IRC log of #maemo for Tuesday, 2015-03-17

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xesfreemangordon: so far everything seems to be working very well. Https, openvpn, modest, supl, closed bins..01:30
kerioyey01:37
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bencoh:)01:38
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freemangordonxes: nice06:55
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newbieAlerthey. Is there any way to tell the amount of tme a process will require to complete its task ?? and the time already assigned by the Kernel to it ??12:31
KotCzarnyyes12:33
newbieAlertKotCzarny: was it for me ?? please tellme the way then ..12:34
KotCzarnydepends what you exactly want to do12:34
newbieAlertKotCzarny: I want to compare the time taken by a Process to complete a task by using different nice values. by  default, one nice level changes 5ms.. i want to see it working ie just stats..12:36
KotCzarnyif it's a cmd line tool just start it with: time toolname12:37
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unbreakableKotCzarny, hows the pipyra coming along12:37
KotCzarnystill no pie12:38
unbreakableKotCzarny, damn12:38
unbreakableKotCzarny, the pie's a lie12:38
newbieAlertKotCzarny: that will give me the time taken to complete the task, which i wont need, since its just a while loop.!! I need to see this : everytime the process is scheduled, there is an INCREMENT in the given time slice by CPU..12:41
KotCzarnytime gives cpu time in user field12:41
KotCzarnyand if you check man time12:41
KotCzarnyyou cen get more detailed stats too12:41
newbieAlertKotCzarny: thanks.12:42
KotCzarnyand you can always implement your own timing function12:43
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unbreakableKotCzarny, well at least now you have time to get the pipyra done12:47
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KotCzarnynope, i'm adding scrobbling to oscp12:48
unbreakablewhats scrobbling12:48
KotCzarnyfeature someone requested12:49
unbreakabledoes it scrobble up to and include a pipyra12:50
KotCzarnyno pipyra on the TODO list12:51
unbreakableKotCzarny, howbout help me port this https://github.com/hulkholden/daedalus/tree/master/Source to run on this : https://en.wikipedia.org/wiki/GCW_Zero12:52
KotCzarnyno pie, no help12:52
unbreakableKotCzarny, http://ww1.prweb.com/prfiles/2005/02/04/205610/KUA_Pie_2.jpg12:54
KotCzarnyvirtual pie doesn't count12:55
unbreakableyou cant just make up rules as you go12:55
KotCzarnyi say i can12:56
unbreakablebesides that wasnt a virtual pi12:56
unbreakableKotCzarny, how would you port that program?12:56
KotCzarnywhich one?12:57
unbreakablehttps://github.com/hulkholden/daedalus/tree/master/Source12:57
unbreakablesyspsp12:58
unbreakablethats the one that has the MIPS dynarec12:58
unbreakablethe PSP and the GCW0 are both MIPS32R212:58
KotCzarnyif it includes assembly i don't know12:59
unbreakablewell most of it is c/c++12:59
unbreakablethey use the psp's sce libs instead of GLES12:59
KotCzarnyif it's c/c++ compile it, then try to resolve errors12:59
unbreakableyeah but its for a different platform12:59
unbreakablethe linux port was never finished13:00
unbreakablefrom what i understand13:00
KotCzarnyfind the devs that were doing the linux port, ask them nicely13:00
unbreakableask them for what13:00
KotCzarnyfor help13:00
KotCzarnymotivate them13:00
unbreakableyeah i tried ... everyone's moved on from mips13:01
unbreakableno one's interested in anything other than ARM nowadays13:02
unbreakableKotCzarny, well the one who was supposed to work on the linux port anyways(which judging from the folders didnt go farther than 2 folders)13:05
KotCzarnywhy don't you just buy psp?13:10
KotCzarnythey go cheap nowadays13:10
unbreakable1. 512MB DDR213:11
unbreakable2. 1GHZ cpu13:12
unbreakable3.  w/SIMD13:12
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unbreakable4. https://github.com/laanwj/etna_viv13:13
