen | 16:44 |
djszapi_ | yes, we always knew | 16:44 |
javispedro | when ::paint() is called on the QGLWidget you are actually drawing on the QGLWidget QML uses as backend | 16:44 |
javispedro | aka that's not "your" QGLWidget, it's QML's (or QGV's), and it always fills the entire screen | 16:45 |
faenil | okay that's not a big problem because my game is fullscreen anyway | 16:45 |
djszapi_ | javispedro: again, we know and we discussed that :) | 16:45 |
djszapi_ | faenil: ... | 16:45 |
javispedro | so what's the problem? | 16:45 |
djszapi_ | faenil: please try to make a clear statement, I cannot really follow you. | 16:45 |
faenil | okay let's start allover XD | 16:46 |
djszapi_ | you said you need menu, "on-screen" buttons and so on | 16:46 |
faenil | I had this QGLWidget, working, it displayed game and animations | 16:46 |
faenil | now | 16:46 |
djszapi_ | you said yesterday when I told you viewport, it is not okay, because it is full screen | 16:46 |
djszapi_ | then you said you were using, I am confused. | 16:46 |
faenil | I wanted to draw buttons on it | 16:47 |
faenil | like "rotate game screen" and such, semitransparent on the game screen | 16:47 |
faenil | AND, I also need to write the rest of game ui (menus, new level screens, etc) | 16:47 |
faenil | SO | 16:47 |
djszapi_ | wait, I cannot follow you... | 16:48 |
faenil | I though about using QML to do everything, and find a way to use my QGLWidget (which shows the game) as an Item{} in the QML Code | 16:48 |
djszapi_ | what do you mean by "menus" ? | 16:48 |
Venemo_N950 | faenil, I have an idea for you | 16:48 |
faenil | menus means all things you see before playing | 16:48 |
faenil | Settings menu, New Game menu | 16:48 |
djszapi_ | faenil: have you ever tried gluon ? | 16:48 |
faenil | djszapi_: lol | 16:48 |
djszapi_ | faenil: because that is what we are doing... | 16:48 |
djszapi_ | so all you need is a big copy/paste as I have been saying from yesterday... | 16:48 |
djszapi_ | I thought after you said fullscreen game is no-go, menu means the real menu, like in an application, and not the game ui, aka. player menu. | 16:49 |
faenil | djszapi_: I always said my game was fullscreen :O | 16:49 |
djszapi_ | so according to this, no you do not need at all this design you were discussing with more people. | 16:49 |
djszapi_ | wanna me to show the log ? :) | 16:50 |
faenil | yes please :D | 16:50 |
faenil | I'm looking it up too | 16:50 |
javispedro | MohammadAG: there? | 16:50 |
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djszapi_ | faenil: http://mg.pov.lt/harmattan-irclog/%23harmattan.2011-08-26.log.html#t2011-08-26T19:46:02 | 16:51 |
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Venemo_N950 | faenil, what if you try to set the QDeclarativeView as a child of the QGLWidget? then your QML GUI could appear on top of your game. | 16:51 |
faenil | djszapi_: where did I say that my game is not fullscreen? | 16:51 |
djszapi_ | that only shows the widget... | 16:51 |
djszapi_ | I thought you were referring to that... | 16:52 |
javispedro | Venemo_N950's approach makes sense if you want to have your qgl content fullscreen | 16:52 |
faenil | so you thoughy != I said :D | 16:52 |
faenil | I meant that I want to be able to draw things ON it | 16:52 |
djszapi_ | see my next question few lines below | 16:52 |
faenil | while setViewport atm only shows the qglwidget | 16:52 |
djszapi_ | "wasn't it discussed few hours ago ?" | 16:52 |
djszapi_ | and I was already showing you the working project | 16:52 |
elpuri_ | faenil: ping | 16:52 |
djszapi_ | doing it, few hours ago that | 16:52 |
djszapi_ | please do not complicate it over | 16:53 |
djszapi_ | you do not really wanna embed qglwidget into qml, wrong question | 16:53 |
djszapi_ | you wanna have in-game ui | 16:53 |
faenil | elpuri_: sorry elpuri_ it didn't let me answer via pm :) | 16:53 |
djszapi_ | rather opposites. | 16:53 |
faenil | djszapi: let's put it in short terms | 16:53 |
faenil | I want to be able to do | 16:53 |
faenil | GameWidget{ width: ; height: ; IMAGE{} BUTTON{} } | 16:54 |
javispedro | because when you share a opengl context, you need to learn how opengl does it to avoid drawing on top of its stuff / prevent it from drawing its stuff because of state or depth testing | 16:54 |
javispedro | s/how opengl does it/how qt does it/ | 16:54 |
infobot | javispedro meant: because when you share a opengl context, you need to learn how qt does it to avoid drawing on top of its stuff / prevent it from drawing its stuff because of state or depth testing | 16:54 |
