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| xes | freemangordon: so far everything seems to be working very well. Https, openvpn, modest, supl, closed bins.. | 01:30 | 
|---|---|---|
| kerio | yey | 01:37 | 
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| bencoh | :) | 01:38 | 
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| freemangordon | xes: nice | 06:55 | 
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| newbieAlert | hey. Is there any way to tell the amount of tme a process will require to complete its task ?? and the time already assigned by the Kernel to it ?? | 12:31 | 
| KotCzarny | yes | 12:33 | 
| newbieAlert | KotCzarny: was it for me ?? please tellme the way then .. | 12:34 | 
| KotCzarny | depends what you exactly want to do | 12:34 | 
| newbieAlert | KotCzarny: I want to compare the time taken by a Process to complete a task by using different nice values. by default, one nice level changes 5ms.. i want to see it working ie just stats.. | 12:36 | 
| KotCzarny | if it's a cmd line tool just start it with: time toolname | 12:37 | 
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| unbreakable | KotCzarny, hows the pipyra coming along | 12:37 | 
| KotCzarny | still no pie | 12:38 | 
| unbreakable | KotCzarny, damn | 12:38 | 
| unbreakable | KotCzarny, the pie's a lie | 12:38 | 
| newbieAlert | KotCzarny: that will give me the time taken to complete the task, which i wont need, since its just a while loop.!! I need to see this : everytime the process is scheduled, there is an INCREMENT in the given time slice by CPU.. | 12:41 | 
| KotCzarny | time gives cpu time in user field | 12:41 | 
| KotCzarny | and if you check man time | 12:41 | 
| KotCzarny | you cen get more detailed stats too | 12:41 | 
| newbieAlert | KotCzarny: thanks. | 12:42 | 
| KotCzarny | and you can always implement your own timing function | 12:43 | 
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| unbreakable | KotCzarny, well at least now you have time to get the pipyra done | 12:47 | 
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| KotCzarny | nope, i'm adding scrobbling to oscp | 12:48 | 
| unbreakable | whats scrobbling | 12:48 | 
| KotCzarny | feature someone requested | 12:49 | 
| unbreakable | does it scrobble up to and include a pipyra | 12:50 | 
| KotCzarny | no pipyra on the TODO list | 12:51 | 
| unbreakable | KotCzarny, howbout help me port this https://github.com/hulkholden/daedalus/tree/master/Source to run on this : https://en.wikipedia.org/wiki/GCW_Zero | 12:52 | 
| KotCzarny | no pie, no help | 12:52 | 
| unbreakable | KotCzarny, http://ww1.prweb.com/prfiles/2005/02/04/205610/KUA_Pie_2.jpg | 12:54 | 
| KotCzarny | virtual pie doesn't count | 12:55 | 
| unbreakable | you cant just make up rules as you go | 12:55 | 
| KotCzarny | i say i can | 12:56 | 
| unbreakable | besides that wasnt a virtual pi | 12:56 | 
| unbreakable | KotCzarny, how would you port that program? | 12:56 | 
| KotCzarny | which one? | 12:57 | 
| unbreakable | https://github.com/hulkholden/daedalus/tree/master/Source | 12:57 | 
| unbreakable | syspsp | 12:58 | 
| unbreakable | thats the one that has the MIPS dynarec | 12:58 | 
| unbreakable | the PSP and the GCW0 are both MIPS32R2 | 12:58 | 
| KotCzarny | if it includes assembly i don't know | 12:59 | 
| unbreakable | well most of it is c/c++ | 12:59 | 
| unbreakable | they use the psp's sce libs instead of GLES | 12:59 | 
| KotCzarny | if it's c/c++ compile it, then try to resolve errors | 12:59 | 
| unbreakable | yeah but its for a different platform | 12:59 | 
| unbreakable | the linux port was never finished | 13:00 | 
| unbreakable | from what i understand | 13:00 | 
| KotCzarny | find the devs that were doing the linux port, ask them nicely | 13:00 | 
| unbreakable | ask them for what | 13:00 | 
| KotCzarny | for help | 13:00 | 