unbreakable5. hdmi13:13
KotCzarny6. almost no apps ?13:14
unbreakablequite a few : http://www.gcw-zero.com/downloads13:15
unbreakablethose are just the "official" ones that pass qc13:15
unbreakablemost of its 8/16 bit though13:15
unbreakableKotCzarny, and its cheap 150 bucks or so from TG13:16
unbreakableKotCzarny, most importantly though13:17
unbreakableKotCzarny, runs linux13:17
unbreakableKotCzarny, LINUX M!@#$$KERS!13:17
KotCzarnyapart from memory it's specs are worse than n90013:17
KotCzarnyand opengl es? please..13:18
unbreakablelol so n900 supports full open gl?13:18
unbreakableeven pyra supports gles whats wrong with gles?13:18
KotCzarnyto have any chance of porting anything they would require ogl compatibility13:18
unbreakableKotCzarny, are there any handhelds that have ogl?13:20
unbreakableKotCzarny, es = embedded systems?13:20
unbreakableeven the psp used GLES13:21
unbreakablewell not officially13:21
KotCzarnysure, but i'm talking about porting apps13:21
unbreakablewhat kid of apps13:21
KotCzarnyany 3d app in linux13:21
unbreakableyou mean non SoC apps?13:21
KotCzarnythe one you can find in debian package repo13:22
unbreakableyeah ok well that would be the same scenario for the n900/pi/pi2/pyra/pipyra or any other SoC based system13:22
unbreakableexcept its not that big of a problem because the handhelp app market itself is quite big13:22
unbreakablethe big "issue" is that its  a MIPS device13:23
unbreakableso people stay away from it like its bugger from ROTN13:23
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unbreakableKotCzarny, https://www.youtube.com/watch?v=9rznKpou85o13:24
unbreakableKotCzarny, right now if you want a handheld console that is linux based you only got the pandora and the GCW(ignoring GPH/Dingoo)13:25
unbreakable:S13:25
KotCzarnyand n90013:25
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KotCzarny:)13:25
unbreakablen900 doesnt gaming controls13:26
unbreakable*have13:26
KotCzarnyyou can screen tap13:26
KotCzarnyit's enough usually13:26
KotCzarnyandroid handles it quite well too13:26
unbreakableugghhh13:26
unbreakablemaybe for rpgs like baldurs gate yeah13:26
unbreakablef@#$ gaming on android13:26
unbreakableid rather eat a dead rat thats been sitting in a bag in the hot sun for a month13:27
KotCzarnyhttp://images.gizmag.com/hero/xopad-usb-game-controller-11.jpg13:27
KotCzarnymehehe13:27
unbreakableinput lag13:27
unbreakable=13:27
unbreakabledalvik13:27
KotCzarnyhttp://oyster.ignimgs.com/wordpress/stg.ign.com/2012/09/mogamoga.jpeg13:28
unbreakableKotCzarny, hey batman uses android too?13:28
unbreakableKotCzarny, neat-o13:28
KotCzarnyhttp://cdn.slashgear.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-18-at-10.13.57-AM-580x374.jpg13:29
bencohKotCzarny: there is a (limited) opengl->gles compat layer around13:32
KotCzarnybencoh: i know13:32
bencohI forgot te name13:32
KotCzarnykey word is 'limited'13:32
bencohwell, they managed to port some game with few rewrite work13:33
bencohthere is tmo thread13:33
bencoh+a13:33
KotCzarnyi know, i've pasted it few times there13:33
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unbreakableKotCzarny, yeah looking at the bazillions of gl apps on embedded theyre all gles13:53
unbreakableKotCzarny, so maybe gles is just the way it is on mobile platforms13:53
KotCzarnyif you port embedded apps, sure, if you plan to port regular (desktop) ones, sorry13:54
unbreakableKotCzarny, yeah that psp app uses something that apparently is similar to gles(SCE's lib)13:54
bencohunbreakable: talking about psp, see pcsx_rearmed13:54
unbreakablebencoh, yeah whatabout it?13:55
bencohit has mips->arm dynarec, and neon gpu emulation13:55
unbreakablebencoh, yeah but its not a N64 emulator13:55
bencohand latest release has a DSP (C64x) SPU accel13:55
unbreakablethe GCW zero already has a PSP emulator PSX4ALL though its not SIMD optimized13:55