Venemo_N950 | so anyway, I gotta go | 16:54 |
Venemo_N950 | bb | 16:54 |
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djszapi_ | faenil: but at any rate, I am disappointed about qml | 16:55 |
djszapi_ | we could embed qglwidget into a qwidget application without any issue | 16:55 |
djszapi_ | into non-fullscreen mode | 16:55 |
javispedro | that's because qml is qgv based | 16:55 |
djszapi_ | faenil: seriously take a look at the existing alternatives. They ship a tested code... | 16:56 |
djszapi_ | javispedro: yes | 16:56 |
djszapi_ | I dislike qgv. a lot :) | 16:56 |
faenil | djszapi_: let me try with elpuri_ first :) | 16:56 |
javispedro | if they ever wanted to do a QGLGraphicsItem they would have to a) make it render to a texture so that qgv could rotate, etc. it b ) make it do something else when the graphicsystem is not opengl! | 16:56 |
faenil | djszapi_: anyway now that I showed a little snippet is what I want to do clear? :) | 16:56 |
djszapi_ | faenil: not about snippet, you were discussing a non fullscreen way to me, by having menus | 16:57 |
djszapi_ | you did not make it clear what type of menu | 16:57 |
faenil | ok, but is it clear now? | 16:57 |
djszapi_ | Hence I asked, and yes, now it is clear, you want what we have achieved :) | 16:57 |
faenil | ok :) | 16:57 |
faenil | so you also know how to do that :) | 16:57 |
djszapi_ | but still, the "normal" menu would make sense to me, I am disappointed about qgv again | 16:58 |
faenil | what's the "normal" menu? | 16:58 |
djszapi_ | faenil: File, project, help, quit, edit, settings and the like. | 16:58 |
faenil | New Game, settings, stop | 16:59 |
faenil | xD | 16:59 |
djszapi_ | faenil: not really, there are thousand options in a cool player with all the distribution, comment, rate, achievement, highscore and other stuff | 16:59 |
faenil | sure sure | 17:00 |
BrettQ | javispedro: any chance you have worked on an Optware bootstrap for the N950? | 17:00 |
javispedro | nope | 17:01 |
rantom | Hmm | 17:01 |
rantom | How often does the "No installed software"-bug happen? | 17:01 |
faenil | djszapi_: is it lot of code to do what I want to do? | 17:01 |
rantom | I've had it now twice and don't know how to fix it, other than rebooting | 17:01 |
javispedro | BrettQ: on the N950 optification is no longer a requeriment, so even normal Debian packages work. | 17:02 |
faenil | elpuri_: ping | 17:02 |
djszapi_ | faenil: cat ../engine/components/graphics/uimanager/* | wc -l | 17:02 |
djszapi_ | 1208 | 17:02 |
faenil | :) | 17:02 |
BrettQ | so, just add the debian ARM repos to the sources list? | 17:03 |
djszapi_ | but it contains cmake files and other gluon specific things | 17:03 |
faenil | so there's no chance I can do what I was doing, i.e. create a QDeclarativeItem and use it in QMl | 17:03 |
faenil | QML... | 17:03 |
javispedro | BrettQ: no, rebuild them for maemo under sbo | 17:03 |
javispedro | x | 17:03 |
djszapi_ | for instance we have our own input management for the in game ui as well | 17:03 |
djszapi_ | which was copied from the Q3D project iirc | 17:03 |
djszapi_ | some of it, you do not need that for starter | 17:03 |
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djszapi_ | you can just keyboard for starter. | 17:04 |
djszapi_ | use* | 17:04 |
BrettQ | javispedro: sorry, sbo? | 17:04 |
javispedro | BrettQ: sbox | 17:04 |
BrettQ | gotcha | 17:04 |
djszapi_ | hahh, the missing tableview code is over 600-1000 lines, hefty :) | 17:06 |
djszapi_ | Does anybody have a shorter solution for tableview in QML ? | 17:06 |
javispedro | BrettQ: bootstrapping optware should also be easy if you are more familiar with it (but I don't have plans) | 17:07 |
djszapi_ | faenil: the gluon codebase is over 60K LOC, so you might still need something to copy/paste :) | 17:10 |
djszapi_ | faenil: do you need 3d positional audio for starter ? | 17:10 |
javispedro | does anyone know if mikkov got a n950? | 17:10 |
Stskeeps | check the list? | 17:10 |
djszapi_ | faenil: or just the qtmultimediakit ? | 17:11 |
javispedro | oh, it's nick based :) | 17:11 |
faenil | djszapi_ : no thanks, I had 25days to learn opengl and make a 3d game, do you think I could do that too? :D | 17:11 |
djszapi_ | faenil: google summer of code, or just independently ? | 17:12 |
faenil | university exam :P | 17:12 |
faenil | wasted my summer over it | 17:12 |
javispedro | hmm? | 17:12 |
* javispedro ponders if adding vibration to tuxrace would be worth it | 17:13 | |
