ajalkane | hmmm... it'll be one big-ass list. | 00:00 |
---|---|---|
antman8969 | lol ^^ | 00:00 |
antman8969 | it's not too bad ajalkane | 00:00 |
lcuk | not sure antman8969 - a complete theme directory listing would be practical but not sure best place or whether it is allowed to be documented | 00:00 |
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antman8969 | it's actualy like 1800 filfes... but being able to ctrl+f through the list is really helpful (for me) | 00:00 |
ajalkane | what I've looked there's icons for all kinds of crazy stuff. I guess for optimization purposes. | 00:00 |
antman8969 | yea | 00:01 |
antman8969 | every icon has 3 or 4 versions for inverted themes and presses too | 00:01 |
antman8969 | I'll try to sort it | 00:01 |
ajalkane | antman8969: true... it's kinda annoying searching the listing from filesystem | 00:01 |
antman8969 | i'll just put it up, and if anyone complains I'll take it down | 00:01 |
lcuk | ajalkane, most likely because of qml states and things | 00:01 |
antman8969 | yea | 00:01 |
antman8969 | also because of how the theme system works | 00:02 |
antman8969 | it basically adds "-white" or "-dimmed" to them in different circumstances | 00:02 |
antman8969 | and other things... | 00:02 |
lcuk | yeah | 00:02 |
ajalkane | yeah. It's a system that's at the same time beatiful and damn ugly. | 00:02 |
lcuk | how do you make the variations? | 00:03 |
antman8969 | it's all automated | 00:03 |
lcuk | is there a theme generator? | 00:03 |
lcuk | i mean available | 00:03 |
ajalkane | I pity the fool doing theming on this :) | 00:03 |
antman8969 | lol | 00:03 |
antman8969 | I think it's really just a matter of making the 3 or 4 files, then putting them into the blanco/icons folder | 00:03 |
antman8969 | or w/e it is | 00:03 |
antman8969 | unless you want your own entire theme, then you get your own folder... but thats a LOT of icons | 00:04 |
antman8969 | or just use ln? | 00:04 |
antman8969 | no idea | 00:04 |
lcuk | antman8969, hence asking about theme generator | 00:04 |
antman8969 | mm | 00:04 |
lcuk | ie some management tool | 00:04 |
ajalkane | yeah... a whole new theme's gonna be an undertaking of epic proportions. Some sort of generator is a must. | 00:05 |
lcuk | which will go from psd or whatnot into nicely made theme | 00:05 |
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lcuk | now you understand why iphone has one theme :) | 00:05 |
antman8969 | lol | 00:05 |
antman8969 | well, maybe it's something I can look into if I get these icons sorted out... at least for different toolbar themes | 00:06 |
antman8969 | that wouldn't be so daunting | 00:06 |
lcuk | ask wazd, when he stops quivering in the corner from looking at icons | 00:06 |
antman8969 | lol | 00:06 |
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wazd | ah! Weather icons! We're doomed! | 00:07 |
* wazd runs in circles | 00:07 | |
ajalkane | I think they're for that AccuWeather thangy? | 00:08 |
wazd | that would be damn shitty move on the Nokia's side to allow Accuweather create homescreen widget exclusively :) | 00:08 |
wazd | I mean :( | 00:09 |
ajalkane | homescreen? | 00:09 |
ajalkane | the lockscreen? | 00:09 |
wazd | yeah, I think there will be a widget on the Events screen | 00:09 |
wazd | Saw it on videos | 00:10 |
ajalkane | oh... cool... well I don't even know how extendable the events view is. If Accu can push that kinda stuff there maybe others can too. | 00:10 |
ajalkane | I'm itching for a new firmware | 00:11 |
wazd | I really hope so | 00:11 |
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antman8969 | http://wiki.meego.com/Harmattan_icons | 00:40 |
antman8969 | try to get more in there after my workout | 00:40 |
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lardman | night all | 00:57 |
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kimju | hmpf. no luck with debugging, the package builds fine locally with osc build (and in scratchbox), but still hangs at server. | 01:15 |
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DocScrutinizer | I have to say the whole appgrid and events screen concept tends to get way too cluttered for me | 02:20 |
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mtd | tracker-control -r wipes all contacts? nice. | 08:01 |
mtd | (and everything else useful about a phone that makes calls and sends/receives SMSes) | 08:02 |
Stskeeps | well you did ask it to remove it's databases | 08:05 |
mtd | yeah, and the Contacts database has been part of tracker since...when? | 08:05 |
mtd | I am, as usual, a few days behind #harmattan: http://mg.pov.lt/harmattan-irclog/%23harmattan.2011-08-12.log.html | 08:05 |
Stskeeps | since harmattan, go look at the intense discussions about contacts backend on meego-dev@ | 08:05 |
mtd | Stskeeps: ah. Fair enough, I guess. | 08:06 |
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mtd | Stskeeps: this one? http://meego-dev.390449.n3.nabble.com/MeeGo-dev-migration-back-to-EDS-contacts-and-calendar-tt2748617.html#a2762750 | 08:18 |
Stskeeps | for instance | 08:18 |
* mtd found this http://www.allaboutmeego.com/news/item/12661_MeeGo_architecture_changes-sec.php and this http://lists.meego.com/pipermail/meego-dev/2011-March/thread.html#481890 | 08:22 | |
mtd | entertaining. | 08:22 |
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ajalkane_N950 | Cool. | 10:30 |
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maxw | what kind of regex is this: 'MeeGo N9(|50)' (as per 'topic') | 10:35 |
kimju | nothing|50 | 10:36 |
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Elessar | hi all | 11:20 |
Elessar | is there any way to "design" meego qml applications with QtCreator? | 11:21 |
Elessar | all I see in QML designers are only default, Qt's components, also it doesn't know anything about com.nokia.meego url | 11:21 |
maxw | kimju: yeah, I can understand it, but what uses that syntax? | 11:22 |
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flux | maxw, perl does, as well as grep -E. and numerous other environment I imagine. | 11:23 |
maxw | kimju: I'm seeing similar from egrep...fair enough, I suppose. I would normally have done N9{,50} | 11:24 |
