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xes | freemangordon: so far everything seems to be working very well. Https, openvpn, modest, supl, closed bins.. | 01:30 |
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kerio | yey | 01:37 |
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bencoh | :) | 01:38 |
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freemangordon | xes: nice | 06:55 |
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newbieAlert | hey. Is there any way to tell the amount of tme a process will require to complete its task ?? and the time already assigned by the Kernel to it ?? | 12:31 |
KotCzarny | yes | 12:33 |
newbieAlert | KotCzarny: was it for me ?? please tellme the way then .. | 12:34 |
KotCzarny | depends what you exactly want to do | 12:34 |
newbieAlert | KotCzarny: I want to compare the time taken by a Process to complete a task by using different nice values. by default, one nice level changes 5ms.. i want to see it working ie just stats.. | 12:36 |
KotCzarny | if it's a cmd line tool just start it with: time toolname | 12:37 |
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unbreakable | KotCzarny, hows the pipyra coming along | 12:37 |
KotCzarny | still no pie | 12:38 |
unbreakable | KotCzarny, damn | 12:38 |
unbreakable | KotCzarny, the pie's a lie | 12:38 |
newbieAlert | KotCzarny: that will give me the time taken to complete the task, which i wont need, since its just a while loop.!! I need to see this : everytime the process is scheduled, there is an INCREMENT in the given time slice by CPU.. | 12:41 |
KotCzarny | time gives cpu time in user field | 12:41 |
KotCzarny | and if you check man time | 12:41 |
KotCzarny | you cen get more detailed stats too | 12:41 |
newbieAlert | KotCzarny: thanks. | 12:42 |
KotCzarny | and you can always implement your own timing function | 12:43 |
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unbreakable | KotCzarny, well at least now you have time to get the pipyra done | 12:47 |
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KotCzarny | nope, i'm adding scrobbling to oscp | 12:48 |
unbreakable | whats scrobbling | 12:48 |
KotCzarny | feature someone requested | 12:49 |
unbreakable | does it scrobble up to and include a pipyra | 12:50 |
KotCzarny | no pipyra on the TODO list | 12:51 |
unbreakable | KotCzarny, howbout help me port this https://github.com/hulkholden/daedalus/tree/master/Source to run on this : https://en.wikipedia.org/wiki/GCW_Zero | 12:52 |
KotCzarny | no pie, no help | 12:52 |
unbreakable | KotCzarny, http://ww1.prweb.com/prfiles/2005/02/04/205610/KUA_Pie_2.jpg | 12:54 |
KotCzarny | virtual pie doesn't count | 12:55 |
unbreakable | you cant just make up rules as you go | 12:55 |
KotCzarny | i say i can | 12:56 |
unbreakable | besides that wasnt a virtual pi | 12:56 |
unbreakable | KotCzarny, how would you port that program? | 12:56 |
KotCzarny | which one? | 12:57 |
unbreakable | https://github.com/hulkholden/daedalus/tree/master/Source | 12:57 |
unbreakable | syspsp | 12:58 |
unbreakable | thats the one that has the MIPS dynarec | 12:58 |
unbreakable | the PSP and the GCW0 are both MIPS32R2 | 12:58 |
KotCzarny | if it includes assembly i don't know | 12:59 |
unbreakable | well most of it is c/c++ | 12:59 |
unbreakable | they use the psp's sce libs instead of GLES | 12:59 |
KotCzarny | if it's c/c++ compile it, then try to resolve errors | 12:59 |
unbreakable | yeah but its for a different platform | 12:59 |
unbreakable | the linux port was never finished | 13:00 |
unbreakable | from what i understand | 13:00 |
KotCzarny | find the devs that were doing the linux port, ask them nicely | 13:00 |
unbreakable | ask them for what | 13:00 |