javispedro | I am looking for a nice SDL game to test my vibration stuff | 17:13 |
javispedro | tuxrace does have two potential places where vibration feedback would be nice: while .. uh.. "sliding" over rugged/rock terrain, or when crashing | 17:14 |
faenil | yeah | 17:15 |
javispedro | the vibrator supports a "square wave" pattern that maps very nicely to the rocky terrain | 17:15 |
sudanix_ | Hi, I have problem when deploy my application to n950 , it is a dependency problem where I am use Qt 4.7.4 (coming with the SDK) but the Qt version in the device is Qt 4.7.3 ! How I can solve this problem ? | 17:15 |
javispedro | ~seen mikkov | 17:16 |
tomma | what? 4.7.3 on device? | 17:16 |
infobot | mikkov <~mikkov@a88-114-144-156.elisa-laajakaista.fi> was last seen on IRC in channel #maemo, 64d 3h 58m 13s ago, saying: 's'. | 17:16 |
tomma | do you have some old firmware? | 17:16 |
djszapi_ | tomma: yes | 17:16 |
djszapi_ | sudanix_: --force-all all rebuild the relevant packages after choosing the proper qt version you would like to use. | 17:16 |
djszapi_ | * or rebuild, probably Qt SDK is the proper one. | 17:16 |
tomma | i have 4.7.4 on my n950 | 17:17 |
sudanix_ | tomma: is it coming by default or you do some updates ? | 17:18 |
djszapi_ | sudanix_: it was the same for me as you, but which image do you use, week 22 ? | 17:19 |
tomma | it was there when i got it =) | 17:19 |
tomma | maybe try update? | 17:19 |
sudanix_ | I don't find any updates | 17:20 |
sudanix_ | Should I flash the device ? | 17:20 |
djszapi_ | sudanix_: Could you please first tell the week number ? | 17:21 |
sudanix_ | <djszapi_>: How can I know | 17:22 |
djszapi | well, settings/about product | 17:22 |
djszapi | or a prompt after ssh | 17:23 |
sudanix_ | it is 1.2011.15-7 | 17:23 |
djszapi_ | yes, please update it | 17:24 |
sudanix_ | Thanks but how can I do the update | 17:24 |
faenil | wait wait | 17:24 |
faenil | is there any public update after 22-6? | 17:24 |
faenil | oh lol that was before | 17:24 |
javispedro | http://www.developer.nokia.com/info/sw.nokia.com/id/db230178-aa63-4c73-ba7f-20930da13cad/Nokia_N950_OneClickFlashers.html | 17:24 |
faenil | got a heart attack xD | 17:24 |
djszapi_ | sudanix_ there is a one click flasher | 17:24 |
javispedro | sudanix_^^ click on the link, carefully read the instructions | 17:25 |
sudanix_ | ok I will do the flash ,, thanks very much | 17:25 |
javispedro | _read_ the instructions | 17:25 |
javispedro | specially since you seemingly have an older proto | 17:25 |
javispedro | depending on your NOLO version it indicates you to flash something else. | 17:25 |
sudanix_ | Ok , I will read it carefully | 17:26 |
sudanix_ | But can I return back if any problem occur ? | 17:26 |
javispedro | "supposedly". | 17:27 |
djszapi_ | sudanix_: what do you mean by "back" ? | 17:27 |
sudanix_ | back to my current version , if there is any problem | 17:28 |
djszapi_ | sudanix_: if you have that image, I guess. However the one click flasher should work oob. | 17:29 |
sudanix_ | Ok I hope that, thank very much | 17:30 |
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thp | lol @ "#harmattan was a second resource but the Scratchbox – Python – middleware angle of that group is noticeable" (qgil's blog post) | 18:10 |
Stskeeps | (cough, aegis?) | 18:10 |
thp | yes, if for some reason someone hostile takes over this channel, we could just relocate to #anti-aegis-squad | 18:13 |
Stskeeps | indeed | 18:26 |
* rzr 's n950's camera is not working anymore | 18:32 | |
javispedro | aegis aegis aegis aegis aegis! | 18:37 |
faenil | I'm very disappointed with the quality of the pictures... | 18:38 |
faenil | macros are impossible to shot | 18:38 |
javispedro | is cobs down? it seems to be completely idle | 18:44 |
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rzr | javispedro: it's stuck | 18:44 |
javispedro | ah well, I guess the server rack will rest a bit for the weekend then :) | 18:48 |
Tronic | The camera is quite crappy. Hopefully N9 will have something useful. | 18:48 |
djszapi_ | camera is better, yes | 18:48 |
javispedro | sadly, even local builds are broken | 18:51 |
javispedro | and stupid ocs client destroyed my buildinfo.xml when the server error'd so I can not even do --offline builds | 18:54 |
* javispedro sighs at himself after watching someone else's package go through | 18:58 | |
DocScrutinizer | thp: Stskeeps: sorry? | 19:00 |
faenil | DocScrutinizer: qtdn keeps misbehaving :) | 19:01 |
DocScrutinizer | who or what it gtdn? | 19:01 |