ajalkane_N950 | Elessar: not possible currently | 11:24 |
maxw | I didn't think in terms of filters, so much as expansions : | 11:24 |
maxw | $ echo N9{,50} | 11:24 |
maxw | N9 N950 | 11:24 |
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flux | well, it depends what you think of the topic, should it be a generative pattern or a filter | 11:25 |
maxw | flux: right...I see it now...just looked a little odd in the context. N9{,50} would make more sense IMO, but, er, whatever :) | 11:25 |
flux | maxw, but that would just be a list, you wouldn't be able to use a separator for those :) (other than space) | 11:26 |
flux | and regular expressions are just as generative, although I don't recall a tool for doing that :) | 11:26 |
maxw | well, yeah - I guess the '|' expands nicely into English as 'or', so fair enough | 11:28 |
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faenil | hi guys :) | 11:31 |
faenil | I'm making a 3D game for N950 | 11:32 |
faenil | but it's my first 3D experience, so I'm having some doubts | 11:32 |
faenil | is there anyone here who can help me? | 11:32 |
faenil | is it normal that going from 20 to 120 objects (tiles actually) in my scene makes the fps drop from fixed 100 to 70? | 11:33 |
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nebulon | hello, anyone here that could help with flashing a n950? | 12:17 |
nebulon | I get "Suitable USB interface (phonet) not found, waiting..." error | 12:17 |
nebulon | when ./flasher -f -F <image> | 12:17 |
kimju | run as root. | 12:17 |
kimju | and then unplug the phone, turn it off and then plug it in to usb. (while off, it will turn on automatically) | 12:18 |
nebulon | I did that already | 12:19 |
nebulon | (running as root as well) | 12:20 |
djszapi | nebulon: did you try to use -R for auto restart ? | 12:20 |
nebulon | not yet | 12:20 |
djszapi | also, turning off by pressing the button for more than 8 secs ? | 12:21 |
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djszapi | did you try the public flasher description ? | 12:21 |
nebulon | with -R I can see a few seconds the Nokia logo and the Tool icon and then the phone gets blank | 12:22 |
djszapi | which flasher do you use ? | 12:22 |
nebulon | the one from https://maemo.research.nokia.com/repository/harmattan/releases/20.2011.32-4/flash/ | 12:23 |
djszapi | nebulon: did you brick the device or what is the purpose of reflashing ? | 12:23 |
nebulon | not bricked...the image is just really old | 12:24 |
djszapi | we did not get any new image in public. | 12:24 |
djszapi | and I think we are not entitled to use newer ones even if you work for Nokia. | 12:24 |
nebulon | I work for Nokia...and I use that newer image for other devices | 12:25 |
nebulon | just the flasher with this phone does not work | 12:25 |
nebulon | what is the newest image we should use? | 12:25 |
djszapi | you do not use OEM1 image then | 12:25 |
kimju | nebulon, just wondering, are you trying to use rnd image on non-rnd device? | 12:26 |
djszapi | that might the problem, but against forget I helped about this | 12:26 |
Jaffa | Morning, all | 12:26 |
djszapi | I would like to avoid the law breakage :) | 12:26 |
kimju | that doesn't work, you need oem-signed images for n950. | 12:26 |
djszapi | nebulon: Could we discuss it on pmo please ? | 12:26 |
kimju | and there is only 22-6 image available publicly. | 12:26 |
djszapi | again* | 12:26 |
harbaum | ah, please continue in public, this is pretty interesting :-) | 12:27 |
djszapi | harbaum: we started on pmo, feel free to join ;-) | 12:27 |
faenil | what's pmo? | 12:29 |
djszapi | nothing :) | 12:30 |
faenil | :O :P | 12:31 |
mikhas | and off they went | 12:34 |
mikhas | into the mist | 12:35 |
mikhas | back into their Nokia stronghold | 12:35 |
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harbaum | in the current situation i wouldn't call that a "stronghold" anymore | 12:38 |
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faenil | guys is declaring a QPainter each time you paint the right way to paint in paintGL()? | 12:39 |
faenil | because that's what examples do...but it keeps sucking memory.. | 12:39 |
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mikhas | harbaum, try to siege it then | 12:40 |
lcuk | faenil, are you freeing it afterwards | 12:41 |
mikhas | faenil, you should not store QPainters, they are supposed to only live inside function scope. | 12:41 |
faenil | yes | 12:41 |
mikhas | but … you can cache QPainters of course | 12:41 |
mikhas | but then you need to carefully call the begin/end stuff | 12:41 |
djszapi | mikhas: tell me how to do this small ... :) | 12:41 |
mikhas | and possibly store/restore | 12:41 |
faenil | wait I'll show you my actual paintGL() | 12:41 |
faenil | I deleted everything | 12:41 |
mikhas | faenil, are you sure you found a memleak in QPainter + GL? | 12:42 |
faenil | nope, I just want to know if I'm doing things right :) | 12:43 |
mikhas | faenil, also: Qt questions should go that way → #qt | 12:43 |
faenil | sure... | 12:43 |
faenil | I'll go there now ;) | 12:43 |
mikhas | here you only have a bunch of Qt newbies ;-) | 12:43 |
faenil | just look at this | 12:43 |
faenil | http://pastebin.com/pbPqRHSV | 12:43 |
faenil | there's only painter stuff | 12:44 |
faenil | and memory usage keeps growing | 12:44 |
mikhas | QPainter p(this); // does begin on this automatically | 12:44 |
faenil | like 1Mb/min | 12:44 |
mikhas | and painter.end is called by destructor | 12:44 |
faenil | ok so they're useless, but anyway | 12:44 |
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mikhas | this small example already leaks mem? | 12:45 |
faenil | why does it keep allocating memory... | 12:45 |
faenil | since I started talking to you | 12:46 |
mikhas | yeah well, can you confirm with valgrind perhaps? | 12:46 |
faenil | it has raised 1.5mb | 12:46 |
mikhas | (that the leak really is caused by Qt here) | 12:46 |
faenil | I have never used valgrind in win...but I'll try | 12:46 |
mikhas | visual studio has similar memory profiling tools, I *think* | 12:47 |