KotCzarny | for help | 13:00 |
KotCzarny | motivate them | 13:00 |
unbreakable | yeah i tried ... everyone's moved on from mips | 13:01 |
unbreakable | no one's interested in anything other than ARM nowadays | 13:02 |
unbreakable | KotCzarny, well the one who was supposed to work on the linux port anyways(which judging from the folders didnt go farther than 2 folders) | 13:05 |
KotCzarny | why don't you just buy psp? | 13:10 |
KotCzarny | they go cheap nowadays | 13:10 |
unbreakable | 1. 512MB DDR2 | 13:11 |
unbreakable | 2. 1GHZ cpu | 13:12 |
unbreakable | 3. w/SIMD | 13:12 |
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unbreakable | 4. https://github.com/laanwj/etna_viv | 13:13 |
unbreakable | 5. hdmi | 13:13 |
KotCzarny | 6. almost no apps ? | 13:14 |
unbreakable | quite a few : http://www.gcw-zero.com/downloads | 13:15 |
unbreakable | those are just the "official" ones that pass qc | 13:15 |
unbreakable | most of its 8/16 bit though | 13:15 |
unbreakable | KotCzarny, and its cheap 150 bucks or so from TG | 13:16 |
unbreakable | KotCzarny, most importantly though | 13:17 |
unbreakable | KotCzarny, runs linux | 13:17 |
unbreakable | KotCzarny, LINUX M!@#$$KERS! | 13:17 |
KotCzarny | apart from memory it's specs are worse than n900 | 13:17 |
KotCzarny | and opengl es? please.. | 13:18 |
unbreakable | lol so n900 supports full open gl? | 13:18 |
unbreakable | even pyra supports gles whats wrong with gles? | 13:18 |
KotCzarny | to have any chance of porting anything they would require ogl compatibility | 13:18 |
unbreakable | KotCzarny, are there any handhelds that have ogl? | 13:20 |
unbreakable | KotCzarny, es = embedded systems? | 13:20 |
unbreakable | even the psp used GLES | 13:21 |
unbreakable | well not officially | 13:21 |
KotCzarny | sure, but i'm talking about porting apps | 13:21 |
unbreakable | what kid of apps | 13:21 |
KotCzarny | any 3d app in linux | 13:21 |
unbreakable | you mean non SoC apps? | 13:21 |
KotCzarny | the one you can find in debian package repo | 13:22 |
unbreakable | yeah ok well that would be the same scenario for the n900/pi/pi2/pyra/pipyra or any other SoC based system | 13:22 |
unbreakable | except its not that big of a problem because the handhelp app market itself is quite big | 13:22 |
unbreakable | the big "issue" is that its a MIPS device | 13:23 |
unbreakable | so people stay away from it like its bugger from ROTN | 13:23 |
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unbreakable | KotCzarny, https://www.youtube.com/watch?v=9rznKpou85o | 13:24 |
unbreakable | KotCzarny, right now if you want a handheld console that is linux based you only got the pandora and the GCW(ignoring GPH/Dingoo) | 13:25 |
unbreakable | :S | 13:25 |
KotCzarny | and n900 | 13:25 |
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KotCzarny | :) | 13:25 |
unbreakable | n900 doesnt gaming controls | 13:26 |
unbreakable | *have | 13:26 |
KotCzarny | you can screen tap | 13:26 |
KotCzarny | it's enough usually | 13:26 |
KotCzarny | android handles it quite well too | 13:26 |
unbreakable | ugghhh | 13:26 |
unbreakable | maybe for rpgs like baldurs gate yeah | 13:26 |
unbreakable | f@#$ gaming on android | 13:26 |
unbreakable | id rather eat a dead rat thats been sitting in a bag in the hot sun for a month | 13:27 |
KotCzarny | http://images.gizmag.com/hero/xopad-usb-game-controller-11.jpg | 13:27 |
KotCzarny | mehehe | 13:27 |
unbreakable | input lag | 13:27 |
unbreakable | = | 13:27 |
unbreakable | dalvik | 13:27 |
KotCzarny | http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/09/mogamoga.jpeg | 13:28 |
unbreakable | KotCzarny, hey batman uses android too? | 13:28 |
unbreakable | KotCzarny, neat-o | 13:28 |
