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nelson | Any trouble with the upgrade? | 04:51 |
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rev | hey ... does the N770 have a 220 or a 250 MHz CPU? | 05:29 |
rev | i've seen both numbers quoted, maybe even others | 05:29 |
rev | what's the deal? | 05:29 |
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nelson | What repos do I need to install maemo-mapper? | 06:40 |
nelson | (aka "where's libsqlite"?) | 06:41 |
wasabi | uds mtv was fun | 07:05 |
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ssvb | rev: 252MHz (information from someone from Nokia), also there is no need to trust any sites, it is relatively easy to make some benchmarking program and it confirms that cpu really is ~250MHz :) | 09:09 |
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tigert | yea, since its plain simple ARM | 09:37 |
tigert | afaik | 09:37 |
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Jaffa | Morning, all | 11:59 |
koen | hey Jaffa | 12:00 |
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* Jaffa did something weird in BitchX - best ignored ;-) | 12:17 | |
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Piega` | maemo.org is down?!?! | 14:33 |
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nomis | Piega`: not here. | 14:39 |
Piega` | k | 14:41 |
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MDK | hey | 21:47 |
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keesj | hi | 21:54 |
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neostrider | hello folks | 22:27 |
MDK | hey | 22:27 |
neostrider | whats up with the community? | 22:28 |
keesj | select * from communities where type=? | 22:31 |
MDK | hmm? | 22:32 |
keesj | neostrider, what are you referring to? | 22:32 |
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neostrider | sorry...I meant the developers doinh apps for the maemo plataform | 22:32 |
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neostrider | like me | 22:33 |
neostrider | im developing a game engine specially for it | 22:33 |
neostrider | well. a port of a game engine i did with the maemo in mind | 22:33 |
neostrider | it turned out to run on a good deal of plataforms | 22:33 |
keesj | where you mailing about the gnomecavans? | 22:33 |
keesj | I am currently playing with sdl + sdl-fgx | 22:35 |
neostrider | fgx? | 22:35 |
neostrider | (im playing with SDL and SDL_gfx ...is this what you are talking about?) | 22:35 |
keesj | I did not benchmark it yet , but I am quite happy with is | 22:36 |
keesj | http://www.ferzkopp.net/joomla/content/view/19/14/ | 22:36 |
neostrider | yes..gfx | 22:36 |
neostrider | im using it..so it runs good. | 22:37 |
keesj | this one. it allows to draw lines and perform alpha stuff like that | 22:37 |
neostrider | do you have screenshots? =-) | 22:37 |
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keesj | no I just have ran the standard tests that come with the software | 22:37 |
keesj | TestRotozoom etc | 22:38 |
neostrider | never used these..im just using the basic polys | 22:38 |
neostrider | you ran these on the device itself? | 22:39 |
keesj | yes | 22:39 |
neostrider | http://sourceforge.net/project/screenshots.php?group_id=167767 | 22:40 |
neostrider | neat | 22:40 |
neostrider | i ran my demo on the SDK...and im looking forward to run on the device... | 22:40 |
neostrider | simple graphics, but easy to manipulate | 22:41 |
keesj | The goal of the project is to create enough code base that allow distributed clients to run based on multiple servers | 22:41 |
keesj | can you elaborate on that (just a little) | 22:41 |
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neostrider | so is my goal | 22:42 |
keesj | so it's a networked game engine? | 22:43 |
neostrider | until the present time, I made several "processes" (actually, small "applets" running on one process) and trading messages | 22:43 |
neostrider | I want it to be | 22:44 |
neostrider | but I have few collaborators | 22:44 |
keesj | and the servers also need to communicatie? | 22:44 |
neostrider | most of the codebase is made by me | 22:44 |
neostrider | in my plans, every server keeps a portion of the space | 22:44 |
neostrider | and only communicate when transfering a player from a place to other | 22:44 |
keesj | neostrider, I am just trying to understand it all . sorry if my questions sound weird | 22:45 |
neostrider | dont worry | 22:45 |
neostrider | the project is plain bizarre | 22:45 |
neostrider | =-P | 22:45 |
neostrider | but I guess we are getting good results sticking with a generic game engine that can be distirbuted without much effort | 22:46 |
neostrider | what parts of it you didnt understood? | 22:46 |
keesj | none :) why do you need graphics for that? | 22:46 |
neostrider | generic question , huh | 22:47 |
neostrider | well | 22:47 |
neostrider | we want a vdkirtual reality | 22:47 |
neostrider | *a distributed virtual reality | 22:47 |
keesj | an other thing , if you want to play multi player games the clients will need to connect to know where others are | 22:47 |
neostrider | (sorry, I hit [enter] soon) | 22:47 |
keesj | oke now I get it , something like a location based game for example | 22:48 |
neostrider | yes...and each server manages a place in the space | 22:48 |
neostrider | its a plain client server game, but the client keeps being transfered from server to server, as he progresses | 22:49 |
neostrider | until now, I just got a single player engine,but extensible enough to handle all the stuff | 22:50 |
keesj | reminds me of jini (java), agent technology :) | 22:50 |
neostrider | =-D | 23:02 |
neostrider | thats good | 23:02 |
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neostrider | well folks...its great to be back, but i must leave now | 23:12 |
neostrider | greets to all | 23:12 |
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zorrolero | there is a warning for the kernel-images in application-catalog2006, that you should not use them with the november-release...where can i find this release or changelog? | 23:23 |
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