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v13 | DocScrutinizer ping | 00:04 |
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v13 | DocScrutinizer51 ping too | 00:04 |
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Jaffa | lcuk: I could see why those doors were lethal, btw | 01:00 |
plr___ | argh, not able to get my app to show in the grid when making my own deb package, driving me crazy | 01:01 |
plr___ | desktop file, png icon and the binary seems to be all there but still no show :/ | 01:03 |
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Jaffa | plr_: .desktop file in /usr/share/applications/hildon, and contains Type=Application? | 01:35 |
Jaffa | pillar: .desktop file in /usr/share/applications/hildon, and contains Type=Application? | 01:36 |
Jaffa | pillar: Icon in /usr/share/icons/hicolor/64x64/hildon? (although if not found will just result in blue square) | 01:36 |
pillar | hmm icon was in hicolor/26x26/apps, took it from some example | 01:39 |
pillar | dekstop file is there and the type is Application yes | 01:39 |
VDVsx | pillar, 26x26 is not used anymore in maemo5 | 01:40 |
VDVsx | only 64x64(desktop) and 48x48(app menu) | 01:40 |
pillar | ok, should I have them both? | 01:40 |
pillar | I mean 48 and 64 then? | 01:40 |
VDVsx | yes | 01:41 |
VDVsx | otherwise uses can place a desktop shortcut of you app | 01:42 |
VDVsx | *users | 01:42 |
VDVsx | *can't | 01:42 |
VDVsx | pillar, sorry for the mess :), did you understood where these icons are used ? | 01:43 |
pillar | VDVsx yeah I did, thanks | 01:44 |
pillar | wait a minute, I think I may have found something - I deleted the binary from the /usr/bin and found out that it is not installed with the debian package currently.. how can that be | 01:44 |
pillar | I feel stupid :) | 01:48 |
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VDVsx | probably some problem in your rules files, I can take a look if you pastebin it :D | 01:50 |
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pillar | VDVsx: thanks, here you go: http://pastebin.com/d339a63b3 | 01:52 |
VDVsx | pillar, everything seems right here, so I need to see your makefile | 01:55 |
Jaffa | VDVsx: Other way round, btw - 64x64 for app menu and 48x48 for desktop :) | 01:56 |
VDVsx | Jaffa, are your sure ? the desktop icon seems bigger | 01:56 |
pillar | this the one? http://pastebin.com/d370efe78 | 01:57 |
VDVsx | pillar, please check if your app bin is in /usr/local/bin | 01:59 |
VDVsx | if you still have the package installed | 01:59 |
pillar | VDVsx: nope, not found there | 01:59 |
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VDVsx | pillar, strange, please pastebin the .pro file (since this is a Qt project) | 02:04 |
pillar | VDVsx: I'll keep them coming :) | 02:05 |
VDVsx | lol | 02:05 |
Jaffa | VDVsx: I'm fairly certain shortcuts are smaller; and Catorise only copies icons into 64x64 for use in the apps menu | 02:05 |
pillar | VDVsx: http://pastebin.com/d7b20e5c4 | 02:06 |
Jaffa | VDVsx: I used a shortcut for the picture of the old X term in the comparison with the apps menu's new X term on bug 7315 | 02:06 |
Jaffa | Anyway, sleep time | 02:06 |
VDVsx | Jaffa, ok, probably mix them, but you should use both anyway | 02:07 |
pillar | currently I only have the 64x64 | 02:07 |
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VDVsx | pillar, probably is the install path that is not set or dpkg takes the current one, are you on linux ? | 02:14 |
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pillar | VDVsx yeah | 02:14 |
VDVsx | try to open the .deb file with the file extractor, and see which dirs are created inside the data folder | 02:15 |
VDVsx | file extractor = archive manager in ubuntu | 02:16 |
pillar | VDVsx it's showin control and data tars and debian-binary file | 02:16 |
VDVsx | open data tar | 02:17 |
VDVsx | inside the data tar you've the structure that will be installed | 02:17 |
pillar | VDVsx ok, the bin dir is empty, icon and desktop are alright there | 02:17 |
VDVsx | but you have a /bin dir not /usr/local/bin right ? | 02:18 |