faenil | have to delete cache&cookies every 5 mins XD | 19:01 |
DocScrutinizer | aah | 19:01 |
faenil | 400 Bad request | 19:01 |
DocScrutinizer | well, I'd guess your cookie policies are not set up the way this website expects them to be | 19:02 |
faenil | damn but I never had any problem with it :D | 19:02 |
faenil | it all started yesterday xD | 19:02 |
javispedro | ah, this someone else's package is not harmattan. | 19:02 |
DocScrutinizer | NB the SSO is via another site that's not exactly *.nokia.com | 19:03 |
* DocScrutinizer still is puzzled about that "f for some reason someone hostile takes over this channel" chat | 19:04 | |
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thp | DocScrutinizer: it was just a joke :) i think it's good that we have the option to disable aegis (at least that's what i've heard is the latest status?) | 19:24 |
faenil | thp: official option? | 19:26 |
DocScrutinizer | thp: well, that's not exactly what I've heard. AFAIK it's still "you could build your won custom aegis-free kernel, and if you're lucky it will even boot and run parts of harmattan system" | 19:29 |
faenil | lol | 19:30 |
faenil | is there any free high quality icons generator? | 19:43 |
faenil | not javispedro's :) even if that's awesome :D I need different type of icons | 19:44 |
berndhs | there's gimp :) | 19:45 |
faenil | don't have time to learn how to make nice icons...got a deadline :) | 19:46 |
djszapi_ | inkscape ? | 19:46 |
djszapi_ | that is how the oxygen-icons author works. | 19:46 |
DocScrutinizer | faenil: so what about modifying javispedro's generator to create the type of icon you need? | 19:46 |
faenil | yeah vectorial icons are nice too...but still, you need time to learn how to draw them | 19:47 |
djszapi_ | DocScrutinizer o/ btw :) | 19:47 |
DocScrutinizer | faenil: and why do you need "different type" anyway, what is different with it? | 19:47 |
DocScrutinizer | djszapi_: o/ | 19:47 |
faenil | need to make player ui (djszapi_ :P) | 19:48 |
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djszapi_ | faenil: sorry ? | 19:48 |
djszapi_ | faenil: we have very good icons in the player, wanna re-use ? | 19:48 |
faenil | nothing, j/k :) since we had that discussione about player/game ui :D | 19:49 |
djszapi_ | dude, you keep reinventing everything ;) | 19:49 |
faenil | ahhaha I'm not reinventing xD ready icons are much welcome! :D | 19:49 |
DocScrutinizer | hihihih | 19:49 |
djszapi_ | check the touch player out I wrote. | 19:49 |
faenil | ok :) what's its name? | 19:50 |
djszapi_ | very nice icons imho the oxygen-icons author did for us | 19:50 |
DocScrutinizer | faenil: why are your icons of "different type"? | 19:50 |
berndhs | well, you can spend 30 mins learning inkscape or gimp, or you can spend 45 minutes arguing about it :) | 19:50 |
faenil | berndhs: if it only needed 30mins.... :D | 19:50 |
faenil | DocScrutinizer: because it's for player UI in a game | 19:50 |
faenil | :) | 19:50 |
djszapi_ | I agree about that with faenil | 19:50 |
djszapi_ | discussion is not arguing | 19:51 |
djszapi_ | I do dislike jumping into doing something without discussing it | 19:51 |
faenil | :) | 19:51 |
berndhs | sure but its not like its hard | 19:51 |
DocScrutinizer | right on right on! | 19:51 |
faenil | ahahahah | 19:51 |
faenil | xD | 19:51 |
djszapi_ | faenil: do you have oxygen-icons installed ? | 19:51 |
berndhs | i love arguing myself :) | 19:51 |
faenil | ehm, nope? :D | 19:52 |
djszapi_ | ok, wait I do a screenshot for you. | 19:52 |
djszapi_ | whether you like it or not | 19:52 |
DocScrutinizer | faenil: I still don't see what's different in the "type". If you need a different size, or different color scheme, I'd think that's easy to tweak | 19:53 |
faenil | the harmattan background :) | 19:54 |
faenil | the rounded base | 19:54 |
faenil | harmattan style :) | 19:54 |
faenil | I'll use those for menus | 19:54 |
DocScrutinizer | if you simply need different icons as in "a new design from a new picture" then I don't see what's wrong with javispedro's | 19:54 |
faenil | but not for ingame ui :) | 19:54 |
* djszapi_ is confused again about faenil ingame-ui/player-ui misconception. | 19:55 | |
djszapi_ | faenil: do you understand the difference between those uiS ? | 19:55 |
faenil | nope :D | 19:56 |
djszapi_ | they are not the same, but you mutually use them in the same conversation | 19:56 |
faenil | yes because I really don't know how to call them :D | 19:56 |
faenil | I have this sokoban level | 19:56 |