mikhas | in case valgrind is not suitable . | 12:47 |
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ajalkane_N950 | I don't think valgrind works in win (?) | 12:49 |
faenil | it should not afaik | 12:49 |
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faenil | is the Analyzer still disabled in QtCreator? | 12:53 |
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faenil | mikhas now it seems it has stopped growing... | 12:54 |
faenil | it went from 10 to 15mb in few mins | 12:54 |
faenil | and now it seems it has stopped growing | 12:54 |
faenil | nope | 12:55 |
faenil | my fault | 12:55 |
faenil | justwent from 15 to 16.5 | 12:55 |
mikhas | … | 12:59 |
mikhas | faenil, make a minimal test case, pastebin to #qt | 13:00 |
mikhas | and ask other (win) users to verify the leak? | 13:00 |
mikhas | minimal test case := ready to compile | 13:00 |
faenil | already asking in #qt | 13:00 |
faenil | just showing paintGL atm | 13:00 |
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deimos | how can I jump to an item in ListView without scrolling from item 0 ? | 13:13 |
xarcass | positionViewAtIndex | 13:20 |
deimos | thank you xarcass | 13:22 |
faenil | mikhas: switching to the discrete radeon card on my laptop solves the problem....shitty Intel video drivers? | 13:22 |
mikhas | who knows :-( | 13:23 |
faenil | mikhas: this means I won't trust my intel card anymore :) I'll keep my laptop ac plugged and test with my radeon card :) | 13:24 |
faenil | is there any way to check if I have the same memory eating problem on my n950? | 13:24 |
xarcass | faenil: mem-cpu-monitor | 13:28 |
faenil | thanks :) | 13:29 |
xarcass | faenil: or valgrind | 13:29 |
faenil | oh right I have it here :D | 13:29 |
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faenil | do you know any channel where I could ask some questions about opengl games dev? | 13:30 |
elpuri | gamedev.net has a good community | 13:32 |
elpuri | you'll probably get better answers there than on any irc channel | 13:33 |
elpuri | was there some specific you wanted to kno? | 13:33 |
elpuri | +w | 13:33 |
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faenil | ok I'll write my question here too :D | 13:34 |
faenil | I'm creating a 3d game for n950 | 13:34 |
faenil | and I'm looking for a good way | 13:34 |
faenil | to dynamically create a floor for my level | 13:34 |
faenil | in opengl | 13:34 |
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faenil | levels are grid-based, so you have many 1x1 locations/tiles | 13:35 |
faenil | I read levels from a txt, and create models dynamically and store them into qmap for rendering | 13:35 |
alterego | Sounds like a general game development issue, I'd ask somewhere else :P | 13:36 |
faenil | alterego: I already pointed that out... | 13:36 |
alterego | faenil: yeah, I know ;) | 13:36 |
faenil | :) | 13:36 |
alterego | This is utterly the wrong place to ask :P | 13:36 |
faenil | sure | 13:37 |
faenil | but you know, elpuri asked me, and since the channel is not being used by anyone :) | 13:37 |
elpuri | prv msg me if you want | 13:38 |
faenil | ok :D | 13:39 |
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Termana | morning | 13:42 |
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jreznik | is there chance for jabber support for harmattan? (hacking accounts/telepathy profiles? quick look)... as I really depend on it for our app :( | 14:27 |
djszapi | jreznik: yes | 14:28 |
mikhas | "wait for next update" I guess | 14:28 |
djszapi | it will be supported in the next image with other addons.. | 14:28 |
jreznik | djszapi: yep, that's the answer I was expecting :) | 14:29 |
djszapi | right, you did not have a negative disappointment :) | 14:29 |
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djszapi | mikhas: mm, VK seems to be broken | 14:35 |
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rzr_irsii | djszapi: hi | 14:40 |
rzr_irsii | djszapi: i run irsii on 950 | 14:41 |
djszapi | why not telepathy-idle client ? | 14:41 |
rzr_irsii | its ok now we have at least 2 irc client | 14:41 |
rzr_irsii | is that one ready ? i did not took time to test it | 14:42 |
djszapi | I advised the telepathy-idle to a boss here, and it might be accepted for a paid, it seems so :) | 14:42 |
* jreznik has just tried irc chatter, looks good (just a quick try) | 14:43 | |
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djszapi | jreznik: if you think that is also good, you will love the telepathy-idle based :) | 14:44 |
rZZZr | how do u set it up ? I think i installed the package but i cant add a irc account ? | 14:47 |
djszapi | rZZZr: someone needs to write the IRC client | 14:48 |
djszapi | rZZZr: telepathy-idle is just a connection manager | 14:48 |
rZZZr | ok i thought the platform has it , like w/ SIP im | 14:49 |
djszapi | yep, it should be imo... | 14:49 |
rZZZr | any of you tested that SIP im ? | 14:49 |
djszapi | that is why I proposed it as a paid project and I would be glad to work on that. | 14:49 |
rZZZr | feel free to im : sip:rzr@ekiga.net | 14:49 |
djszapi | what I would also appreciate a lot is a dictionary application | 14:52 |
ZrZ | ajalkane: got you im | 14:53 |
ajalkane_N950 | cool. At least one im works. Got your msg too | 14:54 |
rZZZr | now we have to found a gateway that does xmpp over sip :) | 14:55 |
djszapi | yep, and drop that in few weeks when the image is available :) | 14:55 |
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ajalkane_N950 | yeah | 14:55 |
rZZZr | ajalkane_N950: but voip through ekiga does not seems ok | 14:58 |
rZZZr | im is enough for me | 14:58 |
rZZZr | i am gona now | 14:58 |
rZZZr | later | 14:58 |
ajalkane_N950 | i got voip working with ekiga. Sip to sip | 15:01 |
ajalkane_N950 | Haven't tested much yet though | 15:02 |
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MohammadAG | N950 meets concrete, not as bad as expected, but :( | 16:03 |
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ajalkane_N950 | I've had a couple of nightmares about the beloved phone meeting ground in high velocity | 16:12 |