pillar | VDVsx correct | 02:18 |
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VDVsx | pillar, so seems that qmake is not invoked when you build the package | 02:22 |
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pillar | VDVsx: ok, where should that happen? make is invoked, I can see it compiling | 02:24 |
pillar | VDVsx I think you are correct about that being the problem | 02:31 |
VDVsx | sorry got distracted :p | 02:31 |
VDVsx | humm, can you try with target.path = /usr/bin | 02:32 |
VDVsx | in the pro file | 02:32 |
pillar | and package? | 02:33 |
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pillar | checked the data tar inside the deb, nothing still in /usr/bin | 02:34 |
VDVsx | I'm not familiar with building deb packages from pro files, but everything seems in place, apart from /usr/local/bin seems to be in use | 02:34 |
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pillar | I just noticed that desktop and icon files are there only because I had .install file which transfers them, if I remove that file they are not in the package | 02:35 |
VDVsx | pillar, here they use a different approch in the rules file: http://wiki.maemo.org/Packaging_a_Qt_application | 02:35 |
pillar | VDVsx: what's different? I haven't really edited rules file that much myself, pretty much what was generated with dh_make I guess | 02:37 |
VDVsx | pillar, as a temporary solution you can add this line in your rules file: cp path_to_the_bin $(CURDIR)/debian/app_name/usr/bin/ | 02:37 |
VDVsx | pillar, they invoke qmake directly | 02:37 |
VDVsx | add the line below: $(MAKE) DESTDIR=$(CURDIR)/debian/tekstitv install | 02:38 |
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pillar | VDVsx looking the data tar and it's there now | 02:41 |
VDVsx | pillar, there no problem do it that way, but there's other way to do it for sure, have to try myself :D | 02:42 |
pillar | VDVsx: ok, still not seeing it in the app grid though | 02:42 |
VDVsx | pillar, probably the desktop file is not in the correct dir | 02:44 |
pillar | VDVsx: it's located in /usr/share/applications/hildon/tekstitv.desktop | 02:44 |
VDVsx | pillar, so is right, you can't see a entry in the app menu or is the icon that doesn't show up ? | 02:45 |
pillar | VDVsx: cannot see it at all, not even the blue square | 02:45 |
VDVsx | pillar, pastebin the desktop file :D | 02:45 |
pillar | VDVsx I can see the app in the application managers uninstall list though | 02:46 |
pillar | ok | 02:46 |
VDVsx | thats normal | 02:46 |
pillar | http://pastebin.com/d7685a2ea desktop | 02:46 |
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VDVsx | pillar, remove the last two lines, no need to package it again, edit the file existent in the device | 02:54 |
VDVsx | they aren't used in fremantle, dunno if the problem is here, but the rest is correct | 02:55 |
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pillar | VDVsx: removed, but no change :/ | 02:57 |
VDVsx | gonna test here, 1 sec | 02:58 |
pillar | VDVsx: sure, thanks for your patience! | 03:00 |
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VDVsx | pillar, I can't spot the error, if I create something like that:http://pastebin.com/m4a5da6fb it appear in the desktop 0_O | 03:13 |
VDVsx | exec and icon doesn't even exist | 03:13 |
pillar | VDVsx: strange | 03:14 |
VDVsx | but your doesn't work, so there's some very small difference | 03:16 |
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pillar | VDVsx: yes there is something about that file | 03:19 |
pillar | VDVsx: I copied another from the directory and edited that one and it works! | 03:19 |
VDVsx | strange, I can't spot any difference 0_o | 03:21 |
pillar | VDVsx: well, I copy-pasted yours and just changed the values and now it works even from the package | 03:23 |
pillar | not sure what was wrong, but glad it started working | 03:23 |
pillar | thanks for your help | 03:23 |
VDVsx | np, but I really can spot the different I also edited yours and still doesn't work | 03:23 |
pillar | weird :) | 03:24 |