| KotCzarny | motivate them | 13:00 | 
| unbreakable | yeah i tried ... everyone's moved on from mips | 13:01 | 
| unbreakable | no one's interested in anything other than ARM nowadays | 13:02 | 
| unbreakable | KotCzarny, well the one who was supposed to work on the linux port anyways(which judging from the folders didnt go farther than 2 folders) | 13:05 | 
| KotCzarny | why don't you just buy psp? | 13:10 | 
| KotCzarny | they go cheap nowadays | 13:10 | 
| unbreakable | 1. 512MB DDR2 | 13:11 | 
| unbreakable | 2. 1GHZ cpu | 13:12 | 
| unbreakable | 3. w/SIMD | 13:12 | 
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| unbreakable | 4. https://github.com/laanwj/etna_viv | 13:13 | 
| unbreakable | 5. hdmi | 13:13 | 
| KotCzarny | 6. almost no apps ? | 13:14 | 
| unbreakable | quite a few : http://www.gcw-zero.com/downloads | 13:15 | 
| unbreakable | those are just the "official" ones that pass qc | 13:15 | 
| unbreakable | most of its 8/16 bit though | 13:15 | 
| unbreakable | KotCzarny, and its cheap 150 bucks or so from TG | 13:16 | 
| unbreakable | KotCzarny, most importantly though | 13:17 | 
| unbreakable | KotCzarny, runs linux | 13:17 | 
| unbreakable | KotCzarny, LINUX M!@#$$KERS! | 13:17 | 
| KotCzarny | apart from memory it's specs are worse than n900 | 13:17 | 
| KotCzarny | and opengl es? please.. | 13:18 | 
| unbreakable | lol so n900 supports full open gl? | 13:18 | 
| unbreakable | even pyra supports gles whats wrong with gles? | 13:18 | 
| KotCzarny | to have any chance of porting anything they would require ogl compatibility | 13:18 | 
| unbreakable | KotCzarny, are there any handhelds that have ogl? | 13:20 | 
| unbreakable | KotCzarny, es = embedded systems? | 13:20 | 
| unbreakable | even the psp used GLES | 13:21 | 
| unbreakable | well not officially | 13:21 | 
| KotCzarny | sure, but i'm talking about porting apps | 13:21 | 
| unbreakable | what kid of apps | 13:21 | 
| KotCzarny | any 3d app in linux | 13:21 | 
| unbreakable | you mean non SoC apps? | 13:21 | 
| KotCzarny | the one you can find in debian package repo | 13:22 | 
| unbreakable | yeah ok well that would be the same scenario for the n900/pi/pi2/pyra/pipyra or any other SoC based system | 13:22 | 
| unbreakable | except its not that big of a problem because the handhelp app market itself is quite big | 13:22 | 
| unbreakable | the big "issue" is that its a MIPS device | 13:23 | 
| unbreakable | so people stay away from it like its bugger from ROTN | 13:23 | 
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| unbreakable | KotCzarny, https://www.youtube.com/watch?v=9rznKpou85o | 13:24 | 
| unbreakable | KotCzarny, right now if you want a handheld console that is linux based you only got the pandora and the GCW(ignoring GPH/Dingoo) | 13:25 | 
| unbreakable | :S | 13:25 | 
| KotCzarny | and n900 | 13:25 | 
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| KotCzarny | :) | 13:25 | 
| unbreakable | n900 doesnt gaming controls | 13:26 | 
| unbreakable | *have | 13:26 | 
| KotCzarny | you can screen tap | 13:26 | 
| KotCzarny | it's enough usually | 13:26 | 
| KotCzarny | android handles it quite well too | 13:26 | 
| unbreakable | ugghhh | 13:26 | 
| unbreakable | maybe for rpgs like baldurs gate yeah | 13:26 | 
| unbreakable | f@#$ gaming on android | 13:26 | 
| unbreakable | id rather eat a dead rat thats been sitting in a bag in the hot sun for a month | 13:27 | 
| KotCzarny | http://images.gizmag.com/hero/xopad-usb-game-controller-11.jpg | 13:27 | 
| KotCzarny | mehehe | 13:27 | 
| unbreakable | input lag | 13:27 | 
| unbreakable | = | 13:27 | 
| unbreakable | dalvik | 13:27 | 
| KotCzarny | http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/09/mogamoga.jpeg | 13:28 | 
| unbreakable | KotCzarny, hey batman uses android too? | 13:28 | 
| unbreakable | KotCzarny, neat-o | 13:28 | 