KotCzarny | http://cdn.slashgear.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-18-at-10.13.57-AM-580x374.jpg | 13:29 |
bencoh | KotCzarny: there is a (limited) opengl->gles compat layer around | 13:32 |
KotCzarny | bencoh: i know | 13:32 |
bencoh | I forgot te name | 13:32 |
KotCzarny | key word is 'limited' | 13:32 |
bencoh | well, they managed to port some game with few rewrite work | 13:33 |
bencoh | there is tmo thread | 13:33 |
bencoh | +a | 13:33 |
KotCzarny | i know, i've pasted it few times there | 13:33 |
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unbreakable | KotCzarny, yeah looking at the bazillions of gl apps on embedded theyre all gles | 13:53 |
unbreakable | KotCzarny, so maybe gles is just the way it is on mobile platforms | 13:53 |
KotCzarny | if you port embedded apps, sure, if you plan to port regular (desktop) ones, sorry | 13:54 |
unbreakable | KotCzarny, yeah that psp app uses something that apparently is similar to gles(SCE's lib) | 13:54 |
bencoh | unbreakable: talking about psp, see pcsx_rearmed | 13:54 |
unbreakable | bencoh, yeah whatabout it? | 13:55 |
bencoh | it has mips->arm dynarec, and neon gpu emulation | 13:55 |
unbreakable | bencoh, yeah but its not a N64 emulator | 13:55 |
bencoh | and latest release has a DSP (C64x) SPU accel | 13:55 |
unbreakable | the GCW zero already has a PSP emulator PSX4ALL though its not SIMD optimized | 13:55 |
unbreakable | the GCW's SIMD is only a 64 bit SIMD though | 13:56 |
unbreakable | not as powerful as NEON | 13:56 |
bencoh | oh, it's a mips ... nevermind | 13:57 |
unbreakable | the app above is a N64 emulator | 13:57 |
unbreakable | N64 = mips | 13:58 |
unbreakable | PSP = mips | 13:58 |
unbreakable | GCW = mips | 13:58 |
bencoh | the "dynarec" should be much simpler | 13:58 |
unbreakable | yes in fact PSP = GCW = MIPS32R2 | 13:59 |
KotCzarny | cpu is not a problem, emulating os/specialized chips IS | 14:01 |
unbreakable | yes but dynarec == performace | 14:01 |
KotCzarny | sure | 14:01 |
KotCzarny | but if you want psp performance, just grab one | 14:01 |
unbreakable | iso the point is performance part's already been worked on | 14:01 |
unbreakable | no the psp only had 333mhz | 14:02 |
unbreakable | with no mmu | 14:02 |
KotCzarny | but you dont need more to play psp games | 14:02 |
unbreakable | n64 isnt psp... | 14:02 |
unbreakable | i want to play super mario 64 | 14:02 |
unbreakable | and zelda oot | 14:02 |
bencoh | I feel like this discussion is going nowhere | 14:03 |
unbreakable | and banjo kazooie | 14:03 |
unbreakable | its an inane conversation | 14:03 |
unbreakable | not meant to go anywhere | 14:03 |
KotCzarny | Its fully possible to play Nintendo 64 games whit the N900 at full Speed. | 14:04 |
KotCzarny | Mupen64plus | 14:05 |
unbreakable | no MIPS support | 14:06 |
unbreakable | ARM/x86 only | 14:06 |
KotCzarny | but i have n900, not mips | 14:06 |
unbreakable | yes... | 14:06 |
KotCzarny | and you have one too? | 14:06 |
unbreakable | sigh the dynarec which makes the games playable is a mips-arm dynarec | 14:06 |
unbreakable | yes | 14:06 |
unbreakable | i do | 14:07 |
unbreakable | its awkward gaming on the n900 | 14:07 |
unbreakable | sorry | 14:07 |
KotCzarny | then just grab usb controller, connect to n900's usb, mount it somehow physically, done | 14:07 |
unbreakable | yes thats what im going to have with me on the bus | 14:07 |
unbreakable | :P | 14:08 |
KotCzarny | i have my n900 almost everywhere | 14:08 |
KotCzarny | :P | 14:08 |
unbreakable | the n900 is really good for rpgs | 14:08 |
KotCzarny | also, you would get so many hipster points | 14:08 |
unbreakable | but definitely not platformers | 14:08 |