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MohammadAG | Just two words of advice | 16:19 |
MohammadAG | 1) buy a case | 16:19 |
MohammadAG | 2) don't give it to someone, even if the person on call wants thwm | 16:20 |
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fiferboy | 3) Live in Canada an donly use the phone outside so it will always land in at least a metre of snow | 16:22 |
djszapi | fiferboy o/ :) | 16:22 |
fiferboy | djszapi: Hi | 16:23 |
fiferboy | Building my qt packages in c-obs, but I think it is going to choke at the open GL part | 16:23 |
fiferboy | I edited the rules to include -no-opengl, so hopefully it obeys my command | 16:23 |
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alterego | ping Jaffa | 16:48 |
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javispedro | DocScrutinizer: http://forum.meego.com/showpost.php?p=29520&postcount=18 | 17:53 |
fiferboy | javispedro: The quest continues? | 17:55 |
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DocScrutinizer51 | cool start, let's hope for more | 17:55 |
javispedro | not sure, I already knew about the HCI part, but this "FM PCM" stuff is new to me | 17:55 |
javispedro | so new I don't even know what is. | 17:56 |
javispedro | <hope>but maybe he's talking about some kind of wl127x internal i2s mux</hope> | 17:57 |
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SMarek | Hi, when deploying .deb package to N950 through Qt Creator, is it possible to create menu icon, so the application can be launched from there and not only via next deploy? | 18:17 |
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elpuri | SMarek: create an app with the harmattan wizard and copy the stuff from there | 18:19 |
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fiferboy | You need a desktop file in your deployment and it will show up on the app grid | 18:20 |
SMarek | thanks guys | 18:21 |
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SMarek | is it neccesary to use "invoker" in .desktop file ? | 18:29 |
fiferboy | I guess it is not necessary, because I don't have it | 18:34 |
fiferboy | Might have something to do with aegis capabilities, if your application needs them | 18:34 |
SMarek | and can i control somehow running a single instance? cause default syntax for invoker is "invoker --single-instance --type=d /opt/path/to/bin" | 18:35 |
lcuk | good afternoon harmattans \o | 18:35 |
fiferboy | SMarek: Yes, you can do that and it should work | 18:36 |
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fiferboy | invoker lets you do a lot more than that, you can do 'invoker --help' and check it out | 18:36 |
SMarek | i see | 18:37 |
fiferboy | lcuk: Still morning here :P | 18:37 |
SMarek | !time | 18:37 |
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SMarek | can the developer password be stabilized? | 18:46 |
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fiferboy | SMarek: I doubt it, but you can use keys for the connection so the password doesn't matter | 18:47 |
fiferboy | Qt Creator will create and deploy the keys if you ask it to | 18:48 |
lcuk | faenil, that sounds like a complex problem | 18:48 |
lcuk | what are you doing to have 1fps? | 18:48 |
faenil | oh don't worry I'm on my way, need to change lots of things ;) | 18:49 |
faenil | if you play with 3d, fps are very likely to drop if you do shit, like me :D | 18:49 |
SMarek | fiferboy: i mean for using ssh account | 18:50 |
SMarek | or can i create another developer-like-rights account with stable password and use Qt Creator to work under it? | 18:51 |
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fiferboy | SMarek: Yeah, I think you can change the Qt Creator account to whatever you want | 18:51 |
fiferboy | But you should be able to use the keys for ssh access as well if you specify them in your connection | 18:52 |
SMarek | and another thing, anybody tried to use nano via ssh ? | 18:52 |
SMarek | yep, the same :) | 18:52 |
fiferboy | Yes, nano works in ssh | 18:52 |
SMarek | i got Error opening terminal: xterm-256color | 18:52 |
lcuk | faenil, probably why I never bothered with 3d too much | 18:53 |
fiferboy | I am using TERM = xterm | 18:53 |
lcuk | what are you rendering to cause the slowdowns? | 18:53 |
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SMarek | fiferboy: ah, that works, thanks | 18:53 |
djszapi_ | fiferboy: I have further snake questions :) | 18:54 |
fiferboy | djszapi_: Sure | 18:54 |
fiferboy | Can you link me to the example again? | 18:54 |
faenil | lcuk: first experience with 3d, making simple but fun 3d game for N950 :) | 18:54 |
faenil | I'm drawing 10k meshes | 18:55 |
faenil | actually more | 18:55 |
lcuk | that would explain it then! | 18:55 |
javispedro | RST38h: seemingly the pulseaudio deadlock is still present on the N950 | 18:55 |
faenil | 12k meshes | 18:55 |
faenil | but I think the problem is in texture binding :) | 18:55 |
javispedro | RST38h: I've found something interesting though, pa_mainloop_wakeup makes it iterate once and might be useful for killing it reasonably. | 18:55 |
faenil | I have to minimize bind and ram usage, that's the task atm | 18:55 |
javispedro | RST38h: I'm putting that on SDL and it seems to work | 18:56 |
faenil | then continue with the game logic .) | 18:56 |
lcuk | heh | 18:56 |
djszapi_ | faenil: are you writing a game ? | 18:56 |
faenil | djszapi_: yes | 18:56 |
djszapi_ | faenil: have you tried Gluon ? | 18:57 |
faenil | ehm... nope | 18:57 |
faenil | what is it? | 18:57 |
faenil | I'm using qt and opengl atm, trying to learn the basics, so I'm using lot of pure opengl | 18:57 |
djszapi_ | Free and open source game development and distribution platform we have been doing. | 18:57 |
SMarek | how do we use su/sudo ? | 18:58 |
djszapi_ | SMarek: sorry ? | 18:58 |
djszapi_ | faenil: it would do most of the boilerplate for you. | 18:58 |
SMarek | how to gain root access | 18:58 |
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djszapi_ | SMarek: I do not understand the question | 18:58 |
faenil | djszapi_: but that's what I want to avoid now :) because I need to learn :) | 18:58 |
