IRC log of #maemo-devel for Tuesday, 2010-01-19

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Jaffalcuk: I could see why those doors were lethal, btw01:00
plr___argh, not able to get my app to show in the grid when making my own deb package, driving me crazy01:01
plr___desktop file, png icon and the binary seems to be all there but still no show :/01:03
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Jaffaplr_: .desktop file in /usr/share/applications/hildon, and contains Type=Application?01:35
Jaffapillar: .desktop file in /usr/share/applications/hildon, and contains Type=Application?01:36
Jaffapillar: Icon in /usr/share/icons/hicolor/64x64/hildon? (although if not found will just result in blue square)01:36
pillarhmm icon was in hicolor/26x26/apps, took it from some example01:39
pillardekstop file is there and the type is Application yes01:39
VDVsxpillar, 26x26 is not used anymore in maemo501:40
VDVsxonly 64x64(desktop) and 48x48(app menu)01:40
pillarok, should I have them both?01:40
pillarI mean 48 and 64 then?01:40
VDVsxyes01:41
VDVsxotherwise uses can place a desktop shortcut of you app01:42
VDVsx*users01:42
VDVsx*can't01:42
VDVsxpillar, sorry for the mess :), did you understood where these icons are used ?01:43
pillarVDVsx yeah I did, thanks01:44
pillarwait a minute, I think I may have found something - I deleted the binary from the /usr/bin and found out that it is not installed with the debian package currently.. how can that be01:44
pillarI feel stupid :)01:48
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VDVsxprobably some problem in your rules files, I can take a look if you pastebin it :D01:50
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pillarVDVsx: thanks, here you go: http://pastebin.com/d339a63b301:52
VDVsxpillar, everything seems right here, so I need to see your makefile01:55
JaffaVDVsx: Other way round, btw - 64x64 for app menu and 48x48 for desktop :)01:56
VDVsxJaffa, are your sure ? the desktop icon seems bigger01:56
pillarthis the one? http://pastebin.com/d370efe7801:57
VDVsxpillar, please check if your app bin is in /usr/local/bin01:59
VDVsxif you still have the package installed01:59
pillarVDVsx: nope, not found there01:59
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VDVsxpillar, strange, please pastebin the .pro file (since this is a Qt project)02:04
pillarVDVsx: I'll keep them coming :)02:05
VDVsxlol02:05
JaffaVDVsx: I'm fairly certain shortcuts are smaller; and Catorise only copies icons into 64x64 for use in the apps menu02:05
pillarVDVsx: http://pastebin.com/d7b20e5c402:06
JaffaVDVsx: I used a shortcut for the picture of the old X term in the comparison with the apps menu's new X term on bug 731502:06
JaffaAnyway, sleep time02:06
VDVsxJaffa, ok, probably mix them, but you should use both anyway02:07
pillarcurrently I only have the 64x6402:07
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VDVsxpillar, probably is the install path that is not set or dpkg takes the current one, are you on linux ?02:14
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pillarVDVsx yeah02:14
VDVsxtry to open the .deb file with the file extractor, and see which dirs are created inside the data folder02:15
VDVsxfile extractor = archive manager in ubuntu02:16
pillarVDVsx it's showin control and data tars and debian-binary file02:16
VDVsxopen data tar02:17
VDVsxinside the data tar you've the structure that will be installed02:17
pillarVDVsx ok, the bin dir is empty, icon and desktop are alright there02:17
VDVsxbut you have a /bin dir not /usr/local/bin right ?02:18
pillarVDVsx correct02:18
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VDVsxpillar, so seems that qmake is not invoked when you build the package02:22
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pillarVDVsx: ok, where should that happen? make is invoked, I can see it compiling02:24
pillarVDVsx I think you are correct about that being the problem02:31
VDVsxsorry got distracted :p02:31
VDVsxhumm, can you try with target.path = /usr/bin02:32
VDVsxin the pro file02:32
pillarand package?02:33
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pillarchecked the data tar inside the deb, nothing still in /usr/bin02:34
VDVsxI'm not familiar with building deb packages from pro files, but everything seems in place, apart from /usr/local/bin seems to be in use02:34
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pillarI just noticed that desktop and icon files are there only because I had .install file which transfers them, if I remove that file they are not in the package02:35
VDVsxpillar, here they use a different approch in the rules file: http://wiki.maemo.org/Packaging_a_Qt_application02:35
pillarVDVsx: what's different? I haven't really edited rules file that much myself, pretty much what was generated with dh_make I guess02:37
VDVsxpillar, as a temporary solution you can add this line in your rules file: cp path_to_the_bin $(CURDIR)/debian/app_name/usr/bin/02:37
VDVsxpillar, they invoke qmake directly02:37
VDVsxadd the line below: $(MAKE) DESTDIR=$(CURDIR)/debian/tekstitv install02:38
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pillarVDVsx looking the data tar and it's there now02:41
VDVsxpillar, there no problem do it that way, but there's other way to do it for sure, have to try myself :D02:42
pillarVDVsx: ok, still not seeing it in the app grid though02:42
VDVsxpillar, probably the desktop file is not in the correct dir02:44
pillarVDVsx: it's located in /usr/share/applications/hildon/tekstitv.desktop02:44
VDVsxpillar, so is right, you can't see a entry in the app menu or is the icon that doesn't show up ?02:45
pillarVDVsx: cannot see it at all, not even the blue square02:45
VDVsxpillar, pastebin the desktop file :D02:45
pillarVDVsx I can see the app in the application managers uninstall list though02:46
pillarok02:46
VDVsxthats normal02:46
pillarhttp://pastebin.com/d7685a2ea desktop02:46
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VDVsxpillar, remove the last two lines, no need to package it again, edit the file existent in the device02:54
VDVsxthey aren't used in fremantle, dunno if the problem is here, but the rest is correct02:55
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pillarVDVsx: removed, but no change :/02:57
VDVsxgonna test here, 1 sec02:58
pillarVDVsx: sure, thanks for your patience!03:00
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VDVsxpillar, I can't spot the error, if I create something like that:http://pastebin.com/m4a5da6fb it appear in the desktop 0_O03:13
VDVsxexec and icon doesn't even exist03:13
pillarVDVsx: strange03:14
VDVsxbut your doesn't work, so there's some very small difference03:16
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pillarVDVsx: yes there is something about that file03:19
pillarVDVsx: I copied another from the directory and edited that one and it works!03:19
VDVsxstrange, I can't spot any difference 0_o03:21
pillarVDVsx: well, I copy-pasted yours and just changed the values and now it works even from the package03:23
pillarnot sure what was wrong, but glad it started working03:23
pillarthanks for your help03:23
VDVsxnp, but I really can spot the different I also edited yours and still doesn't work03:23
pillarweird :)03:24
VDVsxgtg, good luck with that, you should ask the Qt gurus about the bin issue, but first try to change your rules file according to the wiki instructions :)03:25
plr_VDVsx: ok, thanks for the help03:28
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ruskiehmm anyone know if a simple repo layout can use Release files and if so how?08:49
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Nathanael_AndersAnyone have access to the servers.    Talk and the system that auto-promotes compiled apps into Extras-Devel don't appear to be working.09:08
goodwillNathanael_Anders: they seem to have gone done09:11
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hrwmorning10:27
tekojoNathanael_Anders the connection between builder and packages interface was down with the same disk issue that took out repository on the weekend10:40
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JaffaMorning, all11:07
woglindeji jaffa11:07
HukkaWhere should I put bug reports on the SDK scratchbox?11:09
Hukka(Or more specifically, in bugs.maemo.org or the scratchbox upstream bugzilla?)11:11
ruskieHukka, depends if it's a scratchbox issue or a SDK issue :)11:13
HukkaNot sure what comes with the vanilla sb. This one is a bug in sb_menu.py11:13
HukkaI didn't get an answer earlier why it freezes, so I digged in. Fortunately it was in python, so was a small job11:14
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TTilusdebugging help needed: my desktop effects (app change, desktop slide, background fade on menu, scroll) have been jerky and jumpy since last system upgrade, any idea why?  how to debug?  top shows >95% idle and nothing suspicious and scrolling/effects still jump randomly, but at least once every single time12:33
niekt0ยท/window 1212:44
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HukkaUrgh... Trying to build libspatialite2 for N900, but the dependencies just explode all over13:00
HukkaNow I would need ruby, it seems...13:00
woglindehukka try to disable some bindings13:05
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HukkaHave to13:11
HukkaOtherwise I'll end up porting whole ubuntu to fremantle13:11
matnel:D13:11
HukkaAnd I just wanted r*trees to sqlite :/13:14
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HukkaAnd quite many things for armel in debian seem to depend on libstdc++ >= 4.3 :/13:40
HukkaSo using debian source packages would require quite a lot of tweaking. Not sure what way would demand least effort13:41
SpeedEvilWaaaaaaaaaaaaaaaaay too many things these days seem to be developed along the code code code - hmm - I wonder if there's a library - Oh - and it's only 14M - link - delete 12 lines of code - code code code13:52
HukkaI wish fremantle had checkinstall13:53
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ruskieHukka, so build for it15:24
ruskieHukka, and a lot of people use debian source packages to build native in SDK15:25
ruskieit's dead easy te rebuild a deb src15:25
ruskiemost of the time15:25
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Hukkaruskie: I started that way, but there was too much to change15:25
ruskiechange?15:25
HukkaMaking a debian package from the original source was easier15:26
ruskiemost things I need to do are: apt-get source a15:26
ruskiecd a-*15:26
Hukkaruskie: It depended on many things, and new things15:26
ruskiedpkg-buildpackage -rfakeroot -us -uc15:26
ruskieyeah that is the annoying part15:26
ifreqruskie: nice enduser instructions (not)15:26
ifreq:)15:26
ruskiebut it could possibly be overkill on some depends15:26
ruskiedebian seems to have this stupid idea that everyone always wants everything15:26
Hukkaruskie: Yeah, well, those commands don't really help with the actual work. They are enough only in the trivial case15:26
Hukkaruskie: It isn't actually that bad per se, I just don't want to go through the trouble of compilinga bunch of packages, if only one is needed15:27
HukkaI do wish that Nokia had based fremantle on Lenny. Then many packages from armel port of debian could work just like that15:28
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HukkaAs it is, Nokia uses an older version of libstdc++15:28
ruskiehmm I see where libspatiol would go to15:29
ruskieerm spatiallite15:29
ruskiethough proj is already there15:29
Hukkaruskie: I was lazy and compiled a libspatialite without geos and proj :)15:29
ruskiewell proj is in extras iirc15:30
HukkaAlthough the latter might be needed sooner or later15:30
HukkaIt is? Hmm, didn't see it in sb so assumed it's not available15:30
ruskieI think15:30
Hukkaruskie: Yeah, it is15:31
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HukkaHm, how can extras be enabled in sb?15:32
ruskiehttp://repository.maemo.org/extras-devel/pool/fremantle/free/p/proj/15:32
ruskiethat's where it is15:32
HukkaDoes it need anything special, or just use the same repo as on N900?15:32
ruskiesame repo15:33
hrwI use same15:33
HukkaGreat15:33
ruskieyou even have gdal ;)15:33
ruskieno geos though from what I can tell15:33
HukkaHm, where can I find the pub keys for the repos? sb doesn't get them automatically15:37
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HukkaThere's also no dev files nor even the library itself. Only the base package :/15:40
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ruskiemaybe it's all in one?15:42
ruskieanyway BabelO iirc pkgd that15:42
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TTilusdebugging help needed: my desktop effects (app change, desktop slide, background fade on menu, scroll) have been jerky and jumpy since last system upgrade, any idea why?  how to debug?  top shows >95% idle and nothing suspicious and scrolling/effects still jump randomly, but at least once every single time18:05
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TTilusno suspicious cpu or io load has been detected18:06
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HukkaTTilus: Is this a developer question?18:33
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TTilusHukka: ppl in #maemo suggested i ask here  ;)18:54
TTilusimo not a devel thing really, besides the debugging aspect18:55
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HukkaI think most, if not all here, are also there.18:56
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niekt0argh, http://repository.maemo.org/extras/dists/fremantle/free/binary-armel/Packages.gz19:13
niekt0http://pastebin.org/78747 in case someone fixed it19:15
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BabelOevening19:35
BabelOHukka: what happen with my package ?19:36
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HukkaBabelO: Huh?19:40
BabelOHukka: <Hukka> ruskie: I was lazy and compiled a libspatialite without geos and proj :)19:42
HukkaBabelO: Yeah?19:42
BabelOi ve packaged proj and gdal19:42
HukkaLike I mentioned, I found proj in extras-devel, but no libproj0 or libproj-dev19:43
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BabelOHukka: i have use std proj package for debian19:48
BabelOall is in this one i think19:48
HukkaBabelO: IF you19:48
HukkaUgh19:48
HukkaBabelO: If you've used the debian source, it should create a bunch of packages, not just one19:48
HukkaBut I'll check the actual deb19:49
HukkaIf it is in one, then I really don't want it leave -devel, though :/19:49
HukkaHaving -dev packages on an embedded device (well, small device anyway) just won't do19:49
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BabelOHukka: i took it here http://packages.debian.org/fr/etch/proj19:55
BabelOand simply compile it19:56
BabelOso19:56
BabelOthere is the package you are looking for too there19:56
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HukkaBabelO: Wait, I don't really grok you here. What do you mean, when you say you took it? If I run apt-get source proj, and cat the debian/control, I can clearly see that the source package should build into multiple binary packages.19:59
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sardaukarhello20:39
sardaukarI have 2 questions :D20:39
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sardaukarfirst, is there a pre-packaged libSDL_net for Maemo 5 ?20:39
sardaukarsecond, I can run a binary (a game I'm porting) in the scratchbox X86 target, but not on the ARMEL one because of a pulseaudio connection error... help?20:40
Hukkasardaukar: I'm not sure, but I think that running anything graphical under qemu doesn't work20:42
sardaukarhmmm20:42
sardaukarwhat about the device?20:42
HukkaIt's only used for intermediary binaries when building20:42
lardman|homebut you can run in the emu can you?20:42
sardaukarI can, on the X86 target20:42
sardaukarperfectly20:42
sardaukarbut on the ARMEL one, I get:20:42
HukkaWell, if it's broken there too, then there's something wrong :)20:43
sardaukarALSA lib pulse.c:272:(pulse_connect) PulseAudio: Unable to connect: Connection refused20:43
lardman|homeSDL problem20:43
lardman|home?20:43
Hukkasardaukar: Did you try on N900?20:43
sardaukarno20:43
lardman|homeah, you're talking about ARMEL, sorry I thought you mean ARM as in on-device20:43
sardaukarI compiled SDL_net on the simulator, too20:44
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sardaukaris there a package already made for Maemo 5?20:44
lardman|homeARMEL isn't complete by any means20:44
sardaukarthe game has TCP/IP multiplayer ;)20:44
lardman|homei.e. it won't emulate everything20:44
sardaukarok20:44
sardaukarso, I should try on the device itself20:44
sardaukarwill do it now20:44
sardaukarwhat about libSDL_net for the device? :|20:46
sardaukaris there a package for it?20:46
lardman|homeshould be, as it's pretty standard20:46
lardman|homewhat does apt-cache search SDL show?20:47
sardaukarooh, there is :D20:47
sardaukarweird... I transfered the binary to the device20:52
sardaukarand I can't chmod +x it20:52
sardaukar(I'm logged in as root, is it a safety feature?)20:52
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slonopotamussardaukar, maybe you put it on fat partition?20:53
sardaukaraaaaaaaaah right20:53
sardaukar:D20:53
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sardaukarit WORKS :)20:56
sardaukarnot perfectly...20:56
sardaukarbut it WORKS :D20:56
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sardaukarany examples of how to init SDL to get fullscreen on the N900 ?21:23
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ruskiehmm hildon-welcome does not like my videos21:32
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sardaukari have my game port running fullscreen21:44
sardaukarbut the mouse clicks are not working correctly21:44
sardaukaris this something typical with SDL?21:44
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xorAxAxBabelO: ping22:49
BabelOxorAxAx: yes22:51
xorAxAxBabelO: does your rds thingie support mediabox?22:52
BabelOxorAxAx: no, is mediabox publish tags on dbus  ?22:52
xorAxAxi dont know22:52
BabelOanyway in latst firmware tags are published22:53
xorAxAxcool23:13
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