KotCzarny | yes, for action games you need comfortable buttons | 14:09 |
bencoh | isnt there a "gamepad" around to clip on top of the keyboard ? | 14:09 |
unbreakable | ummm | 14:09 |
KotCzarny | http://talk.maemo.org/attachment.php?attachmentid=12405&stc=1&d=1279989127 | 14:09 |
KotCzarny | yeah | 14:09 |
bencoh | no, not that one | 14:10 |
KotCzarny | ;) | 14:10 |
bencoh | this one has never been released ;) | 14:10 |
KotCzarny | http://www.blogcdn.com/www.engadget.com/media/2011/12/n900-gamepad.jpg | 14:10 |
KotCzarny | this one? | 14:10 |
unbreakable | yeah but still it just makes it bulky and how am i going to answer calls with that thing on it? | 14:10 |
bencoh | nope, this one is a real usb controller | 14:10 |
unbreakable | ngage style hipster fare | 14:10 |
KotCzarny | http://i.imgur.com/aFix8o7.jpg | 14:11 |
unbreakable | yeah those arent gonna poke an eye out | 14:11 |
unbreakable | but its cool ill give it that | 14:11 |
bencoh | KotCzarny: something like that, but a polished version | 14:11 |
unbreakable | though cmmon | 14:11 |
unbreakable | dwitches?? | 14:11 |
unbreakable | hows that comfortable | 14:11 |
unbreakable | thattlll eat into your fingers after an hour | 14:11 |
KotCzarny | http://www.blogcdn.com/www.engadget.com/media/2009/09/speakandspell-n900-1.jpg | 14:12 |
unbreakable | ROFL | 14:12 |
bencoh | KotCzarny: http://www.engadget.com/2010/08/04/game-gripper-makes-grand-entrance-on-nokias-n900-video/ | 14:12 |
unbreakable | yeah | 14:12 |
bencoh | wtf :D | 14:12 |
KotCzarny | http://www.mynokian900.com/2012/11/how-to-make-my-nokia-n900-charge-wirelessly | 14:13 |
KotCzarny | :) | 14:13 |
unbreakable | oh and dont forget the gcw.gpu != PukeVR | 14:15 |
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bencoh | unbreakable: vivante/mips combo prolly isnt much better, opensource-wise | 14:16 |
KotCzarny | Currently unavailable | 14:17 |
KotCzarny | huh | 14:17 |
unbreakable | look its still got a tiny screen | 14:17 |
unbreakable | anyway | 14:17 |
unbreakable | seriously though i really like gemrb on the n900 | 14:17 |
unbreakable | but for other gaming youd have to overclock it and that kills the crap battery on it | 14:17 |
unbreakable | unless you get that frankenbat that one guy was selling | 14:17 |
unbreakable | bencoh, actually for this specific chip it is; the RE driver's pretty good see : neverball gcw on youtube | 14:18 |
unbreakable | bencoh, or the above rootage video | 14:18 |
unbreakable | bencoh, and i believe the GCW's source open sourced as well : https://github.com/gcwnow/ | 14:19 |
unbreakable | so yea like i was saying its the only open source linux gaming handheld out there minus the older korean/chinese ones | 14:20 |
unbreakable | but even the older korean ones were about as open source as android device kernels were; hackjobs | 14:21 |
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unbreakable | KotCzarny, howbout it | 14:24 |
unbreakable | KotCzarny, what kind of work would be involved in porting a java program to C? | 14:26 |
KotCzarny | usually a rewrite | 14:27 |
KotCzarny | complete | 14:27 |
unbreakable | KotCzarny, i was looking at pixeldungeon | 14:27 |
KotCzarny | easier would be porting porting java runtime | 14:27 |
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unbreakable | KotCzarny, I guess it would be better to just have the JRE in the background | 14:29 |
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unbreakable | KotCzarny, what about porting alien(psp) mips to linux mips | 14:33 |
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ForDerps | KotCzarny, is it possible to avoid .h includes in .h files? | 15:42 |
KotCzarny | depends | 15:42 |
ForDerps | you would have to use funtion pointers? | 15:42 |