faenil | djszapi_: but thanks for the tip :D | 18:59 |
DocScrutinizer | SMarek: devel-su | 18:59 |
djszapi_ | faenil: you can help the platform anytime..and also write games... | 18:59 |
SMarek | i can't use su (message: "su: must be suid to work properly") so how do we do it? | 18:59 |
DocScrutinizer | SMarek: develsh | 18:59 |
SMarek | DocScrutinizer: thanks, that's it | 18:59 |
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javispedro | djszapi_: the gluon runtime depends on kdelibs? | 18:59 |
faenil | djszapi_: sure I might give it a look after half september...I'm very busy till then :) | 18:59 |
djszapi_ | faenil: it is just a bit duplicated effort | 18:59 |
djszapi_ | javispedro: not really, no. | 19:00 |
javispedro | ah | 19:00 |
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elpuri | faenil: it doesn't keep you from learning opengl | 19:03 |
elpuri | it just makes the tedious tasks (like loading textures) a loooot easier | 19:03 |
djszapi_ | faenil: it is like not using Qt, because you wanna learn the boilerplate :D | 19:03 |
djszapi_ | and you write something low-level instead of helping Qt and avoid the duplication. | 19:04 |
elpuri | qt3d is a different thing | 19:04 |
faenil | djszapi_: and that's how it is :D but since I have a deadline (it's for university too) , I'm using qt at least for some things :D | 19:04 |
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faenil | elpuri djszapi_: I though using pure opengl would have taught me a lot via experience...but if you tell me I'll get the same experience with less effort, I have nothing to say :D | 19:06 |
faenil | thought* | 19:06 |
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djszapi_ | well, I am not keen on reinveting the wheel. I try to be useful which can also be useful for others. So, instead of avoiding QtOpenGL (because it was very immature) we tried to contribute back to that and then use it | 19:07 |
djszapi_ | and QtOpenGL still needs love ;-) | 19:08 |
elpuri | faenil: QtOpenGL doesn't wrap the parts that are important to learn and interesting | 19:08 |
djszapi_ | elpuri: that depends on that what he is interested in ... | 19:08 |
elpuri | it's not like theres Q3DGame::doEverything() | 19:08 |
elpuri | what would such thing be that QtOpenGL wraps? | 19:09 |
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djszapi_ | faenil: you can extend exiting projects, or just use them. Both are interesting, it is up to you which one you prefer. But reinventing existing FOSS projects are weird :) | 19:10 |
djszapi_ | existing* | 19:11 |
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faenil | don't know, it's like you want to learn programming and you start with qt instead of c | 19:11 |
lcuk | djszapi_, is gluon compiled and usable for harmattan? | 19:13 |
djszapi_ | lcuk: I told you couple of times, yes :) | 19:13 |
lcuk | which repository? | 19:13 |
djszapi_ | packrat is your friend ;-) | 19:13 |
djszapi_ | but I guess mine and the shared. | 19:14 |
antman8969 | https://build.pub.meego.com/project/packages?project=home%3Arzr%3Aharmattan | 19:15 |
Jaffa | alterego: pon | 19:15 |
Jaffa | alterego: pong | 19:15 |
alterego | Jaffa: have you ever worked in the US longer than 3 months? | 19:15 |
djszapi_ | lcuk: it builds on linux, windows, mac, harmattan, meego, fremantle, etc | 19:16 |
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antman8969 | whats with all these obs rcp timeouts... | 19:18 |
djszapi_ | iirc coming from mic2 | 19:18 |
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djszapi_ | lcuk: we have some issues with bigger texture consumption, when the memory runs out of the space | 19:19 |
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djszapi_ | but "normal" games work | 19:20 |
djszapi_ | lcuk: if you use the GluonCreator, the workflow is pretty much drag and drop + write the game logic only, in javascript. | 19:23 |
Jaffa | alterego: No | 19:24 |
Jaffa | alterego: I know people who have, and they come back to the UK every 90 days | 19:24 |
alterego | Hrm, unfortunately I don't think that is an option :/ | 19:25 |
alterego | I'm there for 92 days O_o | 19:25 |
Jaffa | Doh | 19:25 |
fiferboy | alterego: Apply for dual American citizenship | 19:25 |
alterego | Heh | 19:26 |
alterego | No thanks :P | 19:26 |
alterego | I'll talk to work about it. | 19:26 |
javispedro | alterego: refuse your current citizenship and become a stateless person. | 19:26 |
alterego | There was mention of me having a break in the middle, so it shouldn't matter then. | 19:26 |
alterego | But I'll have to confirm that. | 19:27 |
fiferboy | alterego: I take it a work visa is for 90 days? | 19:28 |
alterego | No, 90 days doesn't require a visa | 19:28 |
alterego | Anything over does. | 19:28 |
fiferboy | Ah, that's the issue | 19:28 |
alterego | Yeh | 19:29 |
alterego | For the sake of two days seems kinda pointless. | 19:29 |
djszapi_ | In Finland, they never checked these rules, at least. | 19:29 |
fiferboy | Yeah, but I wouldn't want to walk into the airport and tell them I'd been in the country 92 days | 19:29 |
fiferboy | alterego: Just get GeneralAntilles to tell them you've been his house guest for three months | 19:30 |
djszapi_ | I am not sure about the US, I do not see it a problem in Finland, nobody checks things like that ;-) | 19:30 |
alterego | Heh | 19:30 |
fiferboy | I can pretty well assure you that in America they check for things like that | 19:30 |
fiferboy | alterego: Where are you going to be in the States? | 19:30 |
djszapi_ | right, so these rules are stronger there :) | 19:31 |
alterego | Sunnyvale | 19:31 |
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fiferboy | Hmm, a good 2300 miles from GAN, that story probably won't fly... | 19:32 |
djszapi_ | fiferboy: is it really a big problem in the US to make a fuss about two plus days ? | 19:32 |
alterego | djszapi_: what do you think? :P | 19:32 |
djszapi_ | I do not think anything since I have no clue. Hence asking. | 19:33 |
fiferboy | I wouldn't want to test that, they'd likely take it very seriously | 19:33 |
djszapi_ | at any rate, if it is work, the employer/customer should help to survive | 19:34 |