| KotCzarny | http://cdn.slashgear.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-18-at-10.13.57-AM-580x374.jpg | 13:29 | 
| bencoh | KotCzarny: there is a (limited) opengl->gles compat layer around | 13:32 | 
| KotCzarny | bencoh: i know | 13:32 | 
| bencoh | I forgot te name | 13:32 | 
| KotCzarny | key word is 'limited' | 13:32 | 
| bencoh | well, they managed to port some game with few rewrite work | 13:33 | 
| bencoh | there is tmo thread | 13:33 | 
| bencoh | +a | 13:33 | 
| KotCzarny | i know, i've pasted it few times there | 13:33 | 
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| unbreakable | KotCzarny, yeah looking at the bazillions of gl apps on embedded theyre all gles | 13:53 | 
| unbreakable | KotCzarny, so maybe gles is just the way it is on mobile platforms | 13:53 | 
| KotCzarny | if you port embedded apps, sure, if you plan to port regular (desktop) ones, sorry | 13:54 | 
| unbreakable | KotCzarny, yeah that psp app uses something that apparently is similar to gles(SCE's lib) | 13:54 | 
| bencoh | unbreakable: talking about psp, see pcsx_rearmed | 13:54 | 
| unbreakable | bencoh, yeah whatabout it? | 13:55 | 
| bencoh | it has mips->arm dynarec, and neon gpu emulation | 13:55 | 
| unbreakable | bencoh, yeah but its not a N64 emulator | 13:55 | 
| bencoh | and latest release has a DSP (C64x) SPU accel | 13:55 | 
| unbreakable | the GCW zero already has a PSP emulator PSX4ALL though its not SIMD optimized | 13:55 | 
| unbreakable | the GCW's SIMD is only a 64 bit SIMD though | 13:56 | 
| unbreakable | not as powerful as NEON | 13:56 | 
| bencoh | oh, it's a mips ... nevermind | 13:57 | 
| unbreakable | the app above is a N64 emulator | 13:57 | 
| unbreakable | N64 = mips | 13:58 | 
| unbreakable | PSP = mips | 13:58 | 
| unbreakable | GCW = mips | 13:58 | 
| bencoh | the "dynarec" should be much simpler | 13:58 | 
| unbreakable | yes in fact PSP = GCW = MIPS32R2 | 13:59 | 
| KotCzarny | cpu is not a problem, emulating os/specialized chips IS | 14:01 | 
| unbreakable | yes but dynarec == performace | 14:01 | 
| KotCzarny | sure | 14:01 | 
| KotCzarny | but if you want psp performance, just grab one | 14:01 | 
| unbreakable | iso the point is performance part's already been worked on | 14:01 | 
| unbreakable | no the psp only had 333mhz | 14:02 | 
| unbreakable | with no mmu | 14:02 | 
| KotCzarny | but you dont need more to play psp games | 14:02 | 
| unbreakable | n64 isnt psp... | 14:02 | 
| unbreakable | i want to play super mario 64 | 14:02 | 
| unbreakable | and zelda oot | 14:02 | 
| bencoh | I feel like this discussion is going nowhere | 14:03 | 
| unbreakable | and banjo kazooie | 14:03 | 
| unbreakable | its an inane conversation | 14:03 | 
| unbreakable | not meant to go anywhere | 14:03 | 
| KotCzarny | Its fully possible to play Nintendo 64 games whit the N900 at full Speed. | 14:04 | 
| KotCzarny | Mupen64plus | 14:05 | 
| unbreakable | no MIPS support | 14:06 | 
| unbreakable | ARM/x86 only | 14:06 | 
| KotCzarny | but i have n900, not mips | 14:06 | 
| unbreakable | yes... | 14:06 | 
| KotCzarny | and you have one too? | 14:06 | 
| unbreakable | sigh the dynarec which makes the games playable is a mips-arm dynarec | 14:06 | 
| unbreakable | yes | 14:06 | 
| unbreakable | i do | 14:07 | 
| unbreakable | its awkward gaming on the n900 | 14:07 | 
| unbreakable | sorry | 14:07 | 
| KotCzarny | then just grab usb controller, connect to n900's usb, mount it somehow physically, done | 14:07 | 
| unbreakable | yes thats what im going to have with me on the bus | 14:07 | 
| unbreakable | :P | 14:08 | 
| KotCzarny | i have my n900 almost everywhere | 14:08 | 
| KotCzarny | :P | 14:08 | 
| unbreakable | the n900 is really good for rpgs | 14:08 | 
| KotCzarny | also, you would get so many hipster points | 14:08 | 
| unbreakable | but definitely not platformers | 14:08 | 
| KotCzarny | yes, for action games you need comfortable buttons | 14:09 | 