KotCzarny | question does not compute | 15:43 |
ForDerps | say you want to use printf in a .h but you dont want to include stdio | 15:43 |
ForDerps | *callbacks | 15:43 |
KotCzarny | define your own printf | 15:44 |
ForDerps | youd have to pass printf as a callback | 15:44 |
ForDerps | im not saying not use standard .h at all | 15:44 |
KotCzarny | but expect collisions | 15:44 |
KotCzarny | if you refer to something, you have to have it defined somewhere earlier | 15:44 |
KotCzarny | so preprocessor knows what are params and return value | 15:45 |
ForDerps | just want to have .h's standalone so that i know that all my includes in main are not including stuff that could be including other stuff | 15:45 |
KotCzarny | so you can simply put: void printf(char *a); | 15:45 |
KotCzarny | but when linking that function has to be somewhere | 15:46 |
KotCzarny | either in libraries you link or objects you compiled | 15:46 |
ForDerps | so you have to basically copy it from the .h | 15:46 |
KotCzarny | kind of | 15:46 |
KotCzarny | woo, i've scrobbled my first track | 15:47 |
ForDerps | its just that psp source has alot of includes that includes other includes that include...you get the idea | 15:47 |
ForDerps | im just wondering if thats standard practice | 15:47 |
KotCzarny | in bigger project, yes | 15:48 |
KotCzarny | and if functions are badly split between files, then you get .h hell | 15:48 |
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ForDerps | it makes figuring out what depends on what harder | 15:48 |
KotCzarny | assume you depend on everything | 15:48 |
ForDerps | i run on derps | 15:49 |
ForDerps | whats a scrobble | 15:50 |
KotCzarny | feature someone requested to be added in oscp | 15:51 |
ForDerps | what does it do | 15:51 |
KotCzarny | stores what tracks you've played on last.fm account | 15:51 |
KotCzarny | s/on/in/ | 15:51 |
infobot | KotCzarny meant: stores what tracks you've played in last.fm account | 15:51 |
KotCzarny | so you can show it to others or just make stats of what you listen to | 15:52 |
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ForDerps | KotCzarny,ok | 15:52 |
ForDerps | KotCzarny, can you mix c w c++ ? | 15:53 |
KotCzarny | yes | 15:53 |
KotCzarny | but with some restrictions | 15:53 |
KotCzarny | c can be used in c++ code almost freely | 15:53 |
ForDerps | why would you mix ? | 15:53 |
KotCzarny | c++ has to export interfaces ifdeffed for c compiler | 15:54 |
KotCzarny | because you have libs written in c++ and app written in c | 15:54 |
KotCzarny | or the other way round | 15:54 |
ForDerps | can you use callbacks in .h | 15:58 |
KotCzarny | you can write functions in .h, but it's bad code | 15:58 |
ForDerps | KotCzarny, how come | 15:59 |
KotCzarny | .h is for keeping references for preprocessor | 15:59 |
ForDerps | if you an prototype them why not define them | 15:59 |
KotCzarny | because it makes mess | 16:00 |
KotCzarny | and if you include .h in 2 .c files, you end up compiling such function twice | 16:01 |
KotCzarny | think of it as inlining | 16:01 |
KotCzarny | you can also include .c files in other .c files | 16:01 |
ForDerps | even prototypes get compiled twice? | 16:02 |
KotCzarny | prototypes dont get compiled | 16:02 |
ForDerps | i see | 16:03 |
KotCzarny | but if you define function body there, it gets compiled (because you inline it in other code) | 16:03 |
KotCzarny | if you #include it's the same as copypasting included file in place | 16:04 |
ForDerps | yeah so if 2 files include the same file | 16:10 |
ForDerps | that means im copy pasting 2x ? | 16:11 |
KotCzarny | yes | 16:11 |
KotCzarny | but most have #ifdef at the start | 16:11 |
ForDerps | yup | 16:11 |