djszapi_ | getting everything needed. | 19:34 |
djszapi_ | fiferboy: I did not get the role of the growType yet: http://doc.qt.nokia.com/4.7-snapshot/demos-declarative-snake-content-snake-js.html | 19:36 |
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fiferboy | djszapi_: It looks like the snake can grow in two ways when a cookie is eaten depending on the grow type set when it eats? | 19:39 |
GeneralAntilles | alterego, I HATE idiotic immigration and visa laws. | 19:40 |
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alterego | Yeah, it's just a pain in the ass. | 19:41 |
alterego | I'm not even strictly working for a company in the US, | 19:41 |
GeneralAntilles | All it does is reduce the number of talented people working in the US. | 19:41 |
alterego | I'm sub-contracting for a European company over there :) | 19:41 |
GeneralAntilles | and why in the world would we want to do that. . . . | 19:42 |
alterego | It's like, do I need a VISA if I'm being paid back in Europe. | 19:43 |
djszapi_ | alterego: Could you discuss it with your employer ? They are not silly to not see the issue xD | 19:43 |
fiferboy | alterego: I guess a trip to Canada doesn't break up your trip enough? You'd have to go back to the UK? | 19:43 |
alterego | Dunno | 19:44 |
alterego | I've never done anything like this before :P | 19:44 |
kimju | alterego, usually, it's safest to get the visa. | 19:44 |
djszapi_ | fiferboy: how can it grow, not just adding another bit to the snake ? | 19:44 |
alterego | kimju: indeed. | 19:44 |
djszapi_ | to be honest, I wonder why your employer did not look after you in this case... | 19:45 |
kimju | for what I know, if you're going to do any *work* there, regardless who is paying for that, get a visa. | 19:45 |
alterego | djszapi_: well, they're enquiring, and I'm freelance. | 19:45 |
GeneralAntilles | alterego, if you're working and living in the US, then yes. | 19:45 |
kimju | business meetings etc does not count as work ;) | 19:46 |
djszapi_ | alterego: lot of people live like that in Finland and other european countries, but the employers/customers normally care about the employees in such cases. We also have a lot of employees working in the US | 19:46 |
alterego | djszapi_: well, they'll probably pick up the tab, but I still have to sort out the VISA, i.e. heading to the US embassy in London and booking that interview. | 19:47 |
djszapi_ | alterego: something is not professional in the procedure, or we miss some information. It is also the point of the customer/employer to have it safe. | 19:47 |
alterego | Apparently it only takes ~5 days, which isn't bad considering I may be flying out as soon as 2 weeks from now. | 19:47 |
faenil | "Mapping of PVR2D memory failed" does anyone know what this is about? :) | 19:48 |
faenil | it's graphics memory, okay | 19:48 |
faenil | but why should it fail? | 19:48 |
djszapi_ | fiferboy: I thought the snake grows one if you eat the cookie, and it is not more complicated. How can it grow yet ? | 19:49 |
fiferboy | djszapi_: Yeah, looks like you're right | 19:50 |
fiferboy | Maybe it only grows every other time you eat a cookie? | 19:50 |
djszapi_ | faenil: what are you doing, runs out of memory by using large textures ? Do you have blank screen ? | 19:50 |
fiferboy | There is some login in the growType, but I don't know what newlink.type controls | 19:50 |
faenil | nope I have shifted screen actually :D | 19:51 |
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faenil | but yes, it's probably running out of memory...you have any other idea? | 19:51 |
lcuk | use less memory | 19:51 |
faenil | well ofc | 19:51 |
faenil | :D | 19:51 |
faenil | that's a big problem atm :) | 19:51 |
djszapi_ | fiferboy: my other worry is that there is a "z" property for the cookie. Is it just about z-indexing in 2d ? | 19:52 |
djszapi_ | faenil: try with smaller textures first | 19:52 |
djszapi_ | and not heavily loading everything into the memory. | 19:52 |
lcuk | faenil, reduce vertexes in your mesh until you find a balance | 19:52 |
faenil | sure | 19:52 |
faenil | but also I have 12k meshes on the scene | 19:52 |
djszapi_ | mmm | 19:52 |
faenil | oh can't do that, there are only planes and cubes atm :D | 19:53 |
fiferboy | djszapi_: Yeah, that looks like the z-index, all components have that | 19:53 |
javispedro | or you are using too much address space | 19:53 |
djszapi_ | faenil: you can also ask it on #opengl | 19:53 |
javispedro | pvr2d memory is used for framebuffer only afaiu. | 19:53 |
lcuk | faenil, why so many? | 19:53 |
faenil | coz it's the max I want player to be able to play on | 19:54 |
faenil | 100x100 level | 19:54 |
faenil | since levels are grid based | 19:54 |
faenil | that makes lots of meshes for the floor | 19:54 |
djszapi_ | fiferboy: not sure, what the growType is for | 19:54 |
faenil | and lots of boxes on the ground | 19:54 |
djszapi_ | fiferboy: maybe because they also "confine" the snake if it crashes with the skull ? | 19:55 |
faenil | javispedro: so what could I be doing wrong? | 19:55 |
faenil | apart from too much memory in use | 19:56 |
fiferboy | djszapi_: That is probably it, whether to increase or decrease the length | 19:56 |
javispedro | faenil: dunno, post sample | 19:56 |
faenil | sample is lots of lines :) | 19:56 |
lcuk | faenil, bbl | 19:56 |
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djszapi_ | fiferboy: should I use {} instead of new Array() | 19:58 |
djszapi_ | ? | 19:58 |
fiferboy | new Array() seems to be the javascript way | 19:59 |
djszapi_ | I have read yesterday, it is older and much slower. | 19:59 |
djszapi_ | http://jsperf.com/literal-vs-constructor-array | 20:00 |
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faenil | mmm nice, not the fps on top shows, but the cubes don't... | 20:03 |
faenil | on desktop everything works | 20:04 |
djszapi_ | fiferboy: I got this growtype understood after playing the game a bit :p Every cookie has a value, and that is how it grows. (It might be not related the growtype, but at least to the cookie value) | 20:06 |