| bencoh | isnt there a "gamepad" around to clip on top of the keyboard ? | 14:09 | 
| unbreakable | ummm | 14:09 | 
| KotCzarny | http://talk.maemo.org/attachment.php?attachmentid=12405&stc=1&d=1279989127 | 14:09 | 
| KotCzarny | yeah | 14:09 | 
| bencoh | no, not that one | 14:10 | 
| KotCzarny | ;) | 14:10 | 
| bencoh | this one has never been released ;) | 14:10 | 
| KotCzarny | http://www.blogcdn.com/www.engadget.com/media/2011/12/n900-gamepad.jpg | 14:10 | 
| KotCzarny | this one? | 14:10 | 
| unbreakable | yeah but still it just makes it bulky and how am i going to answer calls with that thing on it? | 14:10 | 
| bencoh | nope, this one is a real usb controller | 14:10 | 
| unbreakable | ngage style hipster fare | 14:10 | 
| KotCzarny | http://i.imgur.com/aFix8o7.jpg | 14:11 | 
| unbreakable | yeah those arent gonna poke an eye out | 14:11 | 
| unbreakable | but its cool ill give it that | 14:11 | 
| bencoh | KotCzarny: something like that, but a polished version | 14:11 | 
| unbreakable | though cmmon | 14:11 | 
| unbreakable | dwitches?? | 14:11 | 
| unbreakable | hows that comfortable | 14:11 | 
| unbreakable | thattlll eat into your fingers after an hour | 14:11 | 
| KotCzarny | http://www.blogcdn.com/www.engadget.com/media/2009/09/speakandspell-n900-1.jpg | 14:12 | 
| unbreakable | ROFL | 14:12 | 
| bencoh | KotCzarny: http://www.engadget.com/2010/08/04/game-gripper-makes-grand-entrance-on-nokias-n900-video/ | 14:12 | 
| unbreakable | yeah | 14:12 | 
| bencoh | wtf :D | 14:12 | 
| KotCzarny | http://www.mynokian900.com/2012/11/how-to-make-my-nokia-n900-charge-wirelessly | 14:13 | 
| KotCzarny | :) | 14:13 | 
| unbreakable | oh and dont forget the gcw.gpu != PukeVR | 14:15 | 
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| bencoh | unbreakable: vivante/mips combo prolly isnt much better, opensource-wise | 14:16 | 
| KotCzarny | Currently unavailable | 14:17 | 
| KotCzarny | huh | 14:17 | 
| unbreakable | look its still got a tiny screen | 14:17 | 
| unbreakable | anyway | 14:17 | 
| unbreakable | seriously though i really like gemrb on the n900 | 14:17 | 
| unbreakable | but for other gaming youd have to overclock it and that kills the crap battery on it | 14:17 | 
| unbreakable | unless you get that frankenbat that one guy was selling | 14:17 | 
| unbreakable | bencoh, actually for this specific chip it is; the RE driver's pretty good see : neverball gcw on youtube | 14:18 | 
| unbreakable | bencoh, or the above rootage video | 14:18 | 
| unbreakable | bencoh, and i believe the GCW's source open sourced as well : https://github.com/gcwnow/ | 14:19 | 
| unbreakable | so yea like i was saying its the only open source linux gaming handheld out there minus the older korean/chinese ones | 14:20 | 
| unbreakable | but even the older korean ones were about as open source as android device kernels were; hackjobs | 14:21 | 
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| unbreakable | KotCzarny, howbout it | 14:24 | 
| unbreakable | KotCzarny, what kind of work would be involved in porting a java program to C? | 14:26 | 
| KotCzarny | usually a rewrite | 14:27 | 
| KotCzarny | complete | 14:27 | 
| unbreakable | KotCzarny, i was looking at pixeldungeon | 14:27 | 
| KotCzarny | easier would be porting porting java runtime | 14:27 | 
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| unbreakable | KotCzarny, I guess it would be better to just have the JRE in the background | 14:29 | 
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| unbreakable | KotCzarny, what about porting alien(psp) mips to linux mips | 14:33 | 
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| ForDerps | KotCzarny, is it possible to avoid .h includes in .h files? | 15:42 | 
| KotCzarny | depends | 15:42 | 
| ForDerps | you would have to use funtion pointers? | 15:42 | 