faenil | I want the user to be able to rotate and zoom in/out | 19:57 |
djszapi_ | faenil: simple: in-game ui: ui _inside_ the game | 19:57 |
faenil | so I'm putting icons over the level | 19:57 |
djszapi_ | player ui: _outside_ the game | 19:57 |
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djszapi_ | faenil: typical example for the in game ui: menu | 19:57 |
faenil | why would you call that "player" ui if it's outside the game? XD | 19:57 |
djszapi_ | faenil: typical example for the player ui: game list where you select which game to play. | 19:57 |
faenil | ok... | 19:58 |
faenil | and by menu you mean the thing that appears if you pause the game ? | 19:58 |
DocScrutinizer | afk | 19:58 |
faenil | because I'd call the start menu player ui | 19:59 |
faenil | given your convention :) | 19:59 |
djszapi_ | not sure what you mean. | 19:59 |
faenil | .when you start a game | 19:59 |
djszapi_ | faenil: let me take you screenshots | 19:59 |
faenil | you see "New game" "Load" | 19:59 |
faenil | that's a menu | 19:59 |
faenil | :D | 19:59 |
faenil | and I'd say that's outside the game... | 20:00 |
djszapi_ | faenil: this is player ui: http://imagebin.org/169877 | 20:00 |
faenil | ok yes | 20:00 |
faenil | so I need icons | 20:01 |
djszapi_ | http://imagebin.org/169878 | 20:01 |
faenil | for in-game ui | 20:01 |
djszapi_ | this is in-game ui | 20:01 |
faenil | :D | 20:01 |
djszapi_ | because you already play the game, hearing the sounds and so forth | 20:01 |
djszapi_ | so you already clicked on the player "play" button | 20:01 |
djszapi_ | to play the selected game. | 20:01 |
faenil | you haven't even pressed new game | 20:02 |
faenil | why should that be in-game | 20:02 |
faenil | xD | 20:02 |
djszapi_ | that is the menu scene come on ... | 20:02 |
djszapi_ | if you do not use a player, just the game directly, that is the game entry scene... | 20:02 |
faenil | yes | 20:02 |
faenil | OHHH | 20:03 |
faenil | ok | 20:03 |
faenil | clear | 20:03 |
djszapi_ | you /are/ inside the game. | 20:03 |
faenil | now I get you | 20:03 |
faenil | yes yes ok | 20:03 |
faenil | I was not considering the "external" player... | 20:03 |
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faenil | I was thinking about the player as person who plays... | 20:03 |
faenil | that's why I did not get what you mean | 20:03 |
faenil | meant | 20:03 |
djszapi_ | player application | 20:03 |
faenil | ok right, then it's all clear | 20:03 |
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* djszapi_ is wondering what will be the next reinveting question, bullet as physics engine, audio, joystick, what yet ? ;) | 20:05 | |
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faenil | don't know :P I have to implement touch-moving camera now :) | 20:07 |
djszapi_ | ohh right our camera class, excellent! | 20:07 |
faenil | :) yeah | 20:07 |
faenil | well I already have a camera class | 20:08 |
faenil | but it doesn't move on touch event :) | 20:08 |
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ajalkane | q | 20:29 |
evilJazz | rzr, I can't install rsync from your repository. I keep getting "rsync depends on base-files (>= 4.0.1); however: Version of base-files on system is 3.1.osso2+3.1.10.osso45+0m6." Known issue? | 20:33 |
djszapi_ | why does it depend on base files ? | 20:35 |
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DocScrutinizer | what IS base files? | 20:43 |
djszapi_ | some debian specific thing: http://packages.debian.org/wheezy/base-files | 20:45 |
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djszapi_ | native debian package, it should not be a hard dependency for harmattan... | 20:45 |
evilJazz | Ah, okay. Well I see if I can remove the dep from my package. I would love to use rsync to sync the QML files of my project to the device. Too lazy to cook my own rsync. | 20:46 |
djszapi_ | it is not even a dependency on debian for rsync | 20:46 |
evilJazz | k | 20:46 |
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Venemo_ | hey again | 20:56 |
Venemo_ | djszapi__, Balaton was very nice this week :) do you come home on occasion? | 20:57 |
djszapi__ | Venemo_: not really, but I go everywhere else where there are KDE sprint. :) | 20:57 |
djszapi__ | sprints* | 20:58 |
Venemo_ | heh | 20:59 |
Venemo_ | I guess it's not the same | 20:59 |
Venemo_ | well, I haven't been on a holiday here for years, and it was nice :) | 20:59 |
Venemo_ | going home tonight | 21:01 |
Venemo_ | ttyl | 21:05 |