djszapi_ | faenil: desktop has way far much more memory ;-) | 20:06 |
Andy1210 | hi, anyone compiled libsmpeg0? | 20:07 |
faenil | no, it's not that, no memory errors now, I'm using a smaller level | 20:07 |
faenil | which used to work | 20:07 |
djszapi_ | well, "no memory" error also means, if it does not show up | 20:08 |
djszapi_ | it is not just if you are getting an error message. | 20:08 |
faenil | this level worked :D | 20:08 |
djszapi_ | 23:04 < faenil> mmm nice, not the fps on top shows, but the cubes don't... | 20:08 |
javispedro | yeah, black surface is what I'd expect when out of texture memory | 20:08 |
javispedro | also try to read glGetError() after rendering the frame | 20:09 |
javispedro | but note that will lower framerate. | 20:09 |
faenil | ok | 20:09 |
djszapi_ | fiferboy: but it tells me that, the value can be dropped for a simplier snake game. It is a bit "untraditional" version. :) | 20:09 |
djszapi_ | yep, and do not leave that in the code. | 20:10 |
faenil | djszapi_: this level worked two days ago :D | 20:10 |
djszapi_ | I would write a glGetError wrapper macro with more details, like file, line number | 20:10 |
faenil | yeah ok | 20:11 |
faenil | anyway, it starts with | 20:11 |
djszapi_ | https://projects.kde.org/projects/playground/games/gluon/repository/revisions/master/entry/graphics/glheaders.h#L43 -> something we did for debugging | 20:11 |
faenil | chmod: /opt/untitled/bin/untitled: Operation not permitted | 20:11 |
faenil | Using the meego graphics system | 20:11 |
djszapi_ | seems talkative enough :) | 20:11 |
faenil | but the process starts xD and opengl is meego graphics system...right? | 20:12 |
javispedro | hm | 20:12 |
faenil | I did not remember to be changing anything... | 20:12 |
faenil | it worked two days ago xD | 20:12 |
djszapi_ | well, harmattan uses opengl viewport, but I am not sure what you mean by this "opengl is meego graphics system...". | 20:13 |
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djszapi_ | fiferboy: do you have an idea what the links represents ? There seems to be a distinct snake array, thus I guess it is something different. | 20:13 |
faenil | I mean I should not need to set graphics system to opengl, even because qglwidget should do it | 20:14 |
djszapi_ | well, I did set the viewport though in my QML application. | 20:14 |
Andy1210 | how can i use chmod in postinst file?? im always getting Operation not permitted error during installation | 20:17 |
djszapi_ | give proper rights for your post install script from the manifest file ? | 20:18 |
faenil | djszapi_: but I don't have a QDeclarativeView ( yet) it's just opengl so far | 20:18 |
djszapi_ | faenil: k | 20:19 |
javispedro | I do not think QGLWidget sets the graphicssystem to opengl. Either way, I'm not sure it won't work with graphicsystem=meego. | 20:19 |
faenil | things I write with QPainter (also in the paintGL) are displayed | 20:20 |
djszapi_ | that is not software-rendering ? | 20:20 |
faenil | yes | 20:20 |
faenil | but you use it in the paintGL too | 20:21 |
faenil | just wanted to say that something is showing, the problem is opengl content not showing | 20:21 |
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djszapi_ | faenil: if you used Gluon you would not have such a trouble xD | 20:22 |
faenil | ehheh :P | 20:22 |
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faenil | anyway is the chmod not permitted normal? | 20:27 |
djszapi_ | fiferboy: since the addition is always more and more to the snake, it seems to be that way, the cookie generation waits more and more as well. | 20:28 |
djszapi_ | faenil: completely normal | 20:29 |
Andy1210 | and how can i manage to working? | 20:32 |
djszapi_ | I gave you the hints ;-) | 20:32 |
djszapi_ | that is what I did for my cups post install script, try to adopt it to your needs: <request> | 20:35 |
djszapi_ | <credential name="CAP::dac_override" /> | 20:35 |
djszapi_ | <for path="/var/lib/dpkg/info/cups.postrm" /> | 20:35 |
djszapi_ | </request> | 20:36 |
Andy1210 | i using dpkg-buildpackage... | 20:38 |
djszapi_ | so what ? | 20:38 |
faenil | djszapi_: glerror 1282...... | 20:39 |
djszapi_ | invalid operation, not sure why. | 20:40 |
djszapi_ | after which opengl command ? | 20:40 |
faenil | djszapi_: problem solved...I commented a line of code instead of another...on of the uniformLocation calls | 20:42 |
faenil | I wonder how on earth it could work on desktop | 20:42 |
Arkenoi | twitter plugin was way better on n900 | 20:42 |
djszapi_ | faenil: nice :) | 20:43 |
faenil | how could it work on desktop xD shaders attributes were not set :O | 20:44 |
faenil | ok I don't care... it works, it works xD | 20:44 |
djszapi_ | you may have used the old version or something else | 20:44 |
javispedro | djszapi_: dac_override is not in the set of allowed tokens for unknown origin ;) | 20:45 |
djszapi_ | javispedro: who said that it is ? | 20:46 |
javispedro | djszapi_: restok.conf | 20:47 |
javispedro | aegis-developer-unknown-source-policy | 20:47 |
djszapi_ | I am lost. | 20:47 |
javispedro | djszapi_: if you search that in restok.conf you'll know | 20:49 |
javispedro | basically SRC:: only has a set of tokens | 20:49 |
javispedro | there are many of them but cap_override is not in them (logically, cap_override is the CAP that is required to add new hashes to the integrity validator) | 20:49 |
djszapi_ | javispedro: sorry, but I do not really understand what you are talking about. I have never said it is in hte "set of allowed" tokens. I know it better than you really, why are you telling it to me ? | 20:49 |
javispedro | just saying that unless you can make the package with a src other than unknown, that suggestion will not be useful | 20:50 |
javispedro | as aegis will reject the package during installation | 20:50 |
djszapi_ | javispedro: please read more carefully what I wrote. | 20:50 |
faenil | ok now time to optimize textures and ram usage :D | 20:50 |
djszapi_ | and no, that suggestion is perfect example of asking tokens. | 20:51 |
faenil | need to think of a better structure to render everything | 20:51 |