| KotCzarny | question does not compute | 15:43 | 
| ForDerps | say you want to use printf in a .h but you dont want to include stdio | 15:43 | 
| ForDerps | *callbacks | 15:43 | 
| KotCzarny | define your own printf | 15:44 | 
| ForDerps | youd have to pass printf as a callback | 15:44 | 
| ForDerps | im not saying not use standard .h at all | 15:44 | 
| KotCzarny | but expect collisions | 15:44 | 
| KotCzarny | if you refer to something, you have to have it defined somewhere earlier | 15:44 | 
| KotCzarny | so preprocessor knows what are params and return value | 15:45 | 
| ForDerps | just want to have .h's standalone so that i know that all my includes in main are not including stuff that could be including other stuff | 15:45 | 
| KotCzarny | so you can simply put: void printf(char *a); | 15:45 | 
| KotCzarny | but when linking that function has to be somewhere | 15:46 | 
| KotCzarny | either in libraries you link or objects you compiled | 15:46 | 
| ForDerps | so you have to basically copy it from the .h | 15:46 | 
| KotCzarny | kind of | 15:46 | 
| KotCzarny | woo, i've scrobbled my first track | 15:47 | 
| ForDerps | its just that psp source has alot of includes that includes other includes that include...you get the idea | 15:47 | 
| ForDerps | im just wondering if thats standard practice | 15:47 | 
| KotCzarny | in bigger project, yes | 15:48 | 
| KotCzarny | and if functions are badly split between files, then you get .h hell | 15:48 | 
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| ForDerps | it makes figuring out what depends on what harder | 15:48 | 
| KotCzarny | assume you depend on everything | 15:48 | 
| ForDerps | i run on derps | 15:49 | 
| ForDerps | whats a scrobble | 15:50 | 
| KotCzarny | feature someone requested to be added in oscp | 15:51 | 
| ForDerps | what does it do | 15:51 | 
| KotCzarny | stores what tracks you've played on last.fm account | 15:51 | 
| KotCzarny | s/on/in/ | 15:51 | 
| infobot | KotCzarny meant: stores what tracks you've played in last.fm account | 15:51 | 
| KotCzarny | so you can show it to others or just make stats of what you listen to | 15:52 | 
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| ForDerps | KotCzarny,ok | 15:52 | 
| ForDerps | KotCzarny, can you mix c w c++ ? | 15:53 | 
| KotCzarny | yes | 15:53 | 
| KotCzarny | but with some restrictions | 15:53 | 
| KotCzarny | c can be used in c++ code almost freely | 15:53 | 
| ForDerps | why would you mix ? | 15:53 | 
| KotCzarny | c++ has to export interfaces ifdeffed for c compiler | 15:54 | 
| KotCzarny | because you have libs written in c++ and app written in c | 15:54 | 
| KotCzarny | or the other way round | 15:54 | 
| ForDerps | can you use callbacks in .h | 15:58 | 
| KotCzarny | you can write functions in .h, but it's bad code | 15:58 | 
| ForDerps | KotCzarny, how come | 15:59 | 
| KotCzarny | .h is for keeping references for preprocessor | 15:59 | 
| ForDerps | if you an prototype them why not define them | 15:59 | 
| KotCzarny | because it makes mess | 16:00 | 
| KotCzarny | and if you include .h in 2 .c files, you end up compiling such function twice | 16:01 | 
| KotCzarny | think of it as inlining | 16:01 | 
| KotCzarny | you can also include .c files in other .c files | 16:01 | 
| ForDerps | even prototypes get compiled twice? | 16:02 | 
| KotCzarny | prototypes dont get compiled | 16:02 | 
| ForDerps | i see | 16:03 | 
| KotCzarny | but if you define function body there, it gets compiled (because you inline it in other code) | 16:03 | 
| KotCzarny | if you #include it's the same as copypasting included file in place | 16:04 | 
| ForDerps | yeah so if 2 files include the same file | 16:10 | 
| ForDerps | that means im copy pasting 2x ? | 16:11 | 
| KotCzarny | yes | 16:11 | 
| KotCzarny | but most have #ifdef at the start | 16:11 | 
| ForDerps | yup | 16:11 | 