unbreakablethe GCW's SIMD is only a 64 bit SIMD though13:56
unbreakablenot as powerful as NEON13:56
bencohoh, it's a mips ... nevermind13:57
unbreakablethe app above is a N64 emulator13:57
unbreakableN64 = mips13:58
unbreakablePSP = mips13:58
unbreakableGCW = mips13:58
bencohthe "dynarec" should be much simpler13:58
unbreakableyes in fact PSP = GCW = MIPS32R213:59
KotCzarnycpu is not a problem, emulating os/specialized chips IS14:01
unbreakableyes but dynarec == performace14:01
KotCzarnysure14:01
KotCzarnybut if you want psp performance, just grab one14:01
unbreakableiso the point is performance part's already been worked on14:01
unbreakableno the psp only had 333mhz14:02
unbreakablewith no mmu14:02
KotCzarnybut you dont need more to play psp games14:02
unbreakablen64 isnt psp...14:02
unbreakablei want to play super mario 6414:02
unbreakableand zelda oot14:02
bencohI feel like this discussion is going nowhere14:03
unbreakableand banjo kazooie14:03
unbreakableits an inane conversation14:03
unbreakablenot meant to go anywhere14:03
KotCzarny  Its fully possible to play Nintendo 64 games whit the N900 at full Speed.14:04
KotCzarnyMupen64plus14:05
unbreakableno MIPS support14:06
unbreakableARM/x86 only14:06
KotCzarnybut i have n900, not mips14:06
unbreakableyes...14:06
KotCzarnyand you have one too?14:06
unbreakablesigh the dynarec which makes the games playable is a mips-arm dynarec14:06
unbreakableyes14:06
unbreakablei do14:07
unbreakableits awkward gaming on the n90014:07
unbreakablesorry14:07
KotCzarnythen just grab usb controller, connect to n900's usb, mount it somehow physically, done14:07
unbreakableyes thats what im going to have with me on the bus14:07
unbreakable:P14:08
KotCzarnyi have my n900 almost everywhere14:08
KotCzarny:P14:08
unbreakablethe n900 is really good for rpgs14:08
KotCzarnyalso, you would get so many hipster points14:08
unbreakablebut definitely not platformers14:08
KotCzarnyyes, for action games you need comfortable buttons14:09
bencohisnt there a "gamepad" around to clip on top of the keyboard ?14:09
unbreakableummm14:09
KotCzarnyhttp://talk.maemo.org/attachment.php?attachmentid=12405&stc=1&d=127998912714:09
KotCzarnyyeah14:09
bencohno, not that one14:10
KotCzarny;)14:10
bencohthis one has never been released ;)14:10
KotCzarnyhttp://www.blogcdn.com/www.engadget.com/media/2011/12/n900-gamepad.jpg14:10
KotCzarnythis one?14:10
unbreakableyeah but still it just makes it bulky and how am i going to answer calls with that thing on it?14:10
bencohnope, this one is a real usb controller14:10
unbreakablengage style hipster fare14:10
KotCzarnyhttp://i.imgur.com/aFix8o7.jpg14:11
unbreakableyeah those arent gonna poke an eye out14:11
unbreakablebut its cool ill give it that14:11
bencohKotCzarny: something like that, but a polished version14:11
unbreakablethough cmmon14:11
unbreakabledwitches??14:11
unbreakablehows that comfortable14:11
unbreakablethattlll eat into your fingers after an hour14:11
KotCzarnyhttp://www.blogcdn.com/www.engadget.com/media/2009/09/speakandspell-n900-1.jpg14:12
unbreakableROFL14:12
bencohKotCzarny: http://www.engadget.com/2010/08/04/game-gripper-makes-grand-entrance-on-nokias-n900-video/14:12
unbreakableyeah14:12
bencohwtf :D14:12
KotCzarnyhttp://www.mynokian900.com/2012/11/how-to-make-my-nokia-n900-charge-wirelessly14:13
KotCzarny:)14:13
unbreakableoh and dont forget the gcw.gpu != PukeVR14:15
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bencohunbreakable: vivante/mips combo prolly isnt much better, opensource-wise14:16
KotCzarnyCurrently unavailable14:17
KotCzarnyhuh14:17
unbreakablelook its still got a tiny screen14:17
unbreakableanyway14:17
unbreakableseriously though i really like gemrb on the n90014:17
unbreakablebut for other gaming youd have to overclock it and that kills the crap battery on it14:17
unbreakableunless you get that frankenbat that one guy was selling14:17
unbreakablebencoh, actually for this specific chip it is; the RE driver's pretty good see : neverball gcw on youtube14:18
unbreakablebencoh, or the above rootage video14:18
unbreakablebencoh, and i believe the GCW's source open sourced as well : https://github.com/gcwnow/14:19
unbreakableso yea like i was saying its the only open source linux gaming handheld out there minus the older korean/chinese ones14:20
unbreakablebut even the older korean ones were about as open source as android device kernels were; hackjobs14:21
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unbreakableKotCzarny, howbout it14:24
unbreakableKotCzarny, what kind of work would be involved in porting a java program to C?14:26
KotCzarnyusually a rewrite14:27
KotCzarnycomplete14:27
unbreakableKotCzarny, i was looking at pixeldungeon14:27
KotCzarnyeasier would be porting porting java runtime14:27
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unbreakableKotCzarny, I guess it would be better to just have the JRE in the background14:29
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unbreakableKotCzarny, what about porting alien(psp) mips to linux mips14:33
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ForDerpsKotCzarny, is it possible to avoid .h includes in .h files?15:42
KotCzarnydepends15:42
ForDerpsyou would have to use funtion pointers?15:42
KotCzarnyquestion does not compute15:43
ForDerpssay you want to use printf in a .h but you dont want to include stdio15:43
ForDerps*callbacks15:43
KotCzarnydefine your own printf15:44
ForDerpsyoud have to pass printf as a callback15:44
ForDerpsim not saying not use standard .h at all15:44
KotCzarnybut expect collisions15:44
KotCzarnyif you refer to something, you have to have it defined somewhere earlier15:44
KotCzarnyso preprocessor knows what are params and return value15:45
ForDerpsjust want to have .h's standalone so that i know that all my includes in main are not including stuff that could be including other stuff15:45
KotCzarnyso you can simply put: void printf(char *a);15:45
KotCzarnybut when linking that function has to be somewhere15:46
KotCzarnyeither in libraries you link or objects you compiled15:46
ForDerpsso you have to basically copy it from the .h15:46
KotCzarnykind of15:46
KotCzarnywoo, i've scrobbled my first track15:47
ForDerpsits just that psp source has alot of includes that includes other includes that include...you get the idea15:47
ForDerpsim just wondering if thats standard practice15:47
KotCzarnyin bigger project, yes15:48
KotCzarnyand if functions are badly split between files, then you get .h hell15:48
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ForDerpsit makes figuring out what depends on what harder15:48
KotCzarnyassume you depend on everything15:48
ForDerpsi run on derps15:49
ForDerpswhats a scrobble15:50
KotCzarnyfeature someone requested to be added in oscp15:51
ForDerpswhat does it do15:51
KotCzarnystores what tracks you've played on last.fm account15:51
KotCzarnys/on/in/15:51
infobotKotCzarny meant: stores what tracks you've played in last.fm account15:51
KotCzarnyso you can show it to others or just make stats of what you listen to15:52
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ForDerpsKotCzarny,ok15:52
ForDerpsKotCzarny, can you mix c w c++ ?15:53
KotCzarnyyes15:53
KotCzarnybut with some restrictions15:53
KotCzarnyc can be used in c++ code almost freely15:53
ForDerpswhy would you mix ?15:53
KotCzarnyc++ has to export interfaces ifdeffed for c compiler15:54
KotCzarnybecause you have libs written in c++ and app written in c15:54
KotCzarnyor the other way round15:54
ForDerpscan you use callbacks in .h15:58
KotCzarnyyou can write functions in .h, but it's bad code15:58
ForDerpsKotCzarny, how come15:59
KotCzarny.h is for keeping references for preprocessor15:59
ForDerpsif you an prototype them why not define them15:59
KotCzarnybecause it makes mess16:00
KotCzarnyand if you include .h in 2 .c files, you end up compiling such function twice16:01
KotCzarnythink of it as inlining16:01
KotCzarnyyou can also include .c files in other .c files16:01
ForDerpseven prototypes get compiled twice?16:02
KotCzarnyprototypes dont get compiled16:02
ForDerpsi see16:03
KotCzarnybut if you define function body there, it gets compiled (because you inline it in other code)16:03
KotCzarnyif you #include it's the same as copypasting included file in place16:04
ForDerpsyeah so if 2 files include the same file16:10
ForDerpsthat means im copy pasting 2x ?16:11
KotCzarnyyes16:11
KotCzarnybut most have #ifdef at the start16:11
ForDerpsyup16:11
KotCzarnyso they don't get included more than once16:11
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uuhimherewhat is the difference between superscalar pipeline vs out of order pipeline and which is better17:14
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Lord_Fark_IIwho here needs magic?18:31
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KotCzarnyi need a pie18:37
Lord_Fark_IIpie with cream?18:38
Lord_Fark_IIcream pie?18:40
KotCzarnycheese pie18:40
Lord_Fark_IIonly mcdonalds could come up w sometjing like that18:46
Lord_Fark_IIa mcpie18:46
KotCzarnyhttp://www.cornwallcakes.co.uk/images/cakes/baked-cornish-cheesecake.png18:49
KotCzarnythe best18:49
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Lord_Fark_IIlol18:51
Lord_Fark_IIyeah im surprised mcds hasnt deep fried that yey18:51
KotCzarnyyou dont understand18:51
KotCzarnymcd is shit18:51
Lord_Fark_IIso do you eat the cheese pie with crackers?18:53
Lord_Fark_IIhow does it not melt anyways/18:54
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KotCzarnybecause it's cottage cheese19:10
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Lord_Fark_IIcottage cheese == asbestos?19:18
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Lord_Fark_IIid rather have a whale pie19:31
Lord_Fark_IIsomething finnish19:31
KotCzarnySurströmming19:32
KotCzarnyi think you think about it19:32
KotCzarnyhttp://en.wikipedia.org/wiki/Surstr%C3%B6mming19:32
Lord_Fark_IIthats definitely not what i had in mind19:35
KotCzarnychicken19:36
Lord_Fark_IIi was thinking of something made out of whalr=e meay19:36
Lord_Fark_IIKotCzarny: are you a rng19:36
Lord_Fark_IIcat19:36
KotCzarnymany people call me a bot19:36
Lord_Fark_IIi can see why19:37
Lord_Fark_IIlol19:37
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Lord_Fark_IIbut that cant be true necause obviously bots cant think19:39
KotCzarnythat's what you think you think19:39
KotCzarnygiven enough data and context you could have hard time distinguishing19:40
Lord_Fark_IIgiven enough data and context you would be irrelevant19:40
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KotCzarnyas the whole human race19:40
KotCzarnythat's called singularity19:40
Lord_Fark_IIno just you19:40
KotCzarnygoogle that word19:41
Lord_Fark_IIa singularity is merely the summation of your thoughts19:42
KotCzarnyno19:42
Lord_Fark_IIa bots thougts merely represents the parts of its creator19:42
KotCzarnynope19:43
Lord_Fark_IIthe singularity defines your actions19:43
KotCzarnynope19:43
Lord_Fark_IIfor context without perception is void19:43
KotCzarnyanyway, back to code19:44
Lord_Fark_IIit is easy to represent a bots thoughts by mere observation of its actions19:44
Lord_Fark_IIwhat code19:44
Lord_Fark_IIi came here wanting to sell magic19:45
Lord_Fark_IIyour script needs recompiling19:45
Lord_Fark_II;) all that technology anv it still cant keep up19:46
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Lord_Fark_IIKotCzarny: https://en.wikipedia.org/wiki/Infinite_monkey_theorem19:55
erlehmannwat19:55
Lord_Fark_IIenjoy updating your script19:55
Lord_Fark_IIand on that note19:56
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KotCzarnytroll is trolling19:56
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