javispedro | djszapi_: ok, yes, it is. | 20:51 |
javispedro | but the example token is unrequestable | 20:51 |
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djszapi_ | *sigh* | 20:51 |
javispedro | (save for Nokians obviously) | 20:51 |
javispedro | but the file is allright, OK. | 20:51 |
djszapi_ | 23:35 < djszapi_> that is what I did for my cups post install script, try to adopt it to your needs: ... | 20:51 |
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djszapi_ | javispedro: I think it would be better to have these things in the documentation anyway than in a "random" file. | 21:04 |
djszapi_ | Andy1210: you could also try out the aegis-manifest-dev, maybe it is smart enough to detect such a trivial issue. | 21:06 |
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djszapi_ | Andy1210: You can also use <request context="INSTALL"> btw | 21:09 |
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smoku | anyone care to test http://repo.pub.meego.com/home:/smoku:/entertainment/MeeGo_1.2_Harmattan_Maemo.org_MeeGo_1.2_Harmattan_standard/armel/quake2_0.3-3_armel.deb ? :) | 21:34 |
hiemanshu | smoku: does it measure quakes? :P | 21:35 |
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Tronic | Quake 2 :O | 21:42 |
Tronic | Why do people bother porting these games to every possible platform? | 21:42 |
djszapi_ | why not ? | 21:43 |
Tronic | Because there are far better games to port. | 21:43 |
djszapi_ | someone likes the old games to play ? | 21:43 |
djszapi_ | (including myself) | 21:43 |
Tronic | Isn't Duke3D or Quake3 old enough? | 21:43 |
Tronic | I would think that one has played Q2 all the way to boredom by now. | 21:43 |
djszapi_ | well, I am playing snake right now actually. | 21:44 |
Tronic | Well, whatever suits you :) | 21:44 |
smoku | Tronic, I needed some app to test opengl performance. couldn't find anything better ;-) | 21:44 |
djszapi_ | that is the things, yes. | 21:44 |
Tronic | smoku: So, how is the performance, do you get solid 60 FPS with that? | 21:45 |
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javispedro | smoku: is it OpenGL? it does not depend on any GL package | 21:46 |
djszapi_ | I would say maximum opengles ;-) | 21:47 |
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* javispedro is enchanté to test any SDL game :) | 21:49 | |
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javispedro | ooh, sadly, seems to require original game art? :( | 21:49 |
smoku | javispedro, do you say that it's not accelerated? damn. I was sure it is :D | 21:50 |
javispedro | smoku: can I get it to render something without any original game files? | 21:50 |
javispedro | I have mode some changes to the 2D SDL I want to test with as many games as possible so I'm quite interested | 21:50 |
javispedro | *made | 21:51 |
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javispedro | .oO(ooops). | 21:51 |
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smoku | javispedro, shareware pak should be anough | 21:53 |
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smoku | Tronic, besides, people are free to do whatever they find fun/interesting | 22:11 |
smoku | Tronic, and your attitude is discouraging, and undermines this already little community | 22:11 |
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DocScrutinizer | actually it seems we got plenty of that here - and I'm rather glad we managed to get that away from #maemo | 22:23 |
DocScrutinizer | as the fremantle community at #maemo is just agonized enough | 22:24 |
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djszapi_ | fiferboy: mmm, that links array is a bit weird to me, and how it is managed. | 22:25 |
djszapi_ | fiferboy: also, wouldn't it be better to use a boolean variable if the cookie is eaten instead of setting the value of it in each move iteration ? | 22:27 |
fiferboy | djszapi_: I can't really speculate on the process that went into writing that code | 22:27 |
fiferboy | Maybe it started off as a very basic game, and iteratively added more complications | 22:28 |
fiferboy | Maybe there are more than one auther each with their own coding ideas and standards | 22:28 |
djszapi_ | yeah, but I think a simple boolean variable is for getting the dying state, so that you can count back, instead of count back all the time and setting back in each iteration. | 22:28 |
fiferboy | I would suggest just trying to get the basics of what it is trying to do than understanding every little bit, because it does seem more complicated than necessary | 22:28 |
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djszapi_ | fiferboy: I think I can send them a simple example after my version. I think that would be a more useful example for QML developers. | 22:37 |
fiferboy | Cool | 22:40 |
djszapi_ | fiferboy: I guess I can write it in javascript: "++this.linksToGrow;" in order to increment the linksToGrow ? | 22:41 |
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Jaffa | alterego: You're an evil siphoning leech, it would appear (allegedly ;-)) | 23:16 |
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* rZZZr am using irc-chatter as a xmpp client on n950 it's working ! | 23:28 | |
faenil | is anyone coding a multiplayer game? | 23:28 |
faenil | or do you know of anyone who's coding such game :D | 23:29 |
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djszapi_ | faenil: I do. | 23:32 |
faenil | good :) what is it about? :D | 23:32 |
faenil | if you can say | 23:33 |
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djszapi_ | it is about Gluon. | 23:35 |
djszapi_ | fiferboy: var lastLink = snake[snake.length-1]; and board[lastLink.row * numColumns + lastLink.column] = undefined; lines are always executed after the body is done in that code, right ? | 23:36 |
alterego | Jaffa: ? | 23:39 |
alterego | Let me guess, this has something to do with tmo? | 23:39 |
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fiferboy | djszapi_: Unfortunately, I have to get going | 23:47 |
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ZrZ | smoku: did u test it ? | 23:56 |
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