KotCzarny | so they don't get included more than once | 16:11 |
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uuhimhere | what is the difference between superscalar pipeline vs out of order pipeline and which is better | 17:14 |
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Lord_Fark_II | who here needs magic? | 18:31 |
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KotCzarny | i need a pie | 18:37 |
Lord_Fark_II | pie with cream? | 18:38 |
Lord_Fark_II | cream pie? | 18:40 |
KotCzarny | cheese pie | 18:40 |
Lord_Fark_II | only mcdonalds could come up w sometjing like that | 18:46 |
Lord_Fark_II | a mcpie | 18:46 |
KotCzarny | http://www.cornwallcakes.co.uk/images/cakes/baked-cornish-cheesecake.png | 18:49 |
KotCzarny | the best | 18:49 |
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Lord_Fark_II | lol | 18:51 |
Lord_Fark_II | yeah im surprised mcds hasnt deep fried that yey | 18:51 |
KotCzarny | you dont understand | 18:51 |
KotCzarny | mcd is shit | 18:51 |
Lord_Fark_II | so do you eat the cheese pie with crackers? | 18:53 |
Lord_Fark_II | how does it not melt anyways/ | 18:54 |
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KotCzarny | because it's cottage cheese | 19:10 |
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Lord_Fark_II | cottage cheese == asbestos? | 19:18 |
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Lord_Fark_II | id rather have a whale pie | 19:31 |
Lord_Fark_II | something finnish | 19:31 |
KotCzarny | Surströmming | 19:32 |
KotCzarny | i think you think about it | 19:32 |
KotCzarny | http://en.wikipedia.org/wiki/Surstr%C3%B6mming | 19:32 |
Lord_Fark_II | thats definitely not what i had in mind | 19:35 |
KotCzarny | chicken | 19:36 |
Lord_Fark_II | i was thinking of something made out of whalr=e meay | 19:36 |
Lord_Fark_II | KotCzarny: are you a rng | 19:36 |
Lord_Fark_II | cat | 19:36 |
KotCzarny | many people call me a bot | 19:36 |
Lord_Fark_II | i can see why | 19:37 |
Lord_Fark_II | lol | 19:37 |
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Lord_Fark_II | but that cant be true necause obviously bots cant think | 19:39 |
KotCzarny | that's what you think you think | 19:39 |
KotCzarny | given enough data and context you could have hard time distinguishing | 19:40 |
Lord_Fark_II | given enough data and context you would be irrelevant | 19:40 |
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KotCzarny | as the whole human race | 19:40 |
KotCzarny | that's called singularity | 19:40 |
Lord_Fark_II | no just you | 19:40 |
KotCzarny | google that word | 19:41 |
Lord_Fark_II | a singularity is merely the summation of your thoughts | 19:42 |
KotCzarny | no | 19:42 |
Lord_Fark_II | a bots thougts merely represents the parts of its creator | 19:42 |
KotCzarny | nope | 19:43 |
Lord_Fark_II | the singularity defines your actions | 19:43 |
KotCzarny | nope | 19:43 |
Lord_Fark_II | for context without perception is void | 19:43 |
KotCzarny | anyway, back to code | 19:44 |
Lord_Fark_II | it is easy to represent a bots thoughts by mere observation of its actions | 19:44 |
Lord_Fark_II | what code | 19:44 |
Lord_Fark_II | i came here wanting to sell magic | 19:45 |
Lord_Fark_II | your script needs recompiling | 19:45 |
Lord_Fark_II | ;) all that technology anv it still cant keep up | 19:46 |
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Lord_Fark_II | KotCzarny: https://en.wikipedia.org/wiki/Infinite_monkey_theorem | 19:55 |
erlehmann | wat | 19:55 |
Lord_Fark_II | enjoy updating your script | 19:55 |
Lord_Fark_II | and on that note | 19:56 |
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KotCzarny | troll is trolling | 19:56 |
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