| KotCzarny | so they don't get included more than once | 16:11 | 
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| uuhimhere | what is the difference between superscalar pipeline vs out of order pipeline and which is better | 17:14 | 
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| Lord_Fark_II | who here needs magic? | 18:31 | 
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| KotCzarny | i need a pie | 18:37 | 
| Lord_Fark_II | pie with cream? | 18:38 | 
| Lord_Fark_II | cream pie? | 18:40 | 
| KotCzarny | cheese pie | 18:40 | 
| Lord_Fark_II | only mcdonalds could come up w sometjing like that | 18:46 | 
| Lord_Fark_II | a mcpie | 18:46 | 
| KotCzarny | http://www.cornwallcakes.co.uk/images/cakes/baked-cornish-cheesecake.png | 18:49 | 
| KotCzarny | the best | 18:49 | 
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| Lord_Fark_II | lol | 18:51 | 
| Lord_Fark_II | yeah im surprised mcds hasnt deep fried that yey | 18:51 | 
| KotCzarny | you dont understand | 18:51 | 
| KotCzarny | mcd is shit | 18:51 | 
| Lord_Fark_II | so do you eat the cheese pie with crackers? | 18:53 | 
| Lord_Fark_II | how does it not melt anyways/ | 18:54 | 
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| KotCzarny | because it's cottage cheese | 19:10 | 
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| Lord_Fark_II | cottage cheese == asbestos? | 19:18 | 
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| Lord_Fark_II | id rather have a whale pie | 19:31 | 
| Lord_Fark_II | something finnish | 19:31 | 
| KotCzarny | Surströmming | 19:32 | 
| KotCzarny | i think you think about it | 19:32 | 
| KotCzarny | http://en.wikipedia.org/wiki/Surstr%C3%B6mming | 19:32 | 
| Lord_Fark_II | thats definitely not what i had in mind | 19:35 | 
| KotCzarny | chicken | 19:36 | 
| Lord_Fark_II | i was thinking of something made out of whalr=e meay | 19:36 | 
| Lord_Fark_II | KotCzarny: are you a rng | 19:36 | 
| Lord_Fark_II | cat | 19:36 | 
| KotCzarny | many people call me a bot | 19:36 | 
| Lord_Fark_II | i can see why | 19:37 | 
| Lord_Fark_II | lol | 19:37 | 
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| Lord_Fark_II | but that cant be true necause obviously bots cant think | 19:39 | 
| KotCzarny | that's what you think you think | 19:39 | 
| KotCzarny | given enough data and context you could have hard time distinguishing | 19:40 | 
| Lord_Fark_II | given enough data and context you would be irrelevant | 19:40 | 
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| KotCzarny | as the whole human race | 19:40 | 
| KotCzarny | that's called singularity | 19:40 | 
| Lord_Fark_II | no just you | 19:40 | 
| KotCzarny | google that word | 19:41 | 
| Lord_Fark_II | a singularity is merely the summation of your thoughts | 19:42 | 
| KotCzarny | no | 19:42 | 
| Lord_Fark_II | a bots thougts merely represents the parts of its creator | 19:42 | 
| KotCzarny | nope | 19:43 | 
| Lord_Fark_II | the singularity defines your actions | 19:43 | 
| KotCzarny | nope | 19:43 | 
| Lord_Fark_II | for context without perception is void | 19:43 | 
| KotCzarny | anyway, back to code | 19:44 | 
| Lord_Fark_II | it is easy to represent a bots thoughts by mere observation of its actions | 19:44 | 
| Lord_Fark_II | what code | 19:44 | 
| Lord_Fark_II | i came here wanting to sell magic | 19:45 | 
| Lord_Fark_II | your script needs recompiling | 19:45 | 
| Lord_Fark_II | ;) all that technology anv it still cant keep up | 19:46 | 
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| Lord_Fark_II | KotCzarny: https://en.wikipedia.org/wiki/Infinite_monkey_theorem | 19:55 | 
| erlehmann | wat | 19:55 | 
| Lord_Fark_II | enjoy updating your script | 19:55 | 
| Lord_Fark_II | and on that note | 19:56 | 
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| KotCzarny | troll is trolling | 19:56 | 
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