IRC log of #maemo-devel for Tuesday, 2010-05-18

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samdim making an app in pyqt for maemo5, i cant find a way to set my app to portrait mode, can anyone help me?05:38
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dmj726Anyone running Esbox on Ubuntu Lucid?22:18
dmj726./esbox.sh'22:19
dmj726Using xulrunner: /usr/bin/xulrunner22:19
dmj726Unrecognized option: -vmargs22:19
dmj726Could not create the Java virtual machine.22:19
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shader_hello22:24
shader_can someone help me with maemo 5 sdk?22:25
dmj726perhaps...what's going wrong?22:25
shader_well... I'm a newbie and lack some basics about scratchbox22:26
shader_well, I managed to run the sdk but as far as I understand, it runs in X86 and not in ARMEL emulation isn't it? so it can't run any ARMEL binaries?22:26
dmj726it has two modes22:27
dmj726one for x86 the other for armel22:27
shader_hmm, I tried to start in ARMEL but it gave errors22:27
dmj726...only x86 has a graphical environment.22:28
shader_can't I run the armel with the gui?22:28
shader_ahh... I see22:28
dmj726no22:28
dmj726if you have the armel binaries, you can run them on the device anyway.22:28
shader_damn I got a deb package for angry birds game from a mate who has n900, tried to run but it's armel binary. :D:D22:28
shader_but this means I can't develop any armel bins for maemo?!22:29
shader_eh :/22:29
dmj726yeah...not to much you can do.22:29
dmj726...no22:29
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dmj726You can develop them, but you'll use x86 for testing22:29
dmj726and then make an arm binary to release.22:29
shader_I see... compile for x86 and test in x86, then compile for arm and release? like that?22:30
dmj726the x86 testing environment is good enough unless you're inserting inline assembly22:30
dmj726yep22:30
shader_is it stable enough? I mean because you don't run the armel one22:30
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dmj726Test it until you feel it's stable enough on x86, then have your friend test it and tell you.22:31
shader_ok thanks ;) and one last thing: is there any way to run that arm game on pc? :D I really want that while I installed this sdk to be honest22:32
dmj726not that I know.  It would run poorly on the PC anyway...it requires accelerometers.22:33
shader_ok thanks dued22:33
dmj726wait you said angry birds...22:33
shader_dude*22:33
shader_yep22:33
shader_that iphone game22:33
dmj726I thought you were talking about bounce22:33
shader_ah no22:33
shader_so, what about angry birds? can it run?22:34
shader_it's just simple drag and drop with mouse22:34
dmj726...Still don't think it would run smoothly even if you had an arm gui22:34
shader_I'm not really interested in playing that actually, just wanna get it to work.22:34
shader_anyway thanks for your info22:37
shader_take care22:37
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boscowitchhi22:40
boscowitchsomeone here ?22:40
boscowitchi wanted to ask if someone noticed that the fstat() or g_stat() doesn't gets you the filesize22:41
boscowitchi couln't get a simple plugin to work because st_size was 022:41
boscowitchtill i noticed that st_blksize = file size22:41
boscowitchis this normal for the internal fat partition ?22:41
boscowitchit worked just fine on the PC emulator22:41
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dmj726any clue where I could get xulrunner 1.8?23:03
ml-somethingnot surprising, since the scratchbox environment will use whatever filesystem your system is using23:03
ml-somethingif you're on linux, try making a fat32 partition in a loopback filesystem and try your code on a file inside that23:04
ml-somethingI suspect it will behave similarly23:04
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boscowitchhmm kinda sucks tath posics dosen't check if blksize is 32434343434 and blocks is 0 and just muliplies them to calc st_size23:21
boscowitchäh posix headers23:22
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