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rzr | evilJazz: the version i run on my n950 worked fine , let me tell the version, else fell free to fork and fix it then we'll replace it | 21:09 |
djszapi__ | rzr: why did you write it there ? Not even, debian has it that way. | 21:11 |
djszapi__ | my proposal is just to drop that, and submit | 21:11 |
rzr | but obs is frozen | 21:12 |
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faenil | djszapi_: ping | 21:35 |
djszapi__ | yep | 21:35 |
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djszapi__ | so is this "grob" a good browser ? What are the opinions ? | 21:39 |
ajalkane | compared to fennec and the unofficial opera... it's quite simple, but fast. | 21:41 |
faenil | djszapi_: nothing, last time we talked I forgot to tell you I was helped by elpuri to get the glwidget to work and it's ok now ;) | 21:41 |
ajalkane | I rather use the grob than the other currently available browsers | 21:43 |
djszapi__ | faenil: the solution is that what I told you | 21:44 |
djszapi__ | for in game ui. You are probably talking about the player ui. Confusion again ? | 21:44 |
faenil | djszapi__: lol, when will we stop misunderstanding each other? XD | 21:45 |
djszapi__ | just be clear. | 21:45 |
faenil | you remember, I needed something to do GameWidget{ Image{} } | 21:45 |
faenil | where gamewidget is the game level :) | 21:45 |
faenil | it creates the glwidget | 21:45 |
faenil | and shows the level currently playing | 21:46 |
faenil | and now I can do that, that's what I wanted to know, have a qml item which let me display the game level as I wanted in the qml | 21:46 |
faenil | wanted to do* | 21:46 |
djszapi__ | that is not in-game ui | 21:47 |
djszapi__ | "You are probably talking about the player ui.". | 21:47 |
faenil | you're in the game, playing....as you said, player ui, is the player app, outside the game | 21:48 |
djszapi__ | not really. | 21:48 |
djszapi__ | gamewidget is the game | 21:48 |
djszapi__ | but the qml outside is /not/ | 21:48 |
faenil | my game has no player. | 21:49 |
faenil | ok? XD | 21:49 |
faenil | it starts with the "new game" menu | 21:49 |
djszapi__ | so it starts with the game widget.... | 21:49 |
djszapi__ | so the in gamu ui should be done as I said. | 21:50 |
faenil | nope, the game widget is only the currently playing level! | 21:50 |
djszapi__ | and not the other way around... | 21:50 |
faenil | GameWidget = level, rest in qml = ingame ui | 21:50 |
* djszapi__ is completely lost | 21:50 | |
faenil | man, look I just wanted to tell you that I got what I wanted, that is all, I don't understand why you don't understand what I mean :D | 21:51 |
faenil | GameWidget is not the root element, maybe that's what you're missing | 21:51 |
djszapi__ | again, it is player ui | 21:52 |
djszapi__ | if it is outtermost than the game widget... | 21:52 |
djszapi__ | it has zero to do with in game ui | 21:52 |
faenil | ok if you say that the New game menu now is the player ui, then it's player ui... | 21:53 |
djszapi__ | the game world is inside the gamewidget | 21:53 |
faenil | I'll make "New game" menu with qml | 21:53 |
faenil | you said that menu was ingame ui | 21:53 |
djszapi__ | but your design does not make too much sense to me | 21:53 |
djszapi__ | a game is inside the gamewidget by me, period | 21:53 |
faenil | now you say it's player ui | 21:53 |
faenil | man GameWidget is just a name | 21:53 |
djszapi__ | no it is not | 21:54 |
faenil | you can't tell what's inside it | 21:54 |
djszapi__ | it implies the whole game world! | 21:54 |
faenil | GameWidget in my project is everything I do with opengl (which is not done by qml) | 21:55 |
faenil | is the game itself, | 21:55 |
faenil | not the "in.game menus" | 21:55 |
djszapi__ | it will break at the first occasion when you need to display the game somewhere else | 21:55 |
faenil | it's the GAME, where you play with the keyboard | 21:55 |
djszapi__ | or showing opengl animation in the background | 21:55 |
faenil | what do you mean? why? | 21:56 |
djszapi__ | you can navigate with keyboards in the game menu as well omh | 21:56 |
djszapi__ | omg | 21:56 |
* djszapi__ runs | 21:56 | |
faenil | yes | 21:56 |
faenil | man it's a lost battle | 21:56 |
faenil | please somebody help XD | 21:56 |
djszapi__ | you effectively eliminated the opengl possibility in the menu | 22:01 |
djszapi__ | good luck with that | 22:01 |
djszapi__ | but that is not in game ui by any mean | 22:01 |
