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aSIMULAtor | good evening | 18:40 |
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* lcuk waves | 18:50 | |
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lcuk | i am right arent i | 19:16 |
lcuk | that ui/ux design is toolkit agnostic | 19:16 |
lcuk | i know it helps to have an understanding of the features available | 19:16 |
lcuk | but essentially it doesnt matter does it? | 19:16 |
aSIMULAtor | explain further what u mean by "essentially it doesn't matter does it" statement :P | 19:28 |
lcuk | lol aSIMULAtor | 19:37 |
lcuk | well hte design outlines drawn up over hte weekend are equally viable to be delivered using gtk or qt or any other toolkit practically | 19:38 |
lcuk | its only once you get into the different additional effects that it becomes a problem | 19:39 |
lcuk | some toolkits are more flexible at giving the designer what they want than others | 19:39 |
lcuk | i suppose | 19:39 |
lcuk | and would allow the designer more contorl over the overall theme and layout rules | 19:39 |
lcuk | but on the whole they all do the same thing | 19:39 |
VDVsx | lcuk, if the toolkit is powerful enough you can do anything | 19:46 |
VDVsx | but of course a lot of things are already made in GTK+, you don't need to made them again | 19:47 |
VDVsx | same for Qt, in part | 19:47 |
VDVsx | I'm only talking about menus, list and stuff like that | 19:47 |
VDVsx | a canvas app is another story | 19:47 |
lcuk | VDVsx, *nod* dialog design using legoblocks is easiest and since most toolkits provide those basic elements pretty much the same can be done in either | 19:55 |
lcuk | how was it for you in bluemaemo though coming up with new forms of interactions - for instance with the mouse input pad | 19:55 |
lcuk | which doesnt really exist | 19:55 |
VDVsx | is canvas, I didn't used any kind of widget | 19:56 |
VDVsx | now I've used a list | 19:56 |
VDVsx | *I have a list | 19:56 |
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