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samd | im making an app in pyqt for maemo5, i cant find a way to set my app to portrait mode, can anyone help me? | 05:38 |
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dmj726 | Anyone running Esbox on Ubuntu Lucid? | 22:18 |
dmj726 | ./esbox.sh' | 22:19 |
dmj726 | Using xulrunner: /usr/bin/xulrunner | 22:19 |
dmj726 | Unrecognized option: -vmargs | 22:19 |
dmj726 | Could not create the Java virtual machine. | 22:19 |
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shader_ | hello | 22:24 |
shader_ | can someone help me with maemo 5 sdk? | 22:25 |
dmj726 | perhaps...what's going wrong? | 22:25 |
shader_ | well... I'm a newbie and lack some basics about scratchbox | 22:26 |
shader_ | well, I managed to run the sdk but as far as I understand, it runs in X86 and not in ARMEL emulation isn't it? so it can't run any ARMEL binaries? | 22:26 |
dmj726 | it has two modes | 22:27 |
dmj726 | one for x86 the other for armel | 22:27 |
shader_ | hmm, I tried to start in ARMEL but it gave errors | 22:27 |
dmj726 | ...only x86 has a graphical environment. | 22:28 |
shader_ | can't I run the armel with the gui? | 22:28 |
shader_ | ahh... I see | 22:28 |
dmj726 | no | 22:28 |
dmj726 | if you have the armel binaries, you can run them on the device anyway. | 22:28 |
shader_ | damn I got a deb package for angry birds game from a mate who has n900, tried to run but it's armel binary. :D:D | 22:28 |
shader_ | but this means I can't develop any armel bins for maemo?! | 22:29 |
shader_ | eh :/ | 22:29 |
dmj726 | yeah...not to much you can do. | 22:29 |
dmj726 | ...no | 22:29 |
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dmj726 | You can develop them, but you'll use x86 for testing | 22:29 |
dmj726 | and then make an arm binary to release. | 22:29 |
shader_ | I see... compile for x86 and test in x86, then compile for arm and release? like that? | 22:30 |
dmj726 | the x86 testing environment is good enough unless you're inserting inline assembly | 22:30 |
dmj726 | yep | 22:30 |
shader_ | is it stable enough? I mean because you don't run the armel one | 22:30 |
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dmj726 | Test it until you feel it's stable enough on x86, then have your friend test it and tell you. | 22:31 |
shader_ | ok thanks ;) and one last thing: is there any way to run that arm game on pc? :D I really want that while I installed this sdk to be honest | 22:32 |
dmj726 | not that I know. It would run poorly on the PC anyway...it requires accelerometers. | 22:33 |
shader_ | ok thanks dued | 22:33 |
dmj726 | wait you said angry birds... | 22:33 |
shader_ | dude* | 22:33 |
shader_ | yep | 22:33 |
shader_ | that iphone game | 22:33 |
dmj726 | I thought you were talking about bounce | 22:33 |
shader_ | ah no | 22:33 |
shader_ | so, what about angry birds? can it run? | 22:34 |
shader_ | it's just simple drag and drop with mouse | 22:34 |
dmj726 | ...Still don't think it would run smoothly even if you had an arm gui | 22:34 |
shader_ | I'm not really interested in playing that actually, just wanna get it to work. | 22:34 |
shader_ | anyway thanks for your info | 22:37 |
shader_ | take care | 22:37 |
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boscowitch | hi | 22:40 |
boscowitch | someone here ? | 22:40 |
boscowitch | i wanted to ask if someone noticed that the fstat() or g_stat() doesn't gets you the filesize | 22:41 |
boscowitch | i couln't get a simple plugin to work because st_size was 0 | 22:41 |
boscowitch | till i noticed that st_blksize = file size | 22:41 |
boscowitch | is this normal for the internal fat partition ? | 22:41 |
boscowitch | it worked just fine on the PC emulator | 22:41 |
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dmj726 | any clue where I could get xulrunner 1.8? | 23:03 |
ml-something | not surprising, since the scratchbox environment will use whatever filesystem your system is using | 23:03 |
ml-something | if you're on linux, try making a fat32 partition in a loopback filesystem and try your code on a file inside that | 23:04 |
ml-something | I suspect it will behave similarly | 23:04 |
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boscowitch | hmm kinda sucks tath posics dosen't check if blksize is 32434343434 and blocks is 0 and just muliplies them to calc st_size | 23:21 |
boscowitch | äh posix headers | 23:22 |
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