faenil | why eliminated opengl possibility :O everything is drawn with opengl...why should there be any problem... | 22:02 |
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djszapi__ | I see point of having qml around the open gl widget without any player | 22:02 |
djszapi__ | it makes zero sense | 22:02 |
djszapi__ | no point* | 22:03 |
djszapi__ | and yes, if something is out of the opengl widget, you obviously eliminated the opengl painting there! | 22:03 |
faenil | ... | 22:04 |
faenil | so there's no sense in building an application UI with qml.. | 22:05 |
faenil | (which is what it's been created for) | 22:05 |
djszapi__ | I fail to see the reason, yes. | 22:06 |
faenil | :O what's qml for then? | 22:06 |
djszapi__ | and with full screen, it is just a setViewport as I have been saying from the beginning | 22:06 |
djszapi__ | so I do not really understand why I repeat what I did yesterday | 22:06 |
djszapi__ | same things I told you. | 22:06 |
djszapi__ | you can show up the opengl directly.... | 22:07 |
djszapi__ | or having a setViewport with meego look'n feel | 22:07 |
djszapi__ | you do not need more.... | 22:07 |
djszapi__ | not sure what you "solved". | 22:07 |
djszapi__ | all the things needed I told you yesterday. | 22:07 |
faenil | so if you just use setViewport then you can draw with a qml file on it?.. | 22:08 |
djszapi__ | ofc | 22:08 |
djszapi__ | that is what I have been saying from the beginning. | 22:08 |
faenil | how? because I tried that as first thing | 22:09 |
faenil | and it didn't work | 22:09 |
faenil | again, can we talk via PM? it's hot here | 22:09 |
faenil | OT | 22:09 |
faenil | lol | 22:09 |
faenil | XD | 22:09 |
djszapi__ | I do not have anything to discuss, I sent you the link which works. | 22:09 |
faenil | I needed something much simpler than 1000LOC system, and it's done now, that's what matters...if you have nothing to say, let's stop it here ;) | 22:11 |
djszapi__ | I told you most of them specific to our project, and the minor part is enough for you, but yes, let us stop it here. | 22:12 |
faenil | :) | 22:12 |
faenil | peace & love :) | 22:12 |
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djszapi__ | to be honest, look'n feel is not even needed here. Hence without a player app, I would just show the opengl widget, that is ... | 22:16 |
faenil | djszapi__:the opengl widget just shows the current playing level, it has not "New game" menu, or anything | 22:17 |
djszapi__ | that is your bad design | 22:17 |
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djszapi__ | the game widget should change the scenes, even if there are more, not just menu and gmae | 22:18 |
djszapi__ | * game | 22:18 |
faenil | why should I do in opengl what I can do in qml? | 22:18 |
djszapi__ | you would not do that in opengl, that is the main point... | 22:18 |
faenil | how then? | 22:18 |
djszapi__ | I answered it thousand times, take a look at our uimanager snippet. | 22:19 |
faenil | it uses a qglpixelbuffer | 22:19 |
djszapi__ | there is a framebuffer rendering using also a qdeclarativeitem, and the /in game ui/ is written in plain qml | 22:19 |
faenil | frambuffer sorry | 22:19 |
djszapi__ | it does not pb, nope | 22:19 |
djszapi__ | maximum as a fallback, that is | 22:20 |
faenil | sorry man I can't understand, it's my first time in graphics programming, and that just seems too complex just by reading the code | 22:21 |
djszapi__ | but that is how it is done properly, anyways. | 22:22 |
faenil | I'm still not sure that you understood what I have in mind as final result, because it seems so intuitive, but still, I know that I could be making bad choices and my design could be bad. | 22:22 |
djszapi__ | you would like to make the menu out of the opengl widget | 22:25 |
djszapi__ | and the opengl widget is responsible only for the "game" scene, nothing more (so 1 scene stuff, not a real game world) | 22:26 |
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faenil | well yeah one scene which changes, depending on the selected level, you can hit pause and let the qml menu appear to change level | 22:27 |
djszapi__ | yes, this design is no-go from pov for couple of reasons | 22:27 |
Venemo_ | hey | 22:27 |
djszapi__ | my pov* | 22:27 |
faenil | why should there be no opengl out of there? all the ui is drawn with opengl afaik | 22:28 |
djszapi__ | ok, I think we should stop it here since this sentence just confused me even better than ever xD | 22:28 |
faenil | ahahahahaha XD | 22:29 |
faenil | you said that this way I eliminate the possibility of opengl out of that widget, that's what I'm referring to ;) | 22:29 |
* djszapi__ is out ;) | 22:29 | |
faenil | [21:01] <djszapi__> you effectively eliminated the opengl possibility in the menu | 22:31 |
* faenil runs XD | 22:31 | |
djszapi__ | yes, you did. | 22:32 |
* djszapi__ runs :p | 22:32 | |
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* faenil and djszapi__ just got more and more puzzled | 22:32 | |
* faenil hopes he's not getting into troubles, lol | 22:36 | |
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faenil | djszapi__: are Laszlo Papp? | 22:46 |
faenil | are you* | 22:46 |
djszapi__ | y | 22:47 |
faenil | bingo :) | 22:47 |
djszapi__ | your lottery win is mine, ok ? :) | 22:47 |
faenil | :D sorry just some commits here XD | 22:47 |
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faenil | djszapi__: do you only use one vbo for rendering by any chance? | 22:52 |
djszapi__ | I do not know by heart, I would also read the code | 22:53 |
djszapi__ | the mesh of course has one | 22:53 |
faenil | ok no problem ;) don't bother looking it up ;) | 22:54 |
faenil | I was looking at the code | 22:54 |
djszapi__ | and the other place where it is used is the rendertarget | 22:54 |
faenil | I was looking there | 22:55 |
faenil | I'm using a QTimer to update the declarativeitem, but it seems like it stops after 2-3 secs | 22:57 |
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faenil | if there's anyone interested, a new NES emulator has been released ;) | 23:33 |
faenil | djszapi__: you forgot to show me the icons this afternoon :D | 23:38 |
djszapi__ | nope, I told you to install oxygen-icons :D | 23:39 |
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faenil | ok xD | 23:41 |
djszapi__ | if it is "too new", just use the VCS for getting it | 23:41 |
dimitar | hi, is this the right place to ask about the harmattan target on the obs? | 23:42 |
djszapi__ | yep | 23:42 |
faenil | djszapi__: is there any win version of the theme? | 23:43 |
djszapi__ | faenil: sorry ? | 23:43 |
faenil | where should I get oxygen-icons from? | 23:43 |
faenil | http://kde-look.org/content/show.php/Oxygen+Icons?content=74184 ? | 23:44 |
djszapi__ | from your distribution | 23:45 |
faenil | oh ok, Win7 XD | 23:45 |
faenil | I'll do that when I'll be on ubuntu ;) | 23:45 |
dimitar | cool, does anybody know whats wrong with it? i used it a few days ago and was fine, just a bit too much warnings, it says it is broken now | 23:45 |
thp | faenil: http://packages.debian.org/search?keywords=oxygen-icon-theme | 23:45 |
faenil | thp: thx | 23:46 |
faenil | I'll try them when I'm on ubuntu | 23:46 |
djszapi__ | faenil: use VCS | 23:46 |
djszapi__ | http://websvn.kde.org/trunk/kdesupport/oxygen-icons/ | 23:48 |
thp | Stskeeps: about your "opinions please" on twitter two hours ago.. | 23:48 |
thp | Stskeeps: i think the world needs several things. from an appdeveloper/user perspective: products. and some standard way of building/installing files. | 23:49 |
djszapi__ | faenil: here you are as well https://projects.kde.org/projects/playground/games/gluon/repository/revisions/master/show/player/touch/icons | 23:49 |
faenil | thx | 23:49 |
thp | Stskeeps: right now, intel's "MeeGo" != nokia's "MeeGo", and intel's meego doesn't have products | 23:50 |
djszapi__ | Intel might drop meego anyways | 23:50 |
thp | djszapi__: don't think so | 23:50 |
faenil | thp: aren't netbooks using intel's meegO? | 23:51 |
djszapi__ | they are pretty unusable. | 23:51 |
djszapi__ | thp: would be quite logical tbh | 23:51 |
thp | djszapi__: my assumption would be that they would like to sell some chips for handsets and tablets. | 23:54 |
djszapi__ | they can actually do without meego | 23:54 |
djszapi__ | iirc there have been employees porting Android since last december | 23:54 |
djszapi__ | meego does not simply work which is not an issue as such | 23:55 |
djszapi__ | the problem is that it have not become any mature during the last year which is a lot of time on the mobile market. Without proceeding, hard to stand for a so long time. | 23:55 |
djszapi__ | has* | 23:56 |
lcuk | thp, :) qw is looking awesome! | 23:56 |
lcuk | we used to play a game called bally III on the amiga | 23:57 |
lcuk | v similar | 23:57 |
lcuk | hi djszapi__ | 23:57 |
djszapi__ | hey :) | 23:58 |
thp | lcuk: i think the original arcade version is called qix | 23:58 |
faenil | hi lcuk :) | 23:58 |
lcuk | djszapi__, ? windows questions in pm | 23:59 |
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