VDVsx | gtg, good luck with that, you should ask the Qt gurus about the bin issue, but first try to change your rules file according to the wiki instructions :) | 03:25 |
plr_ | VDVsx: ok, thanks for the help | 03:28 |
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ruskie | hmm anyone know if a simple repo layout can use Release files and if so how? | 08:49 |
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Nathanael_Anders | Anyone have access to the servers. Talk and the system that auto-promotes compiled apps into Extras-Devel don't appear to be working. | 09:08 |
goodwill | Nathanael_Anders: they seem to have gone done | 09:11 |
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hrw | morning | 10:27 |
tekojo | Nathanael_Anders the connection between builder and packages interface was down with the same disk issue that took out repository on the weekend | 10:40 |
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Jaffa | Morning, all | 11:07 |
woglinde | ji jaffa | 11:07 |
Hukka | Where should I put bug reports on the SDK scratchbox? | 11:09 |
Hukka | (Or more specifically, in bugs.maemo.org or the scratchbox upstream bugzilla?) | 11:11 |
ruskie | Hukka, depends if it's a scratchbox issue or a SDK issue :) | 11:13 |
Hukka | Not sure what comes with the vanilla sb. This one is a bug in sb_menu.py | 11:13 |
Hukka | I didn't get an answer earlier why it freezes, so I digged in. Fortunately it was in python, so was a small job | 11:14 |
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TTilus | debugging help needed: my desktop effects (app change, desktop slide, background fade on menu, scroll) have been jerky and jumpy since last system upgrade, any idea why? how to debug? top shows >95% idle and nothing suspicious and scrolling/effects still jump randomly, but at least once every single time | 12:33 |
niekt0 | ยท/window 12 | 12:44 |
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Hukka | Urgh... Trying to build libspatialite2 for N900, but the dependencies just explode all over | 13:00 |
Hukka | Now I would need ruby, it seems... | 13:00 |
woglinde | hukka try to disable some bindings | 13:05 |
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Hukka | Have to | 13:11 |
Hukka | Otherwise I'll end up porting whole ubuntu to fremantle | 13:11 |
matnel | :D | 13:11 |
Hukka | And I just wanted r*trees to sqlite :/ | 13:14 |
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Hukka | And quite many things for armel in debian seem to depend on libstdc++ >= 4.3 :/ | 13:40 |
Hukka | So using debian source packages would require quite a lot of tweaking. Not sure what way would demand least effort | 13:41 |
SpeedEvil | Waaaaaaaaaaaaaaaaay too many things these days seem to be developed along the code code code - hmm - I wonder if there's a library - Oh - and it's only 14M - link - delete 12 lines of code - code code code | 13:52 |
Hukka | I wish fremantle had checkinstall | 13:53 |
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ruskie | Hukka, so build for it | 15:24 |
ruskie | Hukka, and a lot of people use debian source packages to build native in SDK | 15:25 |
ruskie | it's dead easy te rebuild a deb src | 15:25 |
ruskie | most of the time | 15:25 |
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Hukka | ruskie: I started that way, but there was too much to change | 15:25 |
ruskie | change? | 15:25 |
Hukka | Making a debian package from the original source was easier | 15:26 |
ruskie | most things I need to do are: apt-get source a | 15:26 |
ruskie | cd a-* | 15:26 |
Hukka | ruskie: It depended on many things, and new things | 15:26 |
ruskie | dpkg-buildpackage -rfakeroot -us -uc | 15:26 |
ruskie | yeah that is the annoying part | 15:26 |
ifreq | ruskie: nice enduser instructions (not) | 15:26 |
ifreq | :) | 15:26 |
ruskie | but it could possibly be overkill on some depends | 15:26 |
ruskie | debian seems to have this stupid idea that everyone always wants everything | 15:26 |
Hukka | ruskie: Yeah, well, those commands don't really help with the actual work. They are enough only in the trivial case | 15:26 |
Hukka | ruskie: It isn't actually that bad per se, I just don't want to go through the trouble of compilinga bunch of packages, if only one is needed | 15:27 |
Hukka | I do wish that Nokia had based fremantle on Lenny. Then many packages from armel port of debian could work just like that | 15:28 |
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Hukka | As it is, Nokia uses an older version of libstdc++ | 15:28 |
ruskie | hmm I see where libspatiol would go to | 15:29 |
ruskie | erm spatiallite | 15:29 |
ruskie | though proj is already there | 15:29 |
Hukka | ruskie: I was lazy and compiled a libspatialite without geos and proj :) | 15:29 |
ruskie | well proj is in extras iirc | 15:30 |
Hukka | Although the latter might be needed sooner or later | 15:30 |
Hukka | It is? Hmm, didn't see it in sb so assumed it's not available | 15:30 |
ruskie | I think | 15:30 |
Hukka | ruskie: Yeah, it is | 15:31 |
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Hukka | Hm, how can extras be enabled in sb? | 15:32 |
ruskie | http://repository.maemo.org/extras-devel/pool/fremantle/free/p/proj/ | 15:32 |
ruskie | that's where it is | 15:32 |
Hukka | Does it need anything special, or just use the same repo as on N900? | 15:32 |
ruskie | same repo | 15:33 |
hrw | I use same | 15:33 |
Hukka | Great | 15:33 |
ruskie | you even have gdal ;) | 15:33 |
ruskie | no geos though from what I can tell | 15:33 |
Hukka | Hm, where can I find the pub keys for the repos? sb doesn't get them automatically | 15:37 |
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Hukka | There's also no dev files nor even the library itself. Only the base package :/ | 15:40 |
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ruskie | maybe it's all in one? | 15:42 |
ruskie | anyway BabelO iirc pkgd that | 15:42 |
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TTilus | debugging help needed: my desktop effects (app change, desktop slide, background fade on menu, scroll) have been jerky and jumpy since last system upgrade, any idea why? how to debug? top shows >95% idle and nothing suspicious and scrolling/effects still jump randomly, but at least once every single time | 18:05 |
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TTilus | no suspicious cpu or io load has been detected | 18:06 |
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Hukka | TTilus: Is this a developer question? | 18:33 |
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TTilus | Hukka: ppl in #maemo suggested i ask here ;) | 18:54 |
TTilus | imo not a devel thing really, besides the debugging aspect | 18:55 |
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Hukka | I think most, if not all here, are also there. | 18:56 |
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niekt0 | argh, http://repository.maemo.org/extras/dists/fremantle/free/binary-armel/Packages.gz | 19:13 |
niekt0 | http://pastebin.org/78747 in case someone fixed it | 19:15 |
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BabelO | evening | 19:35 |
BabelO | Hukka: what happen with my package ? | 19:36 |
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Hukka | BabelO: Huh? | 19:40 |
BabelO | Hukka: <Hukka> ruskie: I was lazy and compiled a libspatialite without geos and proj :) | 19:42 |
Hukka | BabelO: Yeah? | 19:42 |
BabelO | i ve packaged proj and gdal | 19:42 |
Hukka | Like I mentioned, I found proj in extras-devel, but no libproj0 or libproj-dev | 19:43 |
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BabelO | Hukka: i have use std proj package for debian | 19:48 |
BabelO | all is in this one i think | 19:48 |
Hukka | BabelO: IF you | 19:48 |
Hukka | Ugh | 19:48 |
Hukka | BabelO: If you've used the debian source, it should create a bunch of packages, not just one | 19:48 |
Hukka | But I'll check the actual deb | 19:49 |
Hukka | If it is in one, then I really don't want it leave -devel, though :/ | 19:49 |
Hukka | Having -dev packages on an embedded device (well, small device anyway) just won't do | 19:49 |
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BabelO | Hukka: i took it here http://packages.debian.org/fr/etch/proj | 19:55 |
BabelO | and simply compile it | 19:56 |
BabelO | so | 19:56 |
BabelO | there is the package you are looking for too there | 19:56 |
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Hukka | BabelO: Wait, I don't really grok you here. What do you mean, when you say you took it? If I run apt-get source proj, and cat the debian/control, I can clearly see that the source package should build into multiple binary packages. | 19:59 |
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sardaukar | hello | 20:39 |
sardaukar | I have 2 questions :D | 20:39 |
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sardaukar | first, is there a pre-packaged libSDL_net for Maemo 5 ? | 20:39 |
sardaukar | second, I can run a binary (a game I'm porting) in the scratchbox X86 target, but not on the ARMEL one because of a pulseaudio connection error... help? | 20:40 |
Hukka | sardaukar: I'm not sure, but I think that running anything graphical under qemu doesn't work | 20:42 |
sardaukar | hmmm | 20:42 |
sardaukar | what about the device? | 20:42 |
Hukka | It's only used for intermediary binaries when building | 20:42 |
lardman|home | but you can run in the emu can you? | 20:42 |
sardaukar | I can, on the X86 target | 20:42 |
sardaukar | perfectly | 20:42 |
sardaukar | but on the ARMEL one, I get: | 20:42 |
Hukka | Well, if it's broken there too, then there's something wrong :) | 20:43 |
sardaukar | ALSA lib pulse.c:272:(pulse_connect) PulseAudio: Unable to connect: Connection refused | 20:43 |
lardman|home | SDL problem | 20:43 |
lardman|home | ? | 20:43 |
Hukka | sardaukar: Did you try on N900? | 20:43 |
sardaukar | no | 20:43 |
lardman|home | ah, you're talking about ARMEL, sorry I thought you mean ARM as in on-device | 20:43 |
sardaukar | I compiled SDL_net on the simulator, too | 20:44 |
* lardman|home goes back to work | 20:44 | |
sardaukar | is there a package already made for Maemo 5? | 20:44 |
lardman|home | ARMEL isn't complete by any means | 20:44 |
sardaukar | the game has TCP/IP multiplayer ;) | 20:44 |
lardman|home | i.e. it won't emulate everything | 20:44 |
sardaukar | ok | 20:44 |
sardaukar | so, I should try on the device itself | 20:44 |
sardaukar | will do it now | 20:44 |
sardaukar | what about libSDL_net for the device? :| | 20:46 |
sardaukar | is there a package for it? | 20:46 |
lardman|home | should be, as it's pretty standard | 20:46 |
lardman|home | what does apt-cache search SDL show? | 20:47 |
sardaukar | ooh, there is :D | 20:47 |
sardaukar | weird... I transfered the binary to the device | 20:52 |
sardaukar | and I can't chmod +x it | 20:52 |
sardaukar | (I'm logged in as root, is it a safety feature?) | 20:52 |
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slonopotamus | sardaukar, maybe you put it on fat partition? | 20:53 |
sardaukar | aaaaaaaaah right | 20:53 |
sardaukar | :D | 20:53 |
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sardaukar | it WORKS :) | 20:56 |
sardaukar | not perfectly... | 20:56 |
sardaukar | but it WORKS :D | 20:56 |
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sardaukar | any examples of how to init SDL to get fullscreen on the N900 ? | 21:23 |
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ruskie | hmm hildon-welcome does not like my videos | 21:32 |
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sardaukar | i have my game port running fullscreen | 21:44 |
sardaukar | but the mouse clicks are not working correctly | 21:44 |
sardaukar | is this something typical with SDL? | 21:44 |
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xorAxAx | BabelO: ping | 22:49 |
BabelO | xorAxAx: yes | 22:51 |
xorAxAx | BabelO: does your rds thingie support mediabox? | 22:52 |
BabelO | xorAxAx: no, is mediabox publish tags on dbus ? | 22:52 |
xorAxAx | i dont know | 22:52 |
BabelO | anyway in latst firmware tags are published | 22:53 |
xorAxAx | cool | 